aboutsummaryrefslogtreecommitdiff
Commit message (Expand)AuthorAgeFilesLines
...
* Add minetest issue template (#6936)Loïc Blot2018-01-201-0/+31
* Game refactor [4/X]: keycache is now owned by InputHandlerLoic Blot2018-01-208-188/+200
* Game refactor [3/X]: Move keycache to inputhandlerLoic Blot2018-01-203-105/+106
* Game refactor [2/X]: Various moves (profilergraph, nodePlacementPrediction, ...Loic Blot2018-01-206-363/+418
* Game/Input refactor [1/X]: make RealInputHandler handle joystick inputs with ...Loic Blot2018-01-202-63/+66
* [CSM] Add basic HUD manipulation. (#6067)red-0012018-01-2021-1108/+1400
* Biomes: Add 'get heat', 'get humidity', 'get biome data' APIsparamat2018-01-165-39/+302
* Load a texturepack from the 'textures' subfolder of a gamered-0012018-01-162-40/+38
* Lua_api.txt: Various improvementsparamat2018-01-151-6/+19
* Mapgen folder: Update and improve copyright information of filesparamat2018-01-1532-72/+81
* Lua_api.txt: Improve bullet point indentation consistencyezhh2018-01-131-131/+133
* Registration confirmation dialog: Fix grammarMuhammad Rifqi Priyo Susanto2018-01-131-4/+5
* Lua_api.txt: Add chat command params infoezhh2018-01-131-0/+11
* Add confirmation on new player registration (#6849)Muhammad Rifqi Priyo Susanto2018-01-139-13/+378
* Revert "Add an active object step time budget #6721"Lars Hofhansl2018-01-127-68/+38
* Add a build step to test non freetype builds (#6908)Loïc Blot2018-01-122-0/+13
* Forget to fix non freetype build in StaticTextLoic Blot2018-01-121-4/+17
* Lua_api.txt: Fix, improve and add to Object Properties documentationparamat2018-01-121-2/+21
* Lua_api.txt: Improve and complete ABM documentationparamat2018-01-121-12/+23
* Settingtypes.txt: Correct value of 'max block send distance'paramat2018-01-121-1/+1
* Fix ambient occlusion and dark lines at mapblock bordersnumber Zero2018-01-121-70/+27
* Fix off-by-one in log output line length (#6896)Pedro Gimeno2018-01-091-5/+2
* Fix buffer parameter not working in LuaPerlinNoiseMap::l_getMapSlice()Pedro Gimeno2018-01-081-1/+1
* Lua API docs: Add warning that schematic placing is cachedSokomine2018-01-071-0/+4
* Fix naming conventions of noise userdatarubenwardy2018-01-073-39/+39
* Don't recalculate statustext initial color everytime & review fixesLoic Blot2018-01-056-21/+24
* GameUI refactor (part 7/7): Finish to include profiler things to GameUILoic Blot2018-01-054-75/+78
* GameUI refactor (part 6/X): Move Game::guitext_profiler & showStatusTextSimpl...Loic Blot2018-01-053-116/+109
* GameUI refactor (part 5/X): Move Game::guitext_chat to GameUI classLoic Blot2018-01-055-126/+118
* GameUI refactor (part 4/X): Move Game::guitext_status, Game::m_statustext, Ga...Loic Blot2018-01-054-104/+102
* GameUI refactor (part 3/X): Move Game::guitext2, Game::guitext_info, Game::in...Loic Blot2018-01-055-93/+92
* GameUI refactor (part 2/X): Move Game::guitext to GameUI + enhancements on St...Loic Blot2018-01-058-134/+159
* GameUI refactor (part 1/X): GameUI object creation + GameUIFlags move to GameUILoic Blot2018-01-059-131/+229
* Biomes: Add vertical biome blend (#6853)Paramat2018-01-054-19/+38
* Prevent Android from automatically locking display (#6876)Wayward One2018-01-041-0/+1
* Fix Wstringop-overflow warning from util/srp.cpp (#6855)you2018-01-041-1/+2
* [CSM] Don't load the IO library. (#6087)red-0012018-01-046-16/+54
* Mgv7: Add docs for the new floatland exponent parameterparamat2018-01-041-3/+6
* Fix crash on can_bypass_userlimit returning non-booleanrubenwardy2018-01-031-1/+0
* Mgv7 floatlands: Add exponent parameterparamat2018-01-032-37/+44
* Connected Nodeboxes: Add `disconnected` boxesThomas--S2018-01-036-14/+133
* Tool.cpp/.h, lua_api/l_util.cpp: Tidy up code and remove dead codeHybrid Dog2018-01-033-48/+26
* Tool getDigParams: Fix selecting the best fitting timeHybrid Dog2018-01-031-2/+3
* Add unittests on ActiveObject and BanManager class (#6866)Loïc Blot2018-01-014-1/+231
* Update README.md copyright notice tooLoïc Blot2018-01-011-1/+1
* Happy new year 2018: update LICENSE.txtLoïc Blot2018-01-011-1/+1
* Advanced settings: Add range check for float typeMuhammad Rifqi Priyo Susanto2017-12-261-0/+12
* Fix rounding error in g/set_node caused by truncation to floatrubenwardy2017-12-263-4/+54
* Add check to pause game on lost window focusrubenwardy2017-12-264-0/+15
* Line_of_sight: Improve using VoxelLineIteratorDániel Juhász2017-12-265-36/+28