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* Directional fog + horizon colors, based on sun & moon positions at sunrise / ...MirceaKitsune2013-12-153-24/+96
* Replace SimpleThread by JThread now implementing same featuressapier2013-12-159-88/+30
* Add alpha setting to font shadowBlockMen2013-12-145-4/+12
* Update mapgen params in ServerMap after Mapgen initkwolekr2013-12-143-4/+6
* Handle Lua errors in on_generate callbacks instead of throwing SIGABRTkwolekr2013-12-141-1/+3
* Add map feature generation notify Lua APIkwolekr2013-12-1412-151/+252
* Remove support for optdepends.txtShadowNinja2013-12-132-17/+0
* Don't call curl_global_init twiceKahrl2013-12-131-9/+0
* Replace any direct curl usage by httpfetchsapier2013-12-136-85/+44
* Use httpfetch_async in serverlist announce codeKahrl2013-12-133-26/+17
* Implement urlencode and urldecodeKahrl2013-12-134-6/+57
* Rewrite client media download and support hash-based remote downloadKahrl2013-12-1312-345/+931
* Implement httpfetch module and initialize it from main()Kahrl2013-12-136-6/+860
* Fix a bug in GenericCAO GENERIC_CMD_UPDATE_POSITION parsing.Ilya Zhuravlev2013-12-131-0/+2
* Make line_of_sight return blocking node positionstujones112013-12-124-6/+16
* Add 'on_prejoinplayer' callbackkaeza2013-12-125-0/+36
* Add configurable font shadow.Ilya Zhuravlev2013-12-125-3/+20
* Implement search tab and version pickersapier2013-12-118-187/+463
* Add Lithuanian translation.Ilya Zhuravlev2013-12-111-0/+968
* Check if width, height or start index of a list[] is negativePilzAdam2013-12-091-0/+6
* Optimize shaders code. Add settings at compile time.RealBadAngel2013-12-0913-193/+179
* Mapgen Indev: Fix segfault in cave generation due to uninitialized variablekwolekr2013-12-081-0/+2
* Fix shaders on some GPUsNovatux2013-12-086-15/+46
* Fix leak and possible segfault in minetest.set_mapgen_paramskwolekr2013-12-081-40/+42
* EmergeManager: Fix Lua mapgen override param handlingkwolekr2013-12-084-148/+186
* Dungeongen: Create dungeon gen tuneables; add desert temples for Mapgen V6kwolekr2013-12-075-110/+158
* Move script_run_callbacks to LuaShadowNinja2013-12-072-84/+57
* Fix paralax occlusion settingShadowNinja2013-12-061-1/+1
* Fix small mistake in Lua API docssfan52013-12-061-0/+1
* Fix win32 jthread implementationsapier2013-12-062-5/+12
* Improve (re)spawn, add cache_block_before_spawn and max_spawn_height settingssweetbomber2013-12-055-40/+55
* Only create one alias metatableShadowNinja2013-12-041-11/+9
* Use a table in set_physics_override()PilzAdam2013-12-032-23/+27
* Add sneak and sneak_glitch to set_physics_override()PilzAdam2013-12-0311-13/+53
* Fix LevelDB mapsSfan52013-12-031-1/+1
* Shaders rework.RealBadAngel2013-12-0337-539/+914
* Dont move item back when not clicking on a slotPilzAdam2013-12-031-6/+1
* Rename names -> can_see_far_names in announceproller2013-12-032-1/+2
* Fix broken async locking in release buildsapier2013-12-037-42/+102
* Remove link to #, add unlimited_player_transfer_distance to announceproller2013-12-033-1/+7
* Fix MinGW buildSfan52013-12-011-1/+1
* Cleanup jthread and fix win32 buildsapier2013-12-0129-194/+185
* Cavegen: Fix possible out-of-bounds heightmap accesskwolekr2013-12-011-1/+2
* Decoration: Add schematic Y-slice probability supportkwolekr2013-12-014-46/+107
* Fix log threadname lookup handling not beeing threadsafesapier2013-11-303-21/+19
* Assume a selection box for fences0gb.us2013-11-301-0/+5
* Add error handler to async stepShadowNinja2013-11-301-41/+11
* Optimize table creationShadowNinja2013-11-305-112/+50
* Add documentation for minetest.swap_nodeNovatux2013-11-301-0/+2
* Add minetest.swap_nodeNovatux2013-11-3012-29/+82