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* ContentCAO: Fix segfault when minimap is disabledSmallJoker2020-11-081-0/+3
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* Revert #10495 and simplify.Lars2020-11-071-1/+8
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* Fix integer-string conversion for shaderssfan52020-11-051-4/+4
| | | | closes #10605
* Add model[] formspec element (#10320)SmallJoker2020-11-0416-1/+545
| | | | | | Formspec element to display models, written by @kilbith, rebased and tweaked. Co-authored-by: Jean-Patrick Guerrero <jeanpatrick.guerrero@gmail.com> Co-authored-by: sfan5 <sfan5@live.de>
* Revert "Fix short 180 degree rotation when using set_bone_position (#10405)" ↵Lars Müller2020-11-041-6/+13
| | | | | (#10534) This reverts commit 0f98b54aa4b2361575002d92b29fe222703ba557.
* Fix ObjectRef errors due to lua_isnil() (#10564)Zughy2020-11-043-42/+39
| | | Treat 'none' values as 'nil'
* Slight simplification and optimization of RemoteClient.Lars2020-11-031-13/+7
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* Increase defaults for viewing_range, active_object_range and related ↵Lars2020-11-032-12/+12
| | | | settings #10597
* Block attempts to connect to the client (#10589)red-0012020-11-023-2/+10
| | | A Minetest peer initiates a connection by sending a packet with an invalid peer_id, for whatever reason the code for doing this ran on both the client and the server meaning you could connect to a client if you knew what the address:port tuple it was listening on.
* Fix incorrect deprecation hintsSmallJoker2020-11-011-4/+4
| | | | "good" and "bad" were swapped in the process, resulting in wrong deprecation messages
* Fix segfault in deprecation logging due to tail call, log by default (#10174)rubenwardy2020-10-319-80/+71
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* Player physics: Ensure larger dtime simulation steps (#10563)Lars Müller2020-10-291-68/+45
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* Show RTT in ms with 2 digits of precision (#10573)Oblomov2020-10-291-2/+2
| | | If your ping is in seconds, you probably have other problems.
* Avoid resending near blocks unnecessarily.Lars2020-10-272-46/+42
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* Fix CSMs on arm64 (#10553)luk3yx2020-10-251-0/+4
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* Shaders for Android (GLES 2) (#10506)Vitaliy2020-10-2517-120/+233
| | | | | Shader support for OpenGL ES 2 devices (Android) Co-authored-by: sfan5 <sfan5@live.de>
* Clean up l_object.cpp (#10512)Zughy2020-10-223-665/+602
| | | Co-authored-by: Zughy <4279489-marco_a@users.noreply.gitlab.com>
* Add documentation to builtin core.run_callbacks (#10494)DS2020-10-211-0/+7
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* Fix Media... 0% on loading screen (#9478)Maksim2020-10-211-1/+4
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* Update jsoncpp to 1.9.4 (#10477)Zughy2020-10-214-2283/+2473
| | | Co-authored-by: Zughy <4279489-marco_a@users.noreply.gitlab.com>
* Devtest: Automatically enable zoom capability (#10493)Paramat2020-10-202-5/+6
| | | | Make minor improvements to the zoom testing chat command. Delete incorrect line about creative mode from README.md.
* Fix show_on_minimap default value for local playersfan52020-10-201-0/+2
| | | | fixes #10526
* Implement unloading of static_save=false objects according to existing docs ↵sfan52020-10-194-3/+17
| | | | (#10485)
* Decouple entity minimap markers from nametags replacing with show_on_minimap ↵sfan52020-10-1911-12/+86
| | | | property (#10443)
* Minor clientmap improvements.Lars2020-10-192-17/+20
| | | | | | - Avoid calculating isBlockInSight for blocks without meshes. - Add metric for how many blocks the client has currently loaded. - Make some variables constant.
* Contributing doc: Minor improvements and a clarification (#10520)Paramat2020-10-181-4/+2
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* Periodically release all mesh HW buffers to avoid an Irrlicht bottleneck.Lars2020-10-171-1/+22
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* Remove all bump mapping and parallax occlusion related code.Lars2020-10-1717-384/+24
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* Rely on max_simultaneous_block_sends_per_client to limit blocks sent to the ↵Lars2020-10-132-18/+1
| | | | client.
* Devtest hand tool: Update capabilities, add creative mode capabilities (#10484)Paramat2020-10-131-16/+44
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* Document how to work with ClangFormat (#10468)Paramat2020-10-131-0/+8
| | | | To avoid the common misunderstanding where a contributor thinks they must apply the unsuitable formatting requests ClangFormat makes.
* Fix float argument check in minetest.set_timeofday() (#10483)Zughy2020-10-131-2/+3
| | | Co-authored-by: Zughy <4279489-marco_a@users.noreply.gitlab.com>
* Android: update gradle, NDK and built tools versionMaksim2020-10-134-9/+13
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* Android: add ci with saving artifactsMaksim2020-10-132-1/+46
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* Android: get deps as a zip archive and sqlite3 from official sourceMaksim2020-10-134-17/+57
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* Add ObjectRef:get_children() (#10480)Zughy2020-10-133-0/+27
| | | Co-authored-by: Zughy <4279489-marco_a@users.noreply.gitlab.com>
* Avoid drawing invisible blocks on the client.Lars2020-10-131-7/+1
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* Pass ContentFeatures as reference to read_content_features (#10464)JosiahWI2020-10-133-6/+5
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* Give unnamed world names incrementing numbers. Format 'world<number>' (#10247)Paramat2020-10-131-3/+11
| | | Code created with help from GitHub users sirrobzeroone and pauloue, thank you.
* Add missing type check to InvRef:set_lists() (#10476)Zughy2020-10-111-0/+1
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* Add bumpmapping and parallax occlusion testing nodes to devtest (#9242)HybridDog2020-10-096-0/+50
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* Add a short_description to be used by mods (#8980)DS2020-10-0911-2/+102
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* Fix box[]es not being clipped (#10473)DS2020-10-081-2/+3
| | | Fixes a regression of #8676.
* Mention texture modifier colorspace (#10112)HybridDog2020-10-081-1/+3
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* -Wmem-access only called when GCC > 7 (#10453)Zughy2020-10-061-0/+2
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* Improve the `fsaa` setting description (#10279)Hugo Locurcio2020-10-061-2/+7
| | | See https://github.com/minetest/minetest/issues/8459.
* Add minetest.get_artificial_light and minetest.get_natural_light (#5680)HybridDog2020-10-069-0/+180
| | | | | Add more detailed light detection functions, a function to get the artificial light (torches) and a function to get the sunlight as seen by the player (you can specify timeofday). Co-authored-by: rubenwardy <rw@rubenwardy.com>
* Prevent games from setting secure settings (#10460)rubenwardy2020-10-064-3/+23
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* Remove unused functions reported by cppcheck (#10463)SmallJoker2020-10-0529-439/+13
| | | | | | | Run unused functions reported by cppcheck This change removes a few (but not all) unused functions. Some unused helper functions were not removed due to their complexity and potential of future use.
* Minimap as HUD element with API controlPierre-Yves Rollo2020-10-0420-145/+471
| | | | | | | Features: * Define Minimap available modes (surface/radar, scale) from Lua, using player:set_minimap_modes() * New HUD elements for displaying minimap with custom size and placing * New minimap mode for displaying a texture instead of the map