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* Use utf-8 for the Irrlicht clipboard (#11538)DS2021-08-232-11/+9
* Fix server-only builds on older CMake versions (#11566)sfan52021-08-231-3/+5
* HUD: Reject and warn on invalid stat types (#11548)SmallJoker2021-08-217-44/+86
* Allow lib/irrlichtmt to work for server builds (headers-only)sfan52021-08-211-7/+13
* Show status message when changing block bounds (#11556)Wuzzy2021-08-213-12/+30
* Validate staticdata and object property length limits (#11511)sfan52021-08-194-1/+61
* Fix scaled world-aligned textures being aligned inconsistently for non-normal...Wuzzy2021-08-191-7/+7
* Add fwgettext util functionrubenwardy2021-08-195-38/+35
* Fix inconsistent integer comparison warningsSmallJoker2021-08-172-5/+5
* Clarify the meaning of "rightclick"/"use" in documentation (#11471)Wuzzy2021-08-161-7/+16
* Start sprite animation at the beginning (#11509)Lean Rada2021-08-161-0/+1
* Cap iterations of imageCleanTransparent sanelysfan52021-08-161-2/+7
* Fix access violation in create_schematic() (#11534)Treer2021-08-161-2/+3
* Fix segfault caused by shadow map on exitSmallJoker2021-08-121-3/+3
* Add disable_settings to game.conf to get rid of "Enable Damage"/"Creative Mod...Hugues Ross2021-08-122-13/+89
* Move updating shadows outside of RenderingCore::drawAll. (#11491)x20482021-08-127-66/+65
* Fix a segfault caused by wrong textdomain lines in translation files (#11530)DS2021-08-121-1/+7
* Remove statement semicolons from a lua scripthecks2021-08-091-3/+3
* Fix GUIEditBoxWithScrollBar using a smaller steps than intlGUIEditBox (#11519)DS2021-08-082-4/+13
* Gettext support on Android (#11435)Pevernow2021-08-086-6/+23
* OpenAL: Free buffers on quitSmallJoker2021-08-031-0/+8
* ContentDB: Add support for package aliases / renaming (#11484)rubenwardy2021-08-021-3/+17
* Mods: Combine mod loading checks and deprection logging (#11503)SmallJoker2021-07-314-29/+34
* Fix /emergeblocks crashing in debug builds (#11461)Wuzzy2021-07-315-24/+29
* Update IrrlichtMt-related stuff in READMEsfan52021-07-311-4/+4
* Remove unsupported formats from the media enumeratorhecks2021-07-291-3/+2
* Remove unsupported extensions from list in tile.cpphecktest2021-07-291-6/+2
* Add a simple PNG image encoder with Lua API (#11485)hecks2021-07-299-1/+278
* buildbot: Readd missing IrrlichtMt DLLssfan52021-07-272-0/+2
* Add bold, italic and monospace font styling for HUD text elements (#11478)sfan52021-07-2712-24/+127
* Take advantage of IrrlichtMt CMake target (#11287)JosiahWI2021-07-279-140/+62
* Improve documentation of tools (#11128)Wuzzy2021-07-271-62/+122
* ContentDB: Add reason to downloads (#10876)rubenwardy2021-07-271-15/+26
* Distribute shadow map update over multiple frames to reduce stutter (#11422)x20482021-07-2510-73/+225
* Add smooth light-shadow transition at noon (#11430)x20482021-07-251-2/+2
* Document glasslikeliquidlevel merge bits (#11479)random-geek2021-07-251-6/+11
* Remove unused ITextSceneNode header (#11476)hecks2021-07-221-1/+0
* Remove unused header includeshecks2021-07-213-4/+0
* Fix no locales being generated when APPLY_LOCALE_BLACKLIST=0sfan52021-07-201-2/+3
* CSM: Do not index files within hidden directoriesSmallJoker2021-07-171-0/+3
* Add wallmounted support for plantlike and plantlike_rooted nodes (#11379)Wuzzy2021-07-159-7/+90
* Fix documented default colors for set_skyHugues Ross2021-07-141-3/+3
* Remove hardcoded "You died." message in chat (#11443)Wuzzy2021-07-121-1/+0
* Fix revoke debug privs not reliably turn off stuff (#11409)Wuzzy2021-07-121-6/+12
* Fix build on Ubuntu 16.04 and macOSsfan52021-07-121-6/+6
* Avoid draw list and shadow map update in the same frame to reduce dtime jitte...x20482021-07-111-3/+14
* Improve shadow rendering with non-default camera FOV (#11385)x20482021-07-114-23/+37
* Refactor video driver name retrieval (#11413)hecks2021-07-113-27/+16
* Fix typo in lua_api.txthecktest2021-07-101-1/+1
* Script API: Fix segfault in remove_detached_inventorySmallJoker2021-07-101-2/+2