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* Use crack animation on all tile layers (#6104)Dániel Juhász2017-08-281-5/+4
* Statbars: fix incorrect half-images in non-standard orientations (fixes #6198)Nathanaël Courant2017-08-271-9/+13
* Lua API: Add function to deregister single biomes (#5445)zeuner2017-08-272-0/+19
* core.get_objects_inside_radius: Omit removed objects (#6318)you2017-08-272-4/+6
* More readable default controls in READMEDharkael2017-08-271-37/+38
* Add '@n' escape sequences and some documentation on translated strings.Nathanaël Courant2017-08-263-0/+16
* Alternative code for slipping (#6256)Ben Deutsch2017-08-262-16/+55
* Android stepheight: Only increase if 'touching ground' (#6313)Paramat2017-08-261-1/+2
* Mgfractal: Use 'switch case' instead of 'if else' (#6314)Paramat2017-08-261-10/+20
* Add on_grant and on_revoke callbacks (#4713)rubenwardy2017-08-264-3/+45
* Check item_drop amount clientside (#6242)rubenwardy2017-08-262-15/+12
* Network cleanup (#6310)Loïc Blot2017-08-2511-1669/+1670
* Overlays for wield and inventory images (#6107)Dániel Juhász2017-08-256-51/+135
* Translations: prevent remote crash with invalid translationsEkdohibs2017-08-251-1/+6
* Builtin item: Tidy up (#4370)SmallJoker2017-08-241-147/+128
* Add translation of LANG_CODE in all languagesEkdohibs2017-08-2435-35/+35
* Fix updatepo.sh and run it.Ekdohibs2017-08-2437-11294/+13469
* Add clientside translations.Ekdohibs2017-08-2421-46/+629
* Verify compiler version before building anything (#6293)Loïc Blot2017-08-241-0/+19
* Dont define min/max macros in minwindef.h (#6308)adrido2017-08-241-0/+2
* Fix OSX builds caused by __WORDSIZE again (#6307)Pavel Puchkin2017-08-241-1/+1
* Make entity selection and collision boxes independently settable (#6218)stujones112017-08-246-9/+38
* Fix Android node selection distance (#6187)Dániel Juhász2017-08-242-0/+17
* Safe digging and placing (#6127)Ben Deutsch2017-08-244-1/+22
* Network cleanup (#6302)Loïc Blot2017-08-2427-925/+1060
* Fix OSX builds (closes #6289, fixes #6270) (#6306)Pavel Puchkin2017-08-241-1/+1
* Respect object property hp_max field for players (#6287)SmallJoker2017-08-239-27/+51
* Do not add base position to player selection box (#6241)stujones112017-08-231-1/+2
* serialize: use a temporary for SerializeExceptionLoïc Blot2017-08-212-6/+2
* Mgv6: Remove incorrectly defined and unused 'volume nodes'paramat2017-08-202-8/+0
* Minimap: Add new HUD flag for minimap radar modeparamat2017-08-206-17/+33
* Fix a formspec crash triggered by ae9b5e00989756bb676429530dfe81039009001cLoic Blot2017-08-201-5/+5
* Add missing ENABLE_SYSTEM_JSONCPP in docsLoic Blot2017-08-201-23/+24
* Change BS constant from implicit double to float (#6286)Jens Rottmann2017-08-203-17/+17
* Modernize code: very last fixes (#6290)Loïc Blot2017-08-2031-525/+430
* Travis-ci build: fix osx jpeg installation failure, git ambiguous argument er...Juozas2017-08-201-2/+12
* New version scheme (#6292)Loïc Blot2017-08-206-73/+93
* Modernize source code: last part (#6285)Loïc Blot2017-08-2072-583/+445
* Fix shader.h inclusion place in game.cppLoïc Blot2017-08-191-2/+1
* Code modernization: subfolders (#6283)Loïc Blot2017-08-1949-516/+396
* Code modernization: src/p*, src/q*, src/r*, src/s* (partial) (#6282)Loïc Blot2017-08-1928-435/+355
* Code modernization: src/n*, src/o* (#6280)Loïc Blot2017-08-1912-287/+207
* GenericCAO: Fix light position for non-players, remove deprecated initialisat...SmallJoker2017-08-191-8/+4
* ServerMap saving: cleanups (#6274)Loïc Blot2017-08-195-470/+23
* ItemCAO removal (#6279)Loïc Blot2017-08-191-254/+0
* Code modernization: src/m* (part 3)Loic Blot2017-08-1911-31/+20
* Code modernization: src/m* (part 2)Loic Blot2017-08-1913-244/+159
* Banmanager: Move 'creating' message from warningstream to infostream (#6277)Paramat2017-08-191-2/+2
* Make world creation menu automatically generate a random world name (#6257)lisacvuk2017-08-181-5/+7
* Optimize headers (part 2) (#6272)Loïc Blot2017-08-1842-32/+55