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* Call this 0.4.dev-20120408Perttu Ahola2012-04-082-4/+3
* Add minimal documentation about the $world/game/ additionPerttu Ahola2012-04-081-0/+13
* Support placing a minetest game inside $world/game to allow creating proper a...Perttu Ahola2012-04-083-21/+43
* Fix crash after 'LuaEntity name "particles:smoke" not defined' and similar er...Perttu Ahola2012-04-081-3/+2
* minetest.get_node_group(name, group)Perttu Ahola2012-04-082-0/+9
* EnvRef:find_nodes_in_area(minp, maxp, nodenames)Perttu Ahola2012-04-082-0/+52
* Allow looping of local and positional soundsPerttu Ahola2012-04-081-2/+2
* Make lava brighter by showing light sources at their full emitted light levelPerttu Ahola2012-04-082-1/+26
* Improve texture atlas generationPerttu Ahola2012-04-071-7/+34
* Fullscreen, vsync, fullscreen_bpp and fsaa options in the config; fsaa is exp...q662012-04-073-4/+29
* Improve doc/lua_api.txtPerttu Ahola2012-04-071-10/+30
* Tune mapgenPerttu Ahola2012-04-071-7/+15
* Fix collision code getting stuck if speed is 0Perttu Ahola2012-04-071-0/+8
* Fix segfault when setting privileges of a non-connected playerPerttu Ahola2012-04-071-1/+4
* Fix fabs() brainfartPerttu Ahola2012-04-071-2/+2
* Tune desert beachesPerttu Ahola2012-04-071-6/+9
* Fix MSVC ambiguous fabs() call errorsPerttu Ahola2012-04-071-2/+2
* Add deserts to map generatorPerttu Ahola2012-04-071-10/+58
* Tune mapgen a bitPerttu Ahola2012-04-071-2/+2
* PerlinNoise for Lua.Sergey Gilfanov2012-04-072-0/+149
* Support custom textures installed as /textures/all/*.pngPerttu Ahola2012-04-073-0/+14
* Add EnvRef:find_node_near(pos, radius, nodenames)Perttu Ahola2012-04-062-3/+47
* Add missing mapgen.lua to games/minimalPerttu Ahola2012-04-061-0/+114
* Handle failing openal init properly, add enable_sound and sound_volume settingsPerttu Ahola2012-04-065-6/+31
* Add #include <unistd.h> to filesys.cppPerttu Ahola2012-04-061-0/+1
* experimental:soundblock dig_immediate=3Perttu Ahola2012-04-061-0/+1
* Attempt to fix sound left-right channelsPerttu Ahola2012-04-061-1/+1
* Make the minimal development test somewhat playable by adding ore generation ...Perttu Ahola2012-04-052-0/+5
* Fix crash when inputting only / in chatPerttu Ahola2012-04-051-2/+3
* Fix super-small size of regular item entitiesPerttu Ahola2012-04-041-0/+1
* Show reported map seed on debug info (F5)Perttu Ahola2012-04-041-2/+3
* Minimally update compiling on Windows in README.txtPerttu Ahola2012-04-041-0/+10
* Add to README.txt's example dependencies on Linux: libogg-dev libvorbis-dev l...Perttu Ahola2012-04-041-1/+1
* Fix visual='cube' sizePerttu Ahola2012-04-041-3/+3
* Fix sound direction and add experimental:soundblock alias sb in minimal for t...Perttu Ahola2012-04-042-1/+20
* Remove debug outputPerttu Ahola2012-04-041-2/+0
* Fix dropped nodeitem visualsPerttu Ahola2012-04-046-42/+58
* Fix buildbotPerttu Ahola2012-04-032-38/+34
* Add util/buildbotPerttu Ahola2012-04-032-0/+141
* Add optional MINGWM10_DLL to cmake installPerttu Ahola2012-04-031-0/+5
* Add multiplayer test scriptPerttu Ahola2012-04-031-0/+43
* Fix installation path of minetest_game/mods (// in place of / doesn't work on...Perttu Ahola2012-04-021-1/+1
* Fix things for cross-compiling using mingwPerttu Ahola2012-04-024-15/+29
* Tune cave generationPerttu Ahola2012-04-021-1/+1
* Improve caves morePerttu Ahola2012-04-021-83/+83
* Some completely crapshit coding to make caves more variedPerttu Ahola2012-04-011-96/+146
* Implement dropped items as LuaEntities; leave the old ones as is for compatib...Perttu Ahola2012-04-016-8/+130
* Fix disabling of player movement cheat detection in singleplayerPerttu Ahola2012-04-011-1/+6
* Don't apply player movement cheat detection in singleplayerPerttu Ahola2012-04-013-48/+57
* Remplement and improve /setting in Lua, now called /setPerttu Ahola2012-04-014-65/+80