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* Add MetricsBackend with prometheus counter supportLoic Blot2020-04-2916-25/+427
* Fix breath_bar scaling; delay breath_bar hiding by one second (#8271)ANAND2020-04-283-15/+25
* cmake: Silence warnings. (#9750)orbea2020-04-284-8/+8
* Rewrite builtin item entity to use collision infosfan52020-04-271-48/+56
* Expose collision information to LuaEntity on_stepsfan52020-04-277-10/+98
* Remove /LTCG from when compiling with clang-cl (#9765)k.h.lai2020-04-271-3/+6
* Fix detection of in-place path_locale when RUN_IN_PLACE=0sfan52020-04-272-11/+14
* Add STATIC_LOCALEDIR to BUILD_INFO and move it to version.cppsfan52020-04-272-11/+13
* Forbid object:attach(obj, ...) (#9762)Loïc Blot2020-04-271-0/+5
* Script: Enforce type checks if not nil (#9748)SmallJoker2020-04-274-56/+72
* Fix truncation warning for F1000_MIN, F1000_MAXsfan52020-04-271-2/+2
* script: Put getGuiEngine() inside a client-only #ifdefsfan52020-04-273-2/+9
* builtin: Correctly indicate failure in /spawnentitysfan52020-04-271-2/+3
* script: Fix add_entity returning unusable ref if object deleted in on_activatesfan52020-04-271-5/+5
* Add PostgreSQL authentication backend (#9756)Loïc Blot2020-04-273-0/+207
* Add new command /revokeme <priv> (#9584)David Leal2020-04-261-42/+61
* Remove unused lookup table from noise.cppsfan52020-04-261-5/+0
* Fix mapgen settings in minetest.conf being ignored (#9737)sfan52020-04-261-1/+10
* Fix UpdateBonePosition() breaking animations (#9577)theviper1212020-04-261-9/+39
* Add `animated_image` to clickthrough elements (#9724)v-rob2020-04-251-1/+3
* Fix DPI scaling on Windowssfan52020-04-251-2/+2
* mapblock_mesh: Optimize a few things (#9713)sfan52020-04-251-47/+44
* Ensure game is shutdown if server throws exception (#9742)Paul Ouellette2020-04-251-1/+1
* Simplify how parseElement splits element string (#9726)Pierre-Yves Rollo2020-04-251-16/+4
* Add server side translations capability (#9733)EvidenceB Kidscode2020-04-2514-18/+126
* Add LevelDB auth database. (#9476)luk3yx2020-04-233-1/+122
* Camera: Fix shootline line offsets II (#9730)SmallJoker2020-04-231-6/+14
* Android: add OpenGL ES 2 support (#9715)Maksim2020-04-223-9/+9
* minetest.serialize: Reversible number serialization (#9722)HybridDog2020-04-222-9/+14
* Fix configuration caching in log_deprecated (#9697)HybridDog2020-04-223-6/+7
* Improve protocol-level receiving code (#9617)sfan52020-04-203-130/+126
* Fix build badge since switching to github actionsLoïc Blot2020-04-201-1/+1
* Replace travis with github actions (#9641)Loïc Blot2020-04-2018-274/+296
* Fix alias handling of get_content_id (#9712)sfan52020-04-192-22/+25
* Reuse object_shader for "wielditem" and "item" entity drawtypes (#9537)Danila Shutov2020-04-196-165/+24
* Shaders: Complete 478e753. OpenGL 4.3 compatiblitySmallJoker2020-04-181-2/+2
* script: Move SAO usability check so that it covers all functions (#9698)sfan52020-04-181-12/+4
* Formspec: allow lists to change size and existence while the formspec is open...DS2020-04-183-41/+36
* Apply a scrollbar's default value to scroll containers (#9699)DS2020-04-182-2/+6
* serverpackethandler: Reduce pkt->getPeerId() invocations and more (#9689)HybridDog2020-04-182-342/+272
* Android: fix handling non-latin characters on older Android devices (#9309)Maksim2020-04-172-0/+16
* Document which noise APIs add world seed to noiseparams seed (#9693)Paramat2020-04-171-8/+18
* Rename "subgame" to "game" in 2 error messages (#9680)Wuzzy2020-04-171-2/+2
* Add an option to disable unittest build, & disable them on Docker build (#9677)Loïc Blot2020-04-166-2/+19
* Drop -Wabi useless flag (#9676)Loïc Blot2020-04-161-3/+3
* Android: fix formspec input for AArch64 devices (#9685)Maksim2020-04-161-13/+9
* Camera: Fix shooting line offsets (#9681)SmallJoker2020-04-164-24/+31
* Swap out -ffast-math for a safe subset of optimization flags (#9682)sfan52020-04-162-1/+9
* Optimize get_objects_inside_radius calls (#9671)Loïc Blot2020-04-167-39/+55
* Android: add Android Studio support, completely redone java part (#9066)Maksim2020-04-1550-2520/+1129