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* Make fs::extractZipFile thread-safesfan52021-10-073-51/+65
* Add "MINETEST_MOD_PATH" environment variable (#11515)emixa-d2021-10-0712-6/+74
* List only jpg and png as screenshot format options (#11675)HybridDog2021-10-051-2/+2
* Reduce shadow jitter (#11668)lhofhansl2021-10-051-17/+0
* Fix crash when calling remove/kick/ban_player on start (#11672)Wuzzy2021-10-051-2/+9
* Make MetaDataRef:get return nil instead of nothing (#11666)Jude Melton-Houghton2021-10-051-2/+3
* Add get_server_max_lag() (#11671)Wuzzy2021-10-053-0/+17
* Add an option `-t` to force text output in /helpPedro Gimeno2021-10-012-44/+75
* Improvements to colored shadows (#11516)x20482021-10-015-5/+29
* Split liquid_viscosity to liquid_viscosity and move_resistance (#10810)Wuzzy2021-10-0115-45/+289
* Order drawlist by distance to the camera when rendering (#11651)x20482021-09-273-29/+104
* Various code improvementsSmallJoker2021-09-2711-47/+40
* Update builtin locale files (#11650)Wuzzy2021-09-263-6/+10
* Use CMake's GNUInstallDirs for install directories on Unix (#11636)nia2021-09-261-8/+9
* Fix several typos in settingtypes.txt (#11623)Wuzzy2021-09-261-17/+17
* Touch UI support for desktop builds (#10729)TheBrokenRail2021-09-2616-51/+89
* Fix "Could not create ITexture, texture needs to have a non-empty name" warningsfan52021-09-221-0/+3
* Fix src/util/string.cpp on NetBSDnia2021-09-191-3/+16
* Fix client-side performance of chat UI (#11612)DS2021-09-195-18/+47
* Fix HUD multiline text alignment (#10795)Lars Müller2021-09-191-6/+12
* Fix trivial typossfan52021-09-194-5/+5
* Add feature table entry for new dynamic media APIsfan52021-09-192-0/+3
* Add preprocessor check for weird (incorrect) build configurationssfan52021-09-191-5/+2
* Shave off buffer copies in networking code (#11607)sfan52021-09-178-92/+126
* Fix GLES2 discard behaviour (texture transparency)sfan52021-09-173-8/+18
* Hide Wself-assign-overloaded and Wself-move unittest compilation warningsHybridDog2021-09-171-0/+10
* Readd TGA to the list of valid texture formats. (#11598)ROllerozxa2021-09-152-2/+2
* Chop game background in mainmenu (#10796)Lars Müller2021-09-142-1/+14
* Add Windows-specific CreateTempFile() implementationsfan52021-09-141-13/+27
* Fix broken handling of NodemetaChanged packetssfan52021-09-121-1/+1
* Make sure relevant std::stringstreams are set to binarysfan52021-09-1117-66/+54
* Clean up/improve some scriptapi error handling codesfan52021-09-1011-94/+120
* Send to clients node metadata that changed to become empty (#11597)Jude Melton-Houghton2021-09-103-5/+5
* Split vector.new into 3 constructorsDS2021-09-103-27/+57
* Dynamic_Add_Media v2 (#11550)sfan52021-09-0919-245/+795
* Add missing zstd-libs to final Docker imageBuckaroo Banzai2021-09-072-2/+3
* Fix movement in random_input mode (#11592)NeroBurner2021-09-052-7/+41
* Add hint to error message on how to build with in-tree Irrlicht20kdc2021-09-051-1/+2
* Fix falling mesh nodes being half size (#11389)Wuzzy2021-09-011-4/+11
* Update README for zstd changessfan52021-09-011-18/+10
* Don't look for zlib and zstd manually on Windowssfan52021-09-013-14/+10
* Drop Ubuntu 16.04 from gitlab-ci, add 20.04 insteadsfan52021-09-011-20/+20
* Check for required libzstd APIs in cmakesfan52021-09-011-0/+16
* Switch MapBlock compression to zstd (#10788)lhofhansl2021-08-3124-151/+493
* CI: Bump IrrlichtMt to 1.9.0mt3sfan52021-08-315-5/+5
* Remove closing paren as weblink delimiterpecksin2021-08-291-1/+1
* Async-related script cleanupssfan52021-08-2815-156/+135
* CI: Add macOS workflow (#11454)fn ⌃ ⌥2021-08-281-0/+66
* Remove redundant on_dieplayer callssavilli2021-08-285-40/+3
* Joystick sensitivity for player movement (#11262)NeroBurner2021-08-2710-99/+138