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* Fix item entity Z-fightingLars Mueller2022-04-101-1/+2
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* Remove unneeded ObjectRef setter return values (#12179)Lars Müller2022-04-102-31/+17
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* Don't test overflow behavior for VoxelArea extentsShadowNinja2022-04-081-2/+2
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* Remove generate-texture-normals.shShadowNinja2022-04-081-255/+0
| | | | Minetest does not use normal maps any more.
* Fix typo and update settings filesShadowNinja2022-04-083-4/+75
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* Fix spaces generated by settings file generatorShadowNinja2022-04-081-4/+11
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* Use CMake's -B, --build, and --install optionsShadowNinja2022-04-086-33/+22
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* Fix OOB read in trim("")ShadowNinja2022-04-081-2/+2
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* Remove duplicate test for trimShadowNinja2022-04-081-11/+2
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* Update directory name sanitizationShadowNinja2022-04-083-30/+23
| | | | | Only ASCII spaces have to be handles specially, and leading spaces are also disallowed.
* Add tests for sanitizeDirNameShadowNinja2022-04-081-0/+11
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* Add additional reserved directory namesShadowNinja2022-04-081-2/+29
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* Auto-detect level of parallelismShadowNinja2022-04-083-7/+3
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* Remove duplication in config.hShadowNinja2022-04-081-10/+6
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* Spacing fixesShadowNinja2022-04-0831-83/+82
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* Treat empty XDG_CACHE_HOME same as unsetShadowNinja2022-04-081-1/+1
| | | | This matches the XDG base directory spec.
* Use build directory for buildsShadowNinja2022-04-085-11/+11
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* Fix compiler warningsShadowNinja2022-04-089-51/+44
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* Remove reference to a removed file in devtest (followup to #12157)Dmitry Kostenko2022-04-071-1/+0
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* Remove obsolete commented code (follow up to #12166)Dmitry Kostenko2022-04-071-9/+0
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* Adjust shadowmap distortion to use entire SM texture (#12166)x20482022-04-0712-112/+156
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* Disentangle map implementations (#12148)Jude Melton-Houghton2022-04-076-57/+57
| | | | Fixes violation of Liskov substitution principle Fixes #12144
* Enable shadows by default in devtest (#12157)x20482022-04-072-8/+14
| | | | | | * Move all shadow control to util_commands * Shadows are now controlled with /set_shadow Co-authored-by: sfan5 <sfan5@live.de>
* Compile Lua as C++ (#11683)Jude Melton-Houghton2022-04-075-34/+103
| | | Co-authored-by: sfan5 <sfan5@live.de>
* Fix -mwindows flag not being applied anymoresfan52022-04-031-1/+4
| | | | closes #12165
* Add depth sorting for node faces (#11696)x20482022-04-028-93/+629
| | | | Use BSP tree to order transparent triangles https://en.wikipedia.org/wiki/Binary_space_partitioning
* Increase the ratio between shadow range and viewing rangeDmitry Kostenko2022-04-021-1/+1
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* Avoid negation of comparison operator (luacheck warning)Dmitry Kostenko2022-04-011-1/+1
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* Limit shadow map to the viewing range (#12158)x20482022-03-311-0/+2
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* Tune shadow perspective distortion (#12146)x20482022-03-3112-59/+117
| | | | | * Pass perspective distortion parameters as uniforms * Set all perspective bias parameters via ShadowRenderer * Recalibrate perspective distortion and shadow range to render less shadow geometry with the same quality and observed shadow distance
* Store vector metatable in registryJude Melton-Houghton2022-03-2910-21/+36
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* Optimize swapping nodes with equivalent lightingJude Melton-Houghton2022-03-292-20/+51
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* Fix the documentation of InvRef:get_lists() and clean up code (#12150)DS2022-03-2910-96/+56
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* Add API to control shadow intensity from the game/mod (#11944)x20482022-03-2624-169/+375
| | | * Also Disable shadows when sun/moon is hidden. Fixes #11972.
* Improve lua vector helper class doumentation (#12090)DS2022-03-191-23/+81
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* Fix memory leak in EmergeManagerDaroc Alden2022-03-141-0/+1
| | | | EmergeManager keeps a copy of the BiomeGen that it creates, but never deletes it.
* Fix footsteps for players whose collision box min y != 0 (#12110)Gregor Parzefall2022-03-141-3/+5
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* Fix undefined behavior in TileLayer (#12125)Daroc Alden2022-03-111-2/+3
| | | Initialize the values properly
* Remove direct OpenGL(ES) dependencysfan52022-03-093-106/+3
| | | | | IrrlichtMt now provides this for us (see last commit) fixes #12041
* Use Irrlicht bindings for GL callsfan52022-03-091-18/+11
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* Fix memory leak from SpatialAreaStore (#12120)Daroc Alden2022-03-091-0/+1
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* Reuse normal offset calculation for nodesDmitry Kostenko2022-03-072-5/+16
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* Correct normal bias for entitiesDmitry Kostenko2022-03-074-15/+14
| | | | | | Remove use of magic constants. Apply cameraOffset Calculate distance projected on SM plane
* Change normal bias for entities to avoid shadow acneDmitry Kostenko2022-03-072-11/+12
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* Remove debugging codeDmitry Kostenko2022-03-072-4/+0
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* Ensure nightRatio is greater than zero in object shaderDmitry Kostenko2022-03-071-1/+1
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* Fix shadows for upright sprite nodesDmitry Kostenko2022-03-071-24/+21
| | | | | Avoid using read only materials in mesh scene node, as it confuses shadow renderer.
* Apply texture matrix when rendering shadowmapDmitry Kostenko2022-03-071-1/+1
| | | | Fixes shadows of animated sprite entities
* Avoid possible buffer overflow when checking face normalsDmitry Kostenko2022-03-071-1/+1
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* Use correct indexes when checking mesh normalsDmitry Kostenko2022-03-071-1/+1
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