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* Readd TGA to the list of valid texture formats. (#11598)ROllerozxa2021-09-152-2/+2
* Chop game background in mainmenu (#10796)Lars Müller2021-09-142-1/+14
* Add Windows-specific CreateTempFile() implementationsfan52021-09-141-13/+27
* Fix broken handling of NodemetaChanged packetssfan52021-09-121-1/+1
* Make sure relevant std::stringstreams are set to binarysfan52021-09-1117-66/+54
* Clean up/improve some scriptapi error handling codesfan52021-09-1011-94/+120
* Send to clients node metadata that changed to become empty (#11597)Jude Melton-Houghton2021-09-103-5/+5
* Split vector.new into 3 constructorsDS2021-09-103-27/+57
* Dynamic_Add_Media v2 (#11550)sfan52021-09-0919-245/+795
* Add missing zstd-libs to final Docker imageBuckaroo Banzai2021-09-072-2/+3
* Fix movement in random_input mode (#11592)NeroBurner2021-09-052-7/+41
* Add hint to error message on how to build with in-tree Irrlicht20kdc2021-09-051-1/+2
* Fix falling mesh nodes being half size (#11389)Wuzzy2021-09-011-4/+11
* Update README for zstd changessfan52021-09-011-18/+10
* Don't look for zlib and zstd manually on Windowssfan52021-09-013-14/+10
* Drop Ubuntu 16.04 from gitlab-ci, add 20.04 insteadsfan52021-09-011-20/+20
* Check for required libzstd APIs in cmakesfan52021-09-011-0/+16
* Switch MapBlock compression to zstd (#10788)lhofhansl2021-08-3124-151/+493
* CI: Bump IrrlichtMt to 1.9.0mt3sfan52021-08-315-5/+5
* Remove closing paren as weblink delimiterpecksin2021-08-291-1/+1
* Async-related script cleanupssfan52021-08-2815-156/+135
* CI: Add macOS workflow (#11454)fn ⌃ ⌥2021-08-281-0/+66
* Remove redundant on_dieplayer callssavilli2021-08-285-40/+3
* Joystick sensitivity for player movement (#11262)NeroBurner2021-08-2710-99/+138
* Add group-based tool filtering for node drops (#10141)Treer2021-08-272-3/+46
* Optimize vector length calculations (#11549)Lean Rada2021-08-272-10/+3
* Add debian 11 to Gitlab-CI (#11571)Loïc Blot2021-08-272-2/+29
* fix: update to alpine 3.14 (#11570)Loïc Blot2021-08-241-2/+2
* Set policies through CMake 3.9 to allow enabling IPO (#11560)JosiahWI2021-08-231-0/+7
* Fix 6th line of infotext being cut off in half (#11456)Wuzzy2021-08-232-5/+10
* Inventory: Fix rare out-of-bounds accessSmallJoker2021-08-231-4/+12
* Use utf-8 for the Irrlicht clipboard (#11538)DS2021-08-232-11/+9
* Fix server-only builds on older CMake versions (#11566)sfan52021-08-231-3/+5
* HUD: Reject and warn on invalid stat types (#11548)SmallJoker2021-08-217-44/+86
* Allow lib/irrlichtmt to work for server builds (headers-only)sfan52021-08-211-7/+13
* Show status message when changing block bounds (#11556)Wuzzy2021-08-213-12/+30
* Validate staticdata and object property length limits (#11511)sfan52021-08-194-1/+61
* Fix scaled world-aligned textures being aligned inconsistently for non-normal...Wuzzy2021-08-191-7/+7
* Add fwgettext util functionrubenwardy2021-08-195-38/+35
* Fix inconsistent integer comparison warningsSmallJoker2021-08-172-5/+5
* Clarify the meaning of "rightclick"/"use" in documentation (#11471)Wuzzy2021-08-161-7/+16
* Start sprite animation at the beginning (#11509)Lean Rada2021-08-161-0/+1
* Cap iterations of imageCleanTransparent sanelysfan52021-08-161-2/+7
* Fix access violation in create_schematic() (#11534)Treer2021-08-161-2/+3
* Fix segfault caused by shadow map on exitSmallJoker2021-08-121-3/+3
* Add disable_settings to game.conf to get rid of "Enable Damage"/"Creative Mod...Hugues Ross2021-08-122-13/+89
* Move updating shadows outside of RenderingCore::drawAll. (#11491)x20482021-08-127-66/+65
* Fix a segfault caused by wrong textdomain lines in translation files (#11530)DS2021-08-121-1/+7
* Remove statement semicolons from a lua scripthecks2021-08-091-3/+3
* Fix GUIEditBoxWithScrollBar using a smaller steps than intlGUIEditBox (#11519)DS2021-08-082-4/+13