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* AndroidManifest.xml version bumpLoic Blot2015-03-141-1/+1
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* Disable double-click -> ESC translation for main menuCraig Robbins2015-03-143-12/+25
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* client.cpp: typo fix and break; fix to make some compilers happyLoic Blot2015-03-131-1/+2
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* Replace NetworkPacket pointers to referencesLoic Blot2015-03-138-296/+257
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* Prepare Protocol v25 init & authentication.Loic Blot2015-03-1310-70/+448
| | | | | | | | | | * TOSERVER_INIT and TOCLIENT_INIT renamed to _LEGACY * TOSERVER_PASSWORD merged from dev-0.5, can use protocol v24 and v25 * TOCLIENT_ACCESS_DENIED merged from dev-0.5, can use protocol v24 and v25, with normalized strings an a custom id for custom errors * new TOSERVER_INIT packet only send MT version, supported compressions, protocols and serialization, this permit to rework everything later without break the _INIT packet * new TOSERVER_AUTH packet which auth the client * new TOCLIENT_HELLO packet which send server serialization version atm * new TOCLIENT_AUTH_ACCEPTED which is send when TOCLIENT_AUTH was okay. After this packet, the client load datas from servers, like after TOCLIENT_INIT_LEGACY packet
* Handle the newly added TOCLIENT_ACCESS_DENIED and ↵Loic Blot2015-03-135-52/+156
| | | | | | | TOCLIENT_DELETE_PARTICLESPAWNER * Rename the handlers from _Legacy to regular, because here we can use same handlers * Fix some packet names and pseudo handlers
* Rename some packet and handlers to <packet>_Legacy name for compat layer ↵Loic Blot2015-03-139-26/+26
| | | | between new network changes and old network clients
* Use the new Player::isDead function when it's the caseLoic Blot2015-03-133-7/+13
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* Update Indonesian LanguageSmallJoker2015-03-121-179/+49
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* handleCommand_Breath mustn't update breath is player is dead. A dead player ↵Loic Blot2015-03-122-0/+12
| | | | | | doesn't breath. Add Player::isDead function to check player is dead
* Don't handle PlayerPos packet coming from client if player is deadLoic Blot2015-03-121-0/+5
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* Mgv5/mgv7: Add desert temples if desert stone detected in mapchunkparamat2015-03-124-12/+99
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* Unescape tooltip textsest312015-03-111-3/+5
| | | | | | Previously, tooltips didn't unescape escaped formspec texts. Item descriptions that trigger tooltips like inside inventories or for item_image_button don't need to get unescaped, as they don't get set using formspec, but from lua.
* Mgv6: Fix uninitialised heightmap used by cavegenparamat2015-03-111-2/+4
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* lua_api/l_mapgen: Fix overlapping areas of minetest.generate_ores/decorationsparamat2015-03-113-12/+16
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* Silence Clang warningShadowNinja2015-03-101-2/+1
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* Ensure that heightmap is initialized before useCraig Robbins2015-03-101-0/+1
| | | | Without this, cavegen will use values in the heightmap before they are initialized.
* Stop formspecs closing with double-click in empty areaCraig Robbins2015-03-091-0/+11
| | | | | | Behaviour on Android remains the same until other alternatives can be devised (if possible) See #2425 (and the many other -- now closed -- issues reporting this feature as a bug)
* Fix memleak pointed by issue #2439.Loic Blot2015-03-081-2/+2
| | | | Also change bzero to memset. bzero doesn't work on windows
* Fix unitialized data when creating TOSERVER_INIT packetLoic Blot2015-03-081-0/+2
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* Make the dummy backend only look up blocks onceShadowNinja2015-03-081-3/+3
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* Update Android MakefileMaksim Gamarnik2015-03-081-22/+22
| | | | | | ARMv7 default build Update curl Update OpenSSL
* Heightmaps: Fix uninitialised values in mgv5/mgv6. findGroundLevel: Return ↵paramat2015-03-085-24/+2
| | | | -MAP_GENERATION_LIMIT if surface not found
* Optimize Profiler::avg()gregorycu2015-03-072-17/+56
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* Don't use luaL_checkstring to read node names, it's only for argumentsShadowNinja2015-03-071-9/+10
| | | | This caused confusing error messages like "argument #4 to set_node is not a string."
* Add Turkish comment translation to minetest.desktopMahmut Elmas2015-03-071-0/+1
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* Add more Android build files to .gitignoreest312015-03-071-2/+5
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* Respect game mapgen flags and save world noise paramsngosang2015-03-0715-149/+126
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* Fix RUN_IN_PLACE broken due to invalid usage of assertsapier2015-03-071-1/+1
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* For usages of assert() that are meant to persist in Release builds (when ↵Craig Robbins2015-03-0762-294/+299
| | | | NDEBUG is defined), replace those usages with persistent alternatives
* Improve Clouds::render mathematicsLoic Blot2015-03-071-30/+25
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* Fix Android text bug (no text displaying)Craig Robbins2015-03-074-80/+79
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* Dungeongen: Optionally set ignore to be untouchable to disable floating dungeonsparamat2015-03-073-3/+9
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* Don't start a server for map migrationShadowNinja2015-03-063-75/+65
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* Clean up database API and save the local map on an intervalShadowNinja2015-03-0616-519/+391
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* Biome API: Enable decorations placed on waterparamat2015-03-063-9/+18
| | | | Add schematic decoration force placement flag
* Improve group-based connection between raillike nodesBlockMen2015-03-052-27/+15
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* l_get_modnames: Compare using std::sort instead of a custom function which ↵Loic Blot2015-03-051-22/+6
| | | | does same work
* collisionMoveSimple: use std::vector instead of std::list, this improve the ↵Loic Blot2015-03-051-15/+9
| | | | performances
* ProfilerGraph: Use std::list instead of std::vectorLoic Blot2015-03-051-3/+3
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* Fix mapgen using unitialised height map valuesCraig Robbins2015-03-065-5/+22
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* Use std::queue for HTTPFetchRequest and std::vector for log_output instead ↵Loic Blot2015-03-052-26/+23
| | | | of std::list
* Fix issue #2441: crash on respawn, since a conversion std::list to ↵Loic Blot2015-03-057-84/+35
| | | | | | | std::vector on Environment.cpp * Also change some std::list to std::vector for ClientMap::renderMap * Remove disabled code in ClientMap::renderMap, disabled since a long time
* Replace std::list to std::vector into tile.cpp (m_texture_trash) and move ↵Loic Blot2015-03-0527-30/+29
| | | | tile.hpp to src/client/
* Server.cpp Use std::list instead of std::vector for playSound, ↵Loic Blot2015-03-053-46/+42
| | | | fillMediaCache, sendRequestedMedia, sendMediaAnnouncement and related functions
* Server::AsyncRunStep: buffered_messages now uses std::vector instead of ↵Loic Blot2015-03-052-79/+56
| | | | std::list. * sendRemoveNode and sendAddNodes are also converted as a side effect
* Fix some rendering glitchesBlockMen2015-03-053-65/+61
| | | | | - Fixes particle draworder - Fixes nodehighlighting
* Performance improvement: Use std::list instead of std::vector for ↵Loic Blot2015-03-058-21/+16
| | | | | | request_media, Server::getModNames, Environment::m_simple_objects. * Also remove unused Server::m_modspaths
* Remove Queue class which uses std::list and use native std::queueLoic Blot2015-03-0511-139/+85
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* Fix memory leak in MapgenV6Craig Robbins2015-03-051-0/+2
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