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* Fix fog weirdness (#5146)numberZero2017-01-311-1/+1
* Plantlike visual scale: Send sqrt(visual_scale) to old clientsparamat2017-01-302-3/+9
* Add multiply texture modifiersapier2017-01-302-2/+58
* Use fabs() instead of abs() (#5141)Dániel Juhász2017-01-301-2/+2
* Re-add halo highlight (#5130)Dániel Juhász2017-01-301-0/+5
* Add console height setting (#5136)Ezhh2017-01-304-1/+10
* Rename height to scale for openConsole() (#5139)Zeno-2017-01-293-7/+11
* Fix AIX threading buildShadowNinja2017-01-281-1/+1
* Fix synchronization issue at thread startShadowNinja2017-01-285-2/+27
* from_table: Fix crash for missing inventory or fieldSmallJoker2017-01-282-20/+29
* Make entity on_punch have same signature and behaviour as player on_punchsapier2017-01-284-23/+33
* Plantlike: Fix visual_scale being applied squared (#5115)Paramat2017-01-281-2/+0
* Implement player attribute backend (#4155)Loïc Blot2017-01-279-6/+128
* Dungeongen: Fix selection of diagonal corridorsparamat2017-01-261-1/+1
* Dungeons: Add nodebox stairs to desert and sandstone dungeonsparamat2017-01-262-2/+4
* Fix after hardware node coloring (#5114)Dániel Juhász2017-01-272-6/+6
* Dungeongen: Fix out-of-voxelmanip access segfaultparamat2017-01-251-4/+6
* Block spam messages before calling on_chatmessage callbacks (#4805)rubenwardy2017-01-251-19/+20
* Add smooth lighting for all nodesnumber Zero2017-01-243-129/+396
* Wrap to positive degree values (#5106)raymoo2017-01-241-1/+1
* Initialize TileAnimationParams to prevent crashes/bugs for legacy invocations...sfan52017-01-241-0/+2
* Zoom FOV: Reduce minimum zoom FOV to 7 degreesparamat2017-01-233-4/+3
* Dungeons: Support nodebox stairs wider than 1 nodeparamat2017-01-231-8/+16
* core: Add dir_to_yaw and yaw_to_dir helpersAuke Kok2017-01-232-0/+12
* Vector: Add vector.sort(a, b): return box edgesAuke Kok2017-01-232-0/+6
* Add hardware node coloring. Includes:Dániel Juhász2017-01-2327-554/+1207
* Fix potential crash in chat handling (since 2f56a00d9eef82052614e5854a07b39b0...sfan52017-01-221-1/+1
* Remove os.exit from the Lua secure sandbox (#5090)Loïc Blot2017-01-211-1/+0
* Add show_statusline_on_connect setting (#5084)Loïc Blot2017-01-214-2/+10
* Revert "Detach the player from entities on death." (#5087)Loïc Blot2017-01-215-16/+14
* Fix unknown command message not providing number of cmdsapier2017-01-211-1/+1
* Add Entity get_texture_mod() to Lua APIsapier2017-01-217-8/+53
* Detach the player from entities on death. (#5077)red-0012017-01-215-14/+16
* Warning fix for 2ea60156437962d7d29d20606bf5d9189059f76b (#5082)Loïc Blot2017-01-211-7/+3
* Do not force deletion of players when mapblock is full (#5081)Loïc Blot2017-01-211-0/+6
* Remove `mathconstants.h` and use the correct way to get `M_PI` in MSVC. (#5072)red-0012017-01-2012-17/+2
* Add chatcommand unregister and override API (#5076)Elijah Duffy2017-01-202-0/+22
* Fix MSVC build Build broken by 98e36d7SmallJoker2017-01-192-0/+2
* Add particle animation, glowsfan52017-01-1816-78/+311
* Add minetest.player_exists() (#5064)rubenwardy2017-01-182-5/+9
* Add search to advanced settings (#4806)rubenwardy2017-01-181-6/+114
* Fix typo in alias for deprecated settexturemodsapier2017-01-171-1/+1
* Improve priv descriptions (#5047)Ezhh2017-01-171-20/+21
* Remove client-side chat prediction. (#5055)red-0012017-01-174-4/+17
* Adjust formspec spacing on the Client tab of the mainmenurubenwardy2017-01-161-13/+22
* Rename ObjectRef methods to be consistent and predictablerubenwardy2017-01-164-66/+67
* Add keyword based search to serverlistred-0012017-01-158-23/+113
* Added lua tracebacks to some errors where you have been blind to what… (#5043)sapier2017-01-154-7/+16
* Documentation: Correct biome heat / humidity noise parametersparamat2017-01-152-4/+4
* Add color names from web page referenced in luaapi docsapier2017-01-151-0/+7