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* Properly and efficiently use split utility headersPerttu Ahola2012-06-1773-159/+130
* Initially split utility.h to multiple files in util/Perttu Ahola2012-06-1730-2326/+2684
* Mention node drawtypes in lua_api.txtPerttu Ahola2012-06-161-1/+21
* Fix /setpassword and /clearpasswordPerttu Ahola2012-06-161-6/+26
* Fix "Node placement prediction failed for (places __default) - Name not known"Perttu Ahola2012-06-161-2/+5
* Add desynchronize_mapblock_texture_animation setting and improve minetest.con...Perttu Ahola2012-06-163-7/+18
* Fix build error due to DEBUGFILEPerttu Ahola2012-06-161-1/+2
* Revert back proper crack texturePerttu Ahola2012-06-161-0/+0
* Clean up constants.h a bitPerttu Ahola2012-06-162-43/+47
* Allow node cracking animations of any lengthPerttu Ahola2012-06-164-7/+49
* Remove tiles and special_tiles from node definition prototype because otherwi...Perttu Ahola2012-06-161-5/+7
* Update field names to non-deprecated ones in node definition prototypePerttu Ahola2012-06-162-5/+4
* Use new field names and reorder fields a bit in minimal gamePerttu Ahola2012-06-161-67/+67
* Node texture animationPerttu Ahola2012-06-1616-82/+421
* Add comment about ItemSAO being deprecatedPerttu Ahola2012-06-111-0/+3
* Add some missing object properties to doc/lua_api.txtPerttu Ahola2012-06-101-0/+3
* Node placement client-side predictionPerttu Ahola2012-06-108-8/+99
* Remove a random old comment and a #define from game.cppPerttu Ahola2012-06-091-11/+0
* Add experimental_tester_tool_1.png to minimal game (was accidentally left out)Perttu Ahola2012-06-081-0/+0
* Move genmap.py and pnoise.py to old/Perttu Ahola2012-06-082-0/+0
* Update minetestmapper.py to support the current map format (and previous ones)Perttu Ahola2012-06-082-52/+266
* Update and fix doc/mapformat.txt; make current format more solid in mapblock.cppPerttu Ahola2012-06-082-18/+26
* Don't deprecate minetest.register_on_placenode and minetest.register_on_dignodePerttu Ahola2012-06-081-13/+2
* Add disallow_empty_password settingPerttu Ahola2012-06-073-11/+23
* Call this 0.4.dev-20120606Perttu Ahola2012-06-071-1/+1
* Add minetest.serialize() and minetest.deserialize()Perttu Ahola2012-06-073-0/+219
* Allow groups in crafting recipesPerttu Ahola2012-06-063-12/+39
* Remove obsolete "footprints" default setting from defaultsettings.cppPerttu Ahola2012-06-061-1/+0
* Allow replacements in cooking and fuel recipesKahrl2012-06-063-38/+69
* Fix small errors in lua_api.txtPerttu Ahola2012-06-061-7/+7
* Add after_destruct and cache the existence of on_construct, on_destruct and a...Perttu Ahola2012-06-056-12/+74
* place_node, dig_node and punch_node; an in-game tester tool; remove old codePerttu Ahola2012-06-055-241/+166
* Fix NDT_RAILLIKE tweakingsPerttu Ahola2012-06-051-0/+1
* Shadily clean up NDT_RAILLIKE to surely differ from the few leftover non-LGPL...darkrose2012-06-051-70/+56
* Clean and optimize clouds.cpp enough to not really contain any of the small a...Perttu Ahola2012-06-052-96/+85
* Switch the license to be LGPLv2/later, with small parts still remaining as GP...Perttu Ahola2012-06-05179-728/+726
* Update translation template po/minetest.potPerttu Ahola2012-06-041-190/+329
* Use gettext for more basic user interface stringsPerttu Ahola2012-06-043-59/+60
* Remove misdesigned exception from ReliablePacketBufferPerttu Ahola2012-06-041-2/+4
* Add ignore_world_load_errors configuration option and provide better error me...Perttu Ahola2012-06-045-12/+62
* Improve GUIMessageMenu (move and resize elements based on size of text)Perttu Ahola2012-06-041-6/+16
* Fix loading of old signsPerttu Ahola2012-06-041-2/+2
* Call this 0.4.dev-20120603Perttu Ahola2012-06-041-1/+1
* Add InvRef:is_empty(listname) and make chests/furnaces not diggable if not em...darkrose2012-06-033-0/+50
* Add can_dig callbackdarkrose2012-06-032-1/+5
* fix locked chest to not destroy denied items (minimal game)darkrose2012-06-031-1/+1
* Add fire visualization to minimal furnace menuPerttu Ahola2012-06-033-13/+23
* Update inventory menu from formspec on-the-flyPerttu Ahola2012-06-033-10/+55
* Add texture modification [lowpart:percent:filenamePerttu Ahola2012-06-031-0/+35
* Implement image[<X>,<Y>;<W>,<H>;<texture name>] and allow floating-point valu...Perttu Ahola2012-06-034-42/+94