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* upright_sprite: Fix walk animation in first person (#12194)SmallJoker2022-04-151-10/+7
* Implement shadow offsets for the new SM distortion function (#12191)x20482022-04-149-121/+183
* Fix item entity Z-fightingLars Mueller2022-04-101-1/+2
* Remove unneeded ObjectRef setter return values (#12179)Lars Müller2022-04-102-31/+17
* Don't test overflow behavior for VoxelArea extentsShadowNinja2022-04-081-2/+2
* Remove generate-texture-normals.shShadowNinja2022-04-081-255/+0
* Fix typo and update settings filesShadowNinja2022-04-083-4/+75
* Fix spaces generated by settings file generatorShadowNinja2022-04-081-4/+11
* Use CMake's -B, --build, and --install optionsShadowNinja2022-04-086-33/+22
* Fix OOB read in trim("")ShadowNinja2022-04-081-2/+2
* Remove duplicate test for trimShadowNinja2022-04-081-11/+2
* Update directory name sanitizationShadowNinja2022-04-083-30/+23
* Add tests for sanitizeDirNameShadowNinja2022-04-081-0/+11
* Add additional reserved directory namesShadowNinja2022-04-081-2/+29
* Auto-detect level of parallelismShadowNinja2022-04-083-7/+3
* Remove duplication in config.hShadowNinja2022-04-081-10/+6
* Spacing fixesShadowNinja2022-04-0831-83/+82
* Treat empty XDG_CACHE_HOME same as unsetShadowNinja2022-04-081-1/+1
* Use build directory for buildsShadowNinja2022-04-085-11/+11
* Fix compiler warningsShadowNinja2022-04-089-51/+44
* Remove reference to a removed file in devtest (followup to #12157)Dmitry Kostenko2022-04-071-1/+0
* Remove obsolete commented code (follow up to #12166)Dmitry Kostenko2022-04-071-9/+0
* Adjust shadowmap distortion to use entire SM texture (#12166)x20482022-04-0712-112/+156
* Disentangle map implementations (#12148)Jude Melton-Houghton2022-04-076-57/+57
* Enable shadows by default in devtest (#12157)x20482022-04-072-8/+14
* Compile Lua as C++ (#11683)Jude Melton-Houghton2022-04-075-34/+103
* Fix -mwindows flag not being applied anymoresfan52022-04-031-1/+4
* Add depth sorting for node faces (#11696)x20482022-04-028-93/+629
* Increase the ratio between shadow range and viewing rangeDmitry Kostenko2022-04-021-1/+1
* Avoid negation of comparison operator (luacheck warning)Dmitry Kostenko2022-04-011-1/+1
* Limit shadow map to the viewing range (#12158)x20482022-03-311-0/+2
* Tune shadow perspective distortion (#12146)x20482022-03-3112-59/+117
* Store vector metatable in registryJude Melton-Houghton2022-03-2910-21/+36
* Optimize swapping nodes with equivalent lightingJude Melton-Houghton2022-03-292-20/+51
* Fix the documentation of InvRef:get_lists() and clean up code (#12150)DS2022-03-2910-96/+56
* Add API to control shadow intensity from the game/mod (#11944)x20482022-03-2624-169/+375
* Improve lua vector helper class doumentation (#12090)DS2022-03-191-23/+81
* Fix memory leak in EmergeManagerDaroc Alden2022-03-141-0/+1
* Fix footsteps for players whose collision box min y != 0 (#12110)Gregor Parzefall2022-03-141-3/+5
* Fix undefined behavior in TileLayer (#12125)Daroc Alden2022-03-111-2/+3
* Remove direct OpenGL(ES) dependencysfan52022-03-093-106/+3
* Use Irrlicht bindings for GL callsfan52022-03-091-18/+11
* Fix memory leak from SpatialAreaStore (#12120)Daroc Alden2022-03-091-0/+1
* Reuse normal offset calculation for nodesDmitry Kostenko2022-03-072-5/+16
* Correct normal bias for entitiesDmitry Kostenko2022-03-074-15/+14
* Change normal bias for entities to avoid shadow acneDmitry Kostenko2022-03-072-11/+12
* Remove debugging codeDmitry Kostenko2022-03-072-4/+0
* Ensure nightRatio is greater than zero in object shaderDmitry Kostenko2022-03-071-1/+1
* Fix shadows for upright sprite nodesDmitry Kostenko2022-03-071-24/+21
* Apply texture matrix when rendering shadowmapDmitry Kostenko2022-03-071-1/+1