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* Don't corrupt stepheight when setting other propertiesCiaran Gultnieks2014-11-261-2/+2
* Wield: always obey anisotropic_filter setting, not just for hi res texturesKahrl2014-11-261-3/+2
* EMF_USE_MIP_MAPS was introduced in Irrlicht 1.8, don't use in 1.7.3 or belowKahrl2014-11-261-0/+2
* added enable_build_where_you_stand optionSokomine2014-11-273-0/+5
* Wieldmesh: don't force anisotropic filtering on, instead disable mipmapsKahrl2014-11-262-2/+6
* Fix some undeclared global variablesCraig Davison2014-11-262-6/+7
* Only set the camera update keymap when using a debug buildrubenwardy2014-11-261-1/+6
* Fix Android main menu crash, and user data directory check.Kodexky2014-11-262-3/+5
* Increase step smoothing to fit 1:1 stairs (works well on slabs too)Calinou2014-11-261-1/+1
* Fix client "double saving" simple singleplayer local mapsCraig Robbins2014-11-263-4/+9
* Fixes for Android build errors. Enable sensor landscape rotation.KodexKy2014-11-255-14/+15
* Adjust the values of dirs1 and dirs2 so that rotate_and_place orients texture...dvere2014-11-251-2/+2
* Make duplicate warning checks file and line specificShadowNinja2014-11-231-6/+12
* Fix console spaming by debug function on mod checking for global variable to ...sapier2014-11-231-2/+3
* Port createForsythOptimizedMesh from Irrlicht 1.8RealBadAngel2014-11-232-0/+654
* Fix regression with USE_REDIS (refactor_main)Craig Robbins2014-11-231-1/+1
* refactor main.cppCraig Robbins2014-11-231-916/+1210
* Fix smooth lighting (ambient occlusion)Craig Robbins2014-11-221-13/+18
* Fix compiling if no endian.h foundPavel Puchkin2014-11-221-0/+3
* Update credits menuShadowNinja2014-11-211-3/+8
* serialize.h: use machine native byte swapping if available, fall-back to prev...Rafael Reilova2014-11-218-85/+115
* Optimise functions from CNodeDefManager and VoxelManipulatorCraig Robbins2014-11-214-22/+28
* Optimise getTileInfo()Craig Robbins2014-11-212-46/+40
* Mgv5 1 up 1 down overgeneration for biome surface continuityparamat2014-11-201-16/+18
* Mgv5 get ground level at point function. Fast spawn player versionparamat2014-11-202-4/+38
* Simplify loading of Android version of menuShadowNinja2014-11-206-150/+136
* Fix leaking global in texture pack menuShadowNinja2014-11-201-4/+4
* Fix raillike bug (currently manifests itself on Android), and minor improveme...Kodexky2014-11-201-7/+8
* Clean up rollbackShadowNinja2014-11-1912-1215/+848
* Fix wallmounted mesh rotationsShadowNinja2014-11-192-3/+3
* Add strict moduleShadowNinja2014-11-194-3/+51
* Tweak core.serializeShadowNinja2014-11-191-168/+154
* Add (optional) client-side saving of server map to disksfan52014-11-194-0/+48
* Fix Belarusian translation headerShadowNinja2014-11-191-8/+8
* Add gettext to Travis buildShadowNinja2014-11-191-2/+2
* Remove unused rangelim function (the macro still exists)Kahrl2014-11-191-9/+0
* Fix indonesian language errorsSmallJoker2014-11-181-14/+1
* Update Indonesian Languagesrifqi2014-11-181-89/+103
* Fix double free bug when server is shut downCraig Robbins2014-11-151-0/+1
* Fix NoisePerlin3DEased return valuekwolekr2014-11-141-1/+1
* Fix warnings and other misc. minor changeskwolekr2014-11-1411-64/+36
* Remove most exceptions from getNode() (and variants)Craig Robbins2014-11-1412-434/+408
* Improved VoxelArea variable locality, thus performanceWouters Dorian2014-11-141-18/+24
* Add option 'eased' to NoiseParamsSmallJoker2014-11-134-3/+19
* Fix compilation under some Linux distributionskwolekr2014-11-131-1/+1
* Mapgen v7: Fix uninitialized spflagskwolekr2014-11-122-5/+6
* Add eased 3d point-value noise functionskwolekr2014-11-122-12/+24
* Add Generator Element Management frameworkkwolekr2014-11-1222-460/+616
* Wielded fixes. Add shaders support.RealBadAngel2014-11-132-43/+88
* Fix profiler values not being updated (F6) and not being loggedCraig Robbins2014-11-111-1/+34