aboutsummaryrefslogtreecommitdiff
Commit message (Expand)AuthorAgeFilesLines
* Fix rounding error in g/set_node caused by truncation to floatrubenwardy2017-12-263-4/+54
* Add check to pause game on lost window focusrubenwardy2017-12-264-0/+15
* Line_of_sight: Improve using VoxelLineIteratorDániel Juhász2017-12-265-36/+28
* Wireshark plugin: Complete all commands. (#6841)sofar2017-12-261-3/+49
* Fix dancing textnumber Zero2017-12-251-0/+3
* - Clear colors when reading property info.Rob Blanckaert2017-12-252-0/+3
* Fix error if setting menu_last_game is not a valid gamenOOb31672017-12-221-11/+14
* Fix undefined behaviour on getting pointer to data in empty vectornOOb31672017-12-221-1/+1
* Fix wrong scrolling (#6809)Vitaliy2017-12-211-7/+4
* Vector functions: Fix vector.direction() function, improve documentation (#6801)Paramat2017-12-212-41/+38
* Allow 'default' parameter in 'settings:get_bool' functionJordan Irwin2017-12-172-2/+8
* Adjust default console heightEzhh2017-12-173-3/+3
* Give subgames the ability to disallow specific mapgens (#6792)Ezhh2017-12-163-15/+47
* Fix items turning black (#6780)Vitaliy2017-12-161-4/+0
* Change Normal Map setting to be less ambigousTre2017-12-161-2/+2
* Zoom: Add 'disabled by game or mod' messageparamat2017-12-141-0/+11
* Minimap messages: Improve 'disabled by server' messageparamat2017-12-141-1/+1
* Add callback to preserve node metadata as item metadataashtrayoz2017-12-143-1/+36
* Chat: Remove prompt history duplicates (#6762)SmallJoker2017-12-141-4/+13
* directiontables: Fix MSVC compiler error (#6785)adrido2017-12-141-1/+1
* Update light decoding table size (#6696)Vitaliy2017-12-122-13/+12
* Builtin: Fix handle_node_drops crash with nil diggerSmallJoker2017-12-121-1/+2
* CSM fixes: load mods after flavours & add flavour to block mod loading (#6738)Loïc Blot2017-12-118-31/+54
* Lua_api.txt: Fix a spelling errorashtrayoz2017-12-101-1/+1
* F5 debug info: Add colons, use lowercase except for FPS and RTTThomasMonroe3142017-12-101-10/+10
* Damage: Remove damage ignore timerSmallJoker2017-12-103-21/+9
* Use std::vector instead of dynamic C-Array (#6744)adrido2017-12-103-23/+14
* Pointed thing to face pos: Use 'eye height' object property (#6754)Paramat2017-12-091-1/+2
* Add an active object step time budget #6721Lars Hofhansl2017-12-067-38/+68
* Add coloured logs (#4549)you2017-12-063-0/+48
* Auth handler: Player deletion & Iterator (#6741)sfan52017-12-062-1/+26
* Ensure no item stack is being held before crafting (#4779)Luis Cáceres2017-12-061-11/+17
* Use Irrlicht's mesh cache for animated meshes.Lars Hofhansl2017-12-045-9/+25
* Zoom: Set zoom FOV per-player using a player object propertyparamat2017-12-0412-35/+37
* Android: Update build system for ndk-r15xstujones112017-12-046-53/+63
* Document extended meaning of active_object_send_range_blocks setting.Lars Hofhansl2017-12-031-0/+6
* Optionally extend the active object in a players camera direction.Lars Hofhansl2017-12-032-15/+53
* Shut down mapgen threads before other shutdown tasks (#6689)raymoo2017-12-031-10/+17
* Update documentation regarding authentication handler and related functionssfan52017-12-011-24/+55
* Make core.auth_table private and structure builtin/auth.luasfan52017-12-011-41/+45
* Lua_api.txt: Remove MT version, fix spelling and clean upezhh2017-12-012-20/+17
* CAO/SAO: Nicer velocity-controlled, interpolated rotation property:SmallJoker2017-12-012-18/+18
* Turn off verbose info message introduced accidentally with ae9b1aaLars Hofhansl2017-11-291-1/+1
* Fix spelling mistakes in client_lua_api.txtBluebird2017-11-291-10/+10
* Client lua api documentation: .md -> .txtparamat2017-11-281-0/+0
* Fix lua_api.txt indentation issuesezhh2017-11-281-49/+48
* Fix documentation formatting for on_death callbackEzhh2017-11-281-1/+1
* F5 Debug info: More compact, return to 2 linesparamat2017-11-271-54/+32
* Hint at problematic code when logging deprecated callssfan52017-11-271-3/+9
* Light curve: Add and tune mid boost gaussianparamat2017-11-273-17/+34