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* Remove most exceptions from getNode() (and variants)Craig Robbins2014-11-1412-434/+408
* Improved VoxelArea variable locality, thus performanceWouters Dorian2014-11-141-18/+24
* Add option 'eased' to NoiseParamsSmallJoker2014-11-134-3/+19
* Fix compilation under some Linux distributionskwolekr2014-11-131-1/+1
* Mapgen v7: Fix uninitialized spflagskwolekr2014-11-122-5/+6
* Add eased 3d point-value noise functionskwolekr2014-11-122-12/+24
* Add Generator Element Management frameworkkwolekr2014-11-1222-460/+616
* Wielded fixes. Add shaders support.RealBadAngel2014-11-132-43/+88
* Fix profiler values not being updated (F6) and not being loggedCraig Robbins2014-11-111-1/+34
* Serverlist: announce mg_name from map_meta.txt instead of minetest.confKahrl2014-11-103-1/+4
* Merge pull request #1825 from Zeno-/control_key_cacheZeno-2014-11-104-53/+202
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| * Create faster key cache for main game loop (client)Craig Robbins2014-11-104-53/+202
* | Tune cave noise scales to 6. Fix blobs spflag, now enabled. Update conf.exampleparamat2014-11-093-21/+26
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* Add tooltips to main menu subgames button barWuzzy2014-11-092-5/+7
* Implement WieldMeshSceneNode which improves wield mesh renderingKahrl2014-11-0822-632/+696
* Stop inserting empty lines at end of minetest.conf file each time it is rewri...Craig Robbins2014-11-081-2/+3
* Fix regressions and minor improvements in refactor_the_gameCraig Robbins2014-11-081-32/+25
* Add mgv5. New noise code, uses biome API. Eased 3d noise for terrain, caves, ...paramat2014-11-088-3/+629
* Speed up removing a node (less block mesh updates).RealBadAngel2014-11-081-6/+5
* Fix dump() indentation with non-tab indentsShadowNinja2014-11-081-1/+1
* Add last_login field to auth.txtRyan Newell2014-11-083-29/+78
* Replace setting unlimited_player_transfer_distance with player_transfer_distanceSmallJoker2014-11-089-28/+42
* Address issues related to refactoring the_gameCraig Robbins2014-11-031-193/+193
* Fix regression: mouse wheel couldn't scroll from last hotbar item to firstKahrl2014-11-021-1/+1
* Cleanup and (mostly) document util/string.h and (very) minor refactoringCraig Robbins2014-11-023-138/+304
* Include mg_decoration.h, mg_ore.h from emerge.cpp to fix warningsKahrl2014-11-021-0/+2
* Fix unit tests failing if IPv6 not availableCraig Robbins2014-11-023-137/+127
* Modified dtime calculation method in limitFps()Craig Robbins2014-11-021-2/+19
* Refactor the_game() to make it more understandable and maintainable.Craig Robbins2014-11-023-2437/+2857
* Split up mapgen.cppkwolekr2014-11-0120-962/+1178
* Fix erroneous lua_pop parameterkwolekr2014-10-301-2/+4
* Fix uninitialized variable warningkwolekr2014-10-302-9/+12
* mapgen: Resolve nodes in ctor rather than makeChunkkwolekr2014-10-304-50/+62
* Check minetest.hud_change() parameters on conversion (Fix #1714)kwolekr2014-10-301-7/+7
* Fix bug introduced by me (Zeno)Craig Robbins2014-10-291-2/+3
* Add option to enable mesh caching, add wallmounted for meshes.RealBadAngel2014-10-295-13/+61
* Added names colours and refactored parseColorString()Craig Robbins2014-10-293-57/+269
* Refactor decoration-related codekwolekr2014-10-297-136/+152
* Fix various indentation issuesPenguinDad2014-10-282-117/+115
* Fix #1733: An unhandled exception occurred: GetPeer: Peer not found (possible...Craig Robbins2014-10-281-1/+6
* Add notice when only minimal is installedrubenwardy2014-10-282-1/+11
* Add NodeResolver documentationkwolekr2014-10-282-4/+97
* Prevent invalid memory access under failure conditionskwolekr2014-10-283-61/+64
* Change license of noise implementation to Simplified BSDkwolekr2014-10-272-36/+46
* Add support for eased 3d noisekwolekr2014-10-272-105/+133
* Add NodeResolver and clean up node name -> content ID resolution systemkwolekr2014-10-2611-343/+446
* Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanismKahrl2014-10-245-17/+27
* Remove remenants of mob codePavel Puchkin2014-10-234-10/+0
* Fix syntax error in Japanese translationRui2014-10-231-1/+1
* Fix broken plantlike drawtype.RealBadAngel2014-10-221-13/+13