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* Fix default value of visual in LuaEntityPropertiesPerttu Ahola2011-11-291-1/+1
* Allow server-side teleportingPerttu Ahola2011-11-291-1/+5
* Fix and tune player movement checks (make them very loose)Perttu Ahola2011-11-291-3/+4
* Add IDropAction and related stuffKahrl2011-11-297-17/+229
* Improve luaentity sprite functionality (and add some random stuff)Perttu Ahola2011-11-2911-157/+402
* Comment out print("on_generated: ...") in LuaPerttu Ahola2011-11-291-1/+1
* Fix liquid source backface culling (was not turned off)Perttu Ahola2011-11-291-0/+1
* Fix player getting thrown underground after connectingPerttu Ahola2011-11-291-3/+4
* Make map generator as much threaded as possible (not much benefit with curren...Perttu Ahola2011-11-293-101/+84
* Add on_generated hookPerttu Ahola2011-11-295-1/+51
* Improve player movement speed checkingPerttu Ahola2011-11-291-5/+24
* Player movement speed and node access distance checkingPerttu Ahola2011-11-293-13/+79
* If available, use local textures instead of those sent by serverPerttu Ahola2011-11-291-4/+14
* Fix TNT scriptPerttu Ahola2011-11-291-2/+2
* Make lighting update occur immediately after ClientActiveObject addition to m...Perttu Ahola2011-11-291-1/+11
* Reshape LuaEntityCAO implementation a bit and make TNT to blinkPerttu Ahola2011-11-296-286/+352
* Optimize active block modifier stuff (was left horribly unoptimized after mak...Perttu Ahola2011-11-291-13/+33
* Re-implement give_initial_stuffPerttu Ahola2011-11-292-0/+13
* Exception handling in Lua setting getPerttu Ahola2011-11-292-5/+14
* Lua setting getterPerttu Ahola2011-11-292-0/+27
* remove get_nodedefPerttu Ahola2011-11-291-7/+0
* on_newplayer and on_respawnplayer callbacksPerttu Ahola2011-11-295-87/+114
* liquid_type -> liquidtypePerttu Ahola2011-11-291-1/+1
* Make node definitions available to LuaPerttu Ahola2011-11-294-55/+141
* Remove give_initial_stuffPerttu Ahola2011-11-294-81/+0
* Add node definitions in Lua and do not use content_mapnode_init anymore (exce...Kahrl2011-11-299-40/+452
* Modify CONTENT_AIR and CONTENT_IGNORE handling in nodedef.cppPerttu Ahola2011-11-291-2/+14
* Fix random node definition stuffPerttu Ahola2011-11-293-4/+9
* Add builtin.luaPerttu Ahola2011-11-291-0/+102
* builtin.luaPerttu Ahola2011-11-292-75/+16
* Add object reference to Lua on_place/dig/punchnode parametersPerttu Ahola2011-11-294-15/+28
* Fix "warning: comparison between signed and unsigned integer expressions"Perttu Ahola2011-11-291-1/+1
* Some node definitions in LuaPerttu Ahola2011-11-291-0/+110
* Duplicate last tile image automatically to all for lua node definitionsPerttu Ahola2011-11-291-0/+8
* Make map generator more responsivePerttu Ahola2011-11-292-2/+6
* Print out number of blocks in memory at unloadPerttu Ahola2011-11-291-0/+3
* Don't allow placing CONTENT_IGNORE with Map::setNode() because it is never us...Perttu Ahola2011-11-291-0/+9
* Improve debug stack printing interfacePerttu Ahola2011-11-292-1/+36
* Make liquid_alternative_* to be stringsPerttu Ahola2011-11-296-32/+33
* Mode node definition loading from Lua (still not finished), fix metadata crea...Perttu Ahola2011-11-296-51/+188
* Store metadata as metadata name in node definitionPerttu Ahola2011-11-296-33/+16
* Set block modified flag when node metadata inventory is modifiedPerttu Ahola2011-11-291-8/+6
* Add names to NodeMetadataPerttu Ahola2011-11-294-13/+61
* Add Lua node definition stuff (not complete)Perttu Ahola2011-11-291-55/+292
* Add texture modifier [brighten and modify [toalpha to modify existing texture...Perttu Ahola2011-11-292-35/+48
* Random Lua tweaks/fixesPerttu Ahola2011-11-292-6/+9
* Make object hit delay smaller for fun; actually it should be roughly zero and...Perttu Ahola2011-11-291-1/+1
* Relatively snappy object-ground collision detectionPerttu Ahola2011-11-299-31/+81
* When digging a node, don't switch to punching an object without raising buttonPerttu Ahola2011-11-291-1/+6
* Default to saving stuff more often to minimize lag caused by a single savePerttu Ahola2011-11-293-7/+15