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* Swap out pixel-perfect nyan cat by request of Chris TorresPerttu Ahola2012-11-094-0/+0
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* added GUI checkboxes in Settings tab for the aforementioned video settings.Vanessa Ezekowitz2012-11-091-0/+60
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* Added video settings filter options via config file - second try :-)Vanessa Ezekowitz2012-11-094-3/+29
| | | | | | | | | Set one or more of these in the config to turn the related option on: mip_map = 1 anisotropic_filter = 1 bilinear_filter = 1 trilinear_filter = 1
* Fix unnecessary network protocol incompatibility in ContentFeaturesPerttu Ahola2012-11-081-2/+6
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* Merge pull request #279 from RealBadAngel/patch-2PilzAdam2012-11-051-10/+12
|\ | | | | Formspec: Draw images before inventories. Allows to use image as backgro...
| * Formspec: Draw images before inventories. Allows to use image as background.RealBadAngel2012-11-041-10/+12
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* Merge pull request #274 from PilzAdam/fallingPilzAdam2012-11-031-0/+5
|\ | | | | Fix a bug in falling code where entities get stuck
| * Fix a bug in falling code where entities get stuckPilzAdam2012-11-031-0/+5
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* | Merge pull request #243 from xyzz/liquid_renewablePilzAdam2012-11-035-2/+10
|\ \ | | | | | | Add liquid_renewable property, allow non-renewable liquids.
| * | Add liquid_renewable property.Ilya Zhuravlev2012-09-075-2/+10
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* | | Merge pull request #273 from PilzAdam/airPilzAdam2012-11-031-0/+2
|\ \ \ | |_|/ |/| | Make air and ignore drop nothing
| * | Make air and ignore drop nothingPilzAdam2012-11-031-0/+2
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* | Don't leak textures all over the placeKahrl2012-11-022-12/+31
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* | Fix flowing liquid animation direction calculationPerttu Ahola2012-11-021-8/+8
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* | Merge pull request #272 from PilzAdam/powPilzAdam2012-11-022-2/+2
|\ \ | | | | | | Replace pow() with multiplikation to improve speed
| * | Replace pow() with multiplikation to improve speedPilzAdam2012-11-022-2/+2
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* | | Merge pull request #270 from PilzAdam/masterPilzAdam2012-11-014-66/+151
|\| | | | | | | | Move falling to builtin
| * | Add functions to the default mod of minimal game to support old codePilzAdam2012-11-011-0/+16
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| * | Add falling_node to special groups in lua-api.txtPilzAdam2012-11-011-0/+1
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| * | Remove a useless commentPilzAdam2012-10-311-5/+0
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| * | Move falling to builtinPilzAdam2012-10-313-71/+144
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* | Add nodedef.on_blast() to lua_api.txt in order to support chained explosions ↵Perttu Ahola2012-09-091-0/+5
| | | | | | | | of any explosives
* | Statically store always_collect field of __builtin:itemPerttu Ahola2012-09-091-2/+14
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* | Add dtime_s to entity activationPerttu Ahola2012-09-098-22/+23
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* | Fix ServerActiveObject stuffPerttu Ahola2012-09-091-5/+18
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* | Fix wielditem entity drawtype brightness controlPerttu Ahola2012-09-092-11/+22
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* | Fix ObjectRef:punch()Perttu Ahola2012-09-092-6/+12
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* Version 0.4.3Perttu Ahola2012-09-051-1/+1
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* Prevent world creation if the world already existsMatthew I2012-09-051-4/+17
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* Enforce stricter world names using a blacklistMatthew I2012-09-054-1/+35
| | | | Blacklisted characters are: / \
* Add aux1_descends to key change menuPerttu Ahola2012-09-051-2/+21
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* Version 0.4.3-rc0; increase PROTOCOL_VERSION due to backwards-incompatible ↵Perttu Ahola2012-09-052-2/+4
| | | | InventoryList width field
* Remove "Unknown inventory identifier" deserialization errors, because they ↵Perttu Ahola2012-09-041-8/+0
| | | | can break forward compatibility
* Reorganize ClientMap rendering code for a bit more performancePerttu Ahola2012-09-046-101/+281
| | | | | - Don't select blocks for drawing in every frame - Sort meshbuffers by material before drawing
* Fix shift-descend to ladders from a floorPerttu Ahola2012-09-031-5/+8
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* Fix moving stuff into a mismatched stack in a "infinite" inventoryPerttu Ahola2012-09-021-0/+2
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* Make inventory GUI do sane things when server-side inventory acts unusuallyPerttu Ahola2012-09-024-4/+105
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* Fix bug in moving a larger sized stack in inventory on top of anotherPerttu Ahola2012-09-021-1/+1
| | | | | | | | - You have 2 stacks: a with x items and b with y<x items - Take a with your mouse and place it on b - Whole stack a moves to b - (y * 2 - x) items move from b to a - (x - y) items are left to the mouse cursor
* Add overridable function for handling dropped items from nodesPerttu Ahola2012-09-022-8/+19
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* Fix github issue #224Perttu Ahola2012-09-011-6/+5
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* Fix issue with openal mac os x compileThomas Lauro2012-09-011-1/+1
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* Fix GUIKeyChangeMenu so that '/' can be inserted on a finnish keyboardPerttu Ahola2012-09-014-6/+35
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* A bunch of GUIKeyChangeMenu fixesThomas Lauro2012-09-012-548/+152
| | | | | | | - Display message when associating a key already in use - Fix issue for not beeing able to assign space to an action - Cleaning up - Make it build (by celeron55)
* Attempt to fix flying gravel and dirtPerttu Ahola2012-09-011-2/+3
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* Smooth transition to the desert biome.Sergey Gilfanov2012-09-011-1/+3
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* Fix the bouncy node related stuff a bitPerttu Ahola2012-09-012-5/+11
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* Add bouncy node groupPerttu Ahola2012-09-015-39/+104
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* Add disable_jump and fall_damage_add_percent node groupsPerttu Ahola2012-09-014-2/+20
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* Add InventoryList width property & allow custom crafting grids.Ilya Zhuravlev2012-09-017-8/+69
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* Make shift the default descent control on ladders and when flyingsfan52012-09-013-19/+65
| | | | "aux1_descends" setting switches to the old descend control.