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* Remove cinematic toggle on F8rubenwardy2016-07-053-6/+5
* Finally set a window icon on X11est312016-07-054-0/+93
* Temporarily disable "testStartStopWait" Threading unit test on macest312016-07-041-0/+2
* Fix & make linux conditionals uniform (#4278)Rogier-52016-07-045-10/+14
* Disable joysticks per default for nowest312016-07-042-2/+2
* Remove top left minetest watermarkest312016-07-034-23/+13
* Add MapSettingsManager and new mapgen setting script API functionskwolekr2016-07-0331-314/+889
* Mapgen: Refactor mapgen creation and managementkwolekr2016-07-0312-164/+160
* Remove old docs. We have VCS history anyways. (#4266)Pavel Puchkin2016-07-032-492/+0
* openbsd's port fix for non Linux systems w/o libRTDavid Carlier2016-07-031-1/+5
* Only allow strings to be passed to minetest.global_exists (#4253)HybridDog2016-06-281-0/+3
* Also shut down when SIGTERM was receivedest312016-06-241-5/+11
* Mgflat/fractal/v7/valleys: Denser 3D noise tunnelsparamat2016-06-246-36/+36
* Player: New get_look, set_look APIraymoo2016-06-244-9/+121
* Dungeons: Generalise use, add capabilities, various modificationsparamat2016-06-174-86/+93
* Builtin/game/item: Add `place_param2` nodedef fieldAuke Kok2016-06-172-1/+4
* Move unknown node message when applying texture overrides to infostream (#4218)Yutao Yuan2016-06-141-1/+1
* Sky.cpp: Improve code style. Define sky colours as SColorparamat2016-06-111-259/+268
* Make node timers more efficientEkdohibs2016-06-118-77/+125
* Random misc. warning fixes and cleanupskwolekr2016-06-113-11/+13
* Settings: Clean up settings changed callback codekwolekr2016-06-112-32/+44
* Fix android buildest312016-06-111-1/+4
* Server: Add reason for leave to `on_leaveplayer` callbacksDiego Martinez2016-06-114-5/+8
* Sky: Darker, bluer sky and improved horizon haze at nightparamat2016-06-091-4/+16
* Sky: Fix sunrisebg texture motion (#4199)Paramat2016-06-081-1/+1
* Lua_api.txt: Split long lines. Capitalise 'Biome API'. Minor editsparamat2016-06-071-53/+76
* Mapgen: Optimize biomemap creation by combining with generateBiomeskwolekr2016-06-056-11/+18
* Biome API: Add per-biome riverbed material and depthparamat2016-06-056-17/+33
* Mapgen: Performance improvement and fixes for updateLiquid (#4065)MillersMan2016-06-042-14/+77
* Biomes: Define and use biome_t for biome IDskwolekr2016-06-043-10/+11
* PcgRandom: Fix/improve documentationkwolekr2016-06-042-12/+23
* Change internal type for seeds to s32kwolekr2016-06-0413-54/+68
* Initial Gamepad supportest312016-06-0317-79/+576
* Input related generalisationsest312016-06-033-150/+223
* Sapier's fix for the RESEND RELIABLE problem (#4170)Robert Kiraly2016-06-031-0/+20
* Mgv7: Always carve river channels in mountain terrainparamat2016-06-021-6/+4
* Add colored text (not only colored chat).Ekdohibs2016-05-3128-319/+690
* Colored chat working as expected for both freetype and non-freetype builds. @...TriBlade92016-05-3113-28/+998
* Translated using Weblate (Hebrew)yuval hreman2016-05-301-29/+27
* Translated using Weblate (Russian)Andrey K2016-05-301-3/+4
* Translated using Weblate (Italian)Emon Omen2016-05-301-2/+2
* Translated using Weblate (Ukrainian)Fixer2016-05-301-19/+15
* Translated using Weblate (Russian)Sergey2016-05-301-23/+88
* Translated using Weblate (Russian)Vasily Pavlov2016-05-301-6/+5
* Translated using Weblate (German)Wuzzy2016-05-301-2/+2
* Add minetest.check_password_entry callbackest312016-05-304-1/+43
* protection_bypass priv can now be revoked in singleplayer (#4169)Sokomine2016-05-301-1/+4
* Remove unused code in s_security.cpp (#4172)Zeno-2016-05-301-11/+3
* Particles: Add option to remove particles on collisionAuke Kok2016-05-289-32/+84
* Add base64 encoding and decoding to the lua api. (#3919)red-0012016-05-274-0/+49