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* Mess up with node definitions to make CONTENT_IGNORE be correctly interpreted...Perttu Ahola2011-11-291-3/+15
* Optimize map generator for the dynamic content ids a bitPerttu Ahola2011-11-293-29/+57
* Make added nodes give the corresponding NodeItem as of now (placeholder code)Perttu Ahola2011-11-291-0/+1
* Fix tool wearPerttu Ahola2011-11-291-1/+1
* Falling sand and gravelPerttu Ahola2011-11-293-55/+233
* Node place/dig Lua callbacksPerttu Ahola2011-11-295-31/+255
* Fix crafted tools being a very tiny bit worn in default/init.luaPerttu Ahola2011-11-291-13/+13
* Remove crafting definitions from content_craft.cppPerttu Ahola2011-11-292-451/+0
* Add classic crafting recipes to default/init.luaPerttu Ahola2011-11-291-1/+260
* Catch SerializationError in CCraftDefManager::getCraftResult()Perttu Ahola2011-11-291-26/+35
* Add note about craft_get_result() not being used anymore, but don't remove be...Perttu Ahola2011-11-291-0/+2
* Crafting definition in scriptsPerttu Ahola2011-11-2912-56/+633
* Improve item serializationPerttu Ahola2011-11-294-28/+61
* Allow inputting nodename of MaterialItem in ItemSpec::checkItemPerttu Ahola2011-11-291-2/+7
* Fix another silly mistake making CONTENT_IGNORE definition not being what it ...Perttu Ahola2011-11-291-1/+1
* Fix silly misspelling in mapgen that made junglegrass to be CONTENT_IGNOREPerttu Ahola2011-11-291-1/+1
* Actually fill in the NewNameGetter names to allow map generator operation and...Perttu Ahola2011-11-291-40/+40
* MapNode constructor to allow ndef+namePerttu Ahola2011-11-292-0/+19
* Initial node definition stuffPerttu Ahola2011-11-292-3/+63
* Fix camera MaterialItem draw logicPerttu Ahola2011-11-291-2/+10
* Clean InventoryItem interface a bitPerttu Ahola2011-11-295-23/+20
* Improved MaterialItem (stores nodename)Perttu Ahola2011-11-294-21/+74
* Do not expose CONTENT_* stuff in content_mapnode.h and use a name converter w...Perttu Ahola2011-11-2914-376/+446
* Node definition namesPerttu Ahola2011-11-2918-549/+972
* Add name field to ContentFeaturesPerttu Ahola2011-11-293-10/+49
* Remove burn time definitions from FurnaceNodeMetadataPerttu Ahola2011-11-299-87/+79
* Remove old commentsPerttu Ahola2011-11-292-26/+0
* Move cook result properly to ContentFeaturesPerttu Ahola2011-11-296-29/+19
* Remove node content-dependent stuff from map.cppPerttu Ahola2011-11-291-46/+1
* Remove content_mapnode.h and nodedef.h #includesPerttu Ahola2011-11-291-7/+0
* Remove content dependencies from mapblock.cppPerttu Ahola2011-11-291-21/+0
* Remove #include <content_mapnode.h> from game.cppPerttu Ahola2011-11-291-2/+0
* Saner sized saplingPerttu Ahola2011-11-291-1/+1
* Cut down content transfer verbosityPerttu Ahola2011-11-292-14/+10
* Cut down TextureSource verbosityPerttu Ahola2011-11-291-77/+38
* Improve loading screen and protocolPerttu Ahola2011-11-295-115/+218
* Clean nodefeat and content_mapnode a bitPerttu Ahola2011-11-293-36/+53
* Fix flowing water being always opaquePerttu Ahola2011-11-293-3/+6
* Fix MaterialProperties serialization (constant_time was missing)Perttu Ahola2011-11-291-0/+2
* Improve glassPerttu Ahola2011-11-292-49/+33
* Fix NDT_PLANTLIKE scaling to always keep the bottom at ground levelPerttu Ahola2011-11-292-5/+7
* Replace direct irrlicht texture fetching in CAO content with TextureSourcePerttu Ahola2011-11-291-23/+21
* Clean mapnode.h and fix other files accordinglyPerttu Ahola2011-11-2915-104/+101
* Node definitions transferPerttu Ahola2011-11-296-2/+80
* Completely generalized mesh generation; ContentFeatures serializationPerttu Ahola2011-11-2918-793/+767
* Clean morePerttu Ahola2011-11-293-57/+8
* Remove commented out codePerttu Ahola2011-11-291-48/+0
* Prepare more for node definition serializationPerttu Ahola2011-11-294-85/+91
* Better node texture generationPerttu Ahola2011-11-297-208/+197
* Update inventory texture tooPerttu Ahola2011-11-292-0/+7