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* configuration updates; making to build on msvcPerttu Ahola2011-01-175-71/+40
* .Perttu Ahola2011-01-171-2/+2
* minecraft-style water done (but no texture animation or sound)Perttu Ahola2011-01-1713-64/+769
* old water removed, some fixes here and therePerttu Ahola2011-01-1719-277/+276
* commit before messing with waterPerttu Ahola2011-01-172-16/+17
* fine-tuning of map generator and server and stuff.Perttu Ahola2011-01-1711-113/+298
* Initial commit of mapgen v.2. Lacks configuration and saving to disk.Perttu Ahola2011-01-1613-183/+1193
* backing up working heightmap.{h,cpp}Perttu Ahola2011-01-152-20/+33
* generate-time lighting optimizationPerttu Ahola2011-01-157-184/+257
* just backuppin' a working mapblock.cppPerttu Ahola2011-01-151-9/+23
* Players are left on server while server is running. No passwords yet.Perttu Ahola2011-01-159-174/+312
* tweaking around, including mapgen, player speed in water, settingsPerttu Ahola2011-01-158-165/+275
* fixed data path in porting.cpp for normal linux builds to get data from /bina...Perttu Ahola2011-01-101-2/+10
* random build system tweakingPerttu Ahola2011-01-092-15/+20
* Mainly small build system fixesPerttu Ahola2011-01-096-46/+63
* Lots of small stuffPerttu Ahola2011-01-085-10/+20
* continued.Perttu Ahola2011-01-081-1/+5
* Fixed (maybe) segfault if font is not foundPerttu Ahola2011-01-081-0/+2
* more linker parametersPerttu Ahola2011-01-081-0/+2
* Fixed some missing linking to librariesPerttu Ahola2011-01-081-2/+7
* doc updates; CMake works reasonably well now.Perttu Ahola2011-01-083-14/+43
* forgot config.h.inPerttu Ahola2011-01-081-0/+10
* CMake stuff works now on linux and windows... and should be possible to make ...Perttu Ahola2011-01-089-98/+363
* Made dungeons a bit rarerPerttu Ahola2011-01-081-115/+44
* CMake working on Linux (not on windows)Perttu Ahola2011-01-0813-0/+859
* Added tag 110107195706-exp for changeset 69547bd6be42Perttu Ahola2011-01-071-0/+1
* Fixed dedicated server buildPerttu Ahola2011-01-072-4/+4
* Added a more flexible path system (and fixed some minor stuff)Perttu Ahola2011-01-0722-110/+355
* removing unused code and commentsPerttu Ahola2011-01-072-74/+3
* updated main.cpp TODO commentsPerttu Ahola2011-01-071-7/+9
* removed Client::isFetchingBlocksPerttu Ahola2011-01-072-22/+0
* removed boost support from filesys.cpp; default to posixPerttu Ahola2011-01-071-37/+3
* possibly fixed broken crack textures on some machinesPerttu Ahola2010-12-292-15/+42
* tuned expired mesh updating while drawing a bitPerttu Ahola2010-12-292-4/+9
* A bit longer day and a bit shorter night. Client-side.Perttu Ahola2010-12-294-38/+55
* oops, forgot some test code inPerttu Ahola2010-12-271-4/+0
* better debug output in segfaults and stack overflows in windowsPerttu Ahola2010-12-279-90/+138
* better grass generation (integration to sunlight propagation algorithms)Perttu Ahola2010-12-263-29/+90
* working goodPerttu Ahola2010-12-268-221/+65
* drawing range updater update and myrand() (but not usage of it)Perttu Ahola2010-12-268-107/+131
* new viewing range updater algorithmPerttu Ahola2010-12-265-13/+153
* main.cpp before viewing range stuff redoingPerttu Ahola2010-12-251-0/+3
* some... stuff. dunno. 8-)Perttu Ahola2010-12-254-16/+28
* better cavesPerttu Ahola2010-12-259-139/+386
* tinkering aroundPerttu Ahola2010-12-255-14/+21
* vc++ project updatePerttu Ahola2010-12-251-0/+4
* missing filesPerttu Ahola2010-12-252-0/+213
* more tinkering aroundPerttu Ahola2010-12-251-1/+1
* some tinkering aroundPerttu Ahola2010-12-253-13/+44
* slight map generation bugsPerttu Ahola2010-12-253-3/+12