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* Revert "Switch default scaling factor to 0.75 as most ppl seem to have 96dpi ...sapier2015-01-091-1/+1
* Remove automatic consistent formspec size <-> font size (now has to be done m...sapier2015-01-093-50/+8
* Removed superfluous facedir check in mapblock_mesh.cppCraig Robbins2015-01-101-2/+1
* Fix logic of checkbox formspec element validity checkingKahrl2015-01-091-1/+1
* Fix memory leaks due to messed up memory handling for particles as well as th...sapier2015-01-095-184/+285
* Split gui_scaling to gui_scaling + hud_scaling as those elements need differe...sapier2015-01-093-9/+10
* Fix facedir > 23 causes segfault in clientCraig Robbins2015-01-091-1/+1
* Switch default scaling factor to 0.75 as most ppl seem to have 96dpi screens ...sapier2015-01-091-1/+1
* Remove included SQLite3ShadowNinja2015-01-087-159298/+11
* Add SQLite3 libraries to buildbotsfan52015-01-083-2/+21
* Return step smoothing value to 23paramat2015-01-081-1/+1
* Mapgen V6: Re-enable liquid flowingkwolekr2015-01-071-1/+1
* Remove accidentally added non-ft font filessapier2015-01-082-100/+0
* Fix armv7 using arm arch while arm uses armv7sapier2015-01-081-2/+2
* Fix direction property of HUDrubenwardy2015-01-071-3/+11
* Fix emerge thread not cleaning up emerge queue on shutdownsapier2015-01-071-0/+17
* Switch android build to external sqlite3sapier2015-01-072-3/+20
* Fix andorid build errorsapier2015-01-071-1/+1
* Implement X11 dpi autodetectionsapier2015-01-062-5/+36
* Fix buildbot (was broken by 04a1a446cf845a0db80d39fd0e42771aa07e4492)sfan52015-01-062-2/+2
* Fixes for androidsapier2015-01-065-21/+80
* Add registered_ores and registered_decorationsShadowNinja2015-01-052-14/+39
* Prevent client crashing if an NDT_AIRLIKE node is droppedCraig Robbins2015-01-051-13/+13
* Shorten ManualMapVoxelManipulator to MMVManipkwolekr2015-01-0518-110/+103
* Optionally specify propagateSunlight area in calcLightingkwolekr2015-01-054-21/+39
* Fix off-by-one error in `string:split` implementation.Diego Martínez2015-01-041-1/+1
* Exclude vertical mapblock borders when setting lightkwolekr2015-01-041-1/+4
* NodeDef: Clear NodeResolver related entries too in clear()kwolekr2015-01-041-0/+8
* Add minetest.generate_ores() and minetest.generate_decorations()kwolekr2015-01-049-37/+93
* Fix broken android version due to new openssl not linking correct to curlsapier2015-01-052-15/+19
* NodeResolver: Perform callback immediately if node registration phase finishedkwolekr2015-01-044-65/+99
* Fix forgotten favourite list image update of simple menusapier2015-01-043-9/+23
* Re-add lost way to debug simple menu on PCsapier2015-01-041-0/+4
* Switch to official openssl version and update to 1.0.1jsapier2015-01-043-17/+36
* Remove freezemelt documentation from lua_api.txtCraig Robbins2015-01-041-1/+0
* Remove freezemelt (the remainder of proller nonsense)kwolekr2015-01-045-36/+16
* Add warning about using deprecated fields in Mapgen API and update docskwolekr2015-01-042-11/+13
* LuaVoxelManip: Error when given out-of-bounds areakwolekr2015-01-041-0/+4
* Lighting: Fix nearly all issueskwolekr2015-01-047-30/+54
* Update bundled SQLite to 3.8.7.4Kahrl2015-01-042-23051/+47153
* Deduplicate code and use stdlib in string functionsShadowNinja2015-01-034-212/+162
* Fix crash if NodeResolver destroyed before pending any node resolutionskwolekr2015-01-031-2/+2
* Rewrite lua_api.txt into Markdown formatWuzzy2015-01-031-2530/+2833
* More consistent progress bar from 0-100 on startupsapier2015-01-022-14/+26
* Speedup initial android startup on some devices by factor 10 or moresapier2015-01-022-129/+248
* Fix rounding error in font size making main menu and in game font sizes incon...sapier2015-01-021-1/+2
* MgV5/6/7: Generate dungeons above water levelparamat2015-01-016-15/+25
* Mgv7: Remove range limits on mountain height to enable modification through ....paramat2015-01-011-2/+2
* Fix map parameter load orderkwolekr2014-12-301-2/+4
* Add display_gamma option for clientCraig Robbins2014-12-317-42/+108