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* Fix incorrect bit positions in paramtype documentationAritz Erkiaga2022-01-061-1/+1
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* Base formspec coordinate size on padded screensizeVincent Robinson2022-01-041-1/+1
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* Inventory: Add ServerEnv checks for calls during script initSmallJoker2022-01-041-11/+17
| | | | This fixes 'minetest.get_inventory' calls to players or nodes during the load phase.
* Fix vector.from_string returning a table without vector metatableDesour2022-01-022-1/+2
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* Cap damage overlay duration to 1 second (#11871)Wuzzy2022-01-021-0/+4
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* Fix shadow mapping when PCF is disabled (#11888)x20482022-01-021-0/+1
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* Recalculate normals before adding mesh to the scenex20482022-01-021-4/+3
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* Better document sky_color scope (#11892)Zughy2022-01-011-15/+15
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* Print announce error response (#11878)ShadowNinja2022-01-016-36/+73
| | | | | | | | Fix HTTPFetch caller and request ID to 64 bits Check that allocated caller ID is not DISCARD Print body if serverlist request returns error Don't print control characters from HTTP responses Document special HTTPFetch caller IDs Allow unicode to be printed
* Add padding[] element to formspecs (#11821)Vincent Robinson2021-12-304-24/+149
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* Improve TTF support for pixel-style fonts (#11848)Vincent Robinson2021-12-304-10/+41
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* Formspec: Unify argument checks (#11851)SmallJoker2021-12-292-1111/+1043
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* Socket-related cleanupssfan52021-12-298-155/+113
| | | Improve error handling on Windows and reduce the size of the `Address` class
* Remove unused (de)serializeAttributes() methodsROllerozxa2021-12-2910-274/+0
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* Add more neighbors on mesh update (#6765)Vitaliy2021-12-295-68/+49
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* Fix segfault in drawItems() due to missing inventory listSmallJoker2021-12-291-1/+5
| | | | | This fixes a nullptr dereference when the specified inventory list is not known. Happens when HUD elements are sent before the required inventory list is created.
* Fix check that denies new clients from a singleplayer sessionsavilli2021-12-281-1/+1
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* Automatically use SSE registers for FP operations on i386 (#11853)William L. DeRieux IV2021-12-282-1/+10
| | | | | | | | use SSE for floating-point operations to avoid issues with improper fp-rounding and loss of precision when moving fp-data to incompatible or less-precise registers/storage locations https://gcc.gnu.org/wiki/FloatingPointMath https://gcc.gnu.org/wiki/x87note
* Restore GCC 5 compatibility (#11778)JosiahWI2021-12-283-6/+7
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* Remove wrong function from lua_api.txtsfan52021-12-191-2/+0
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* Use defined evaluation order in profilerJude Melton-Houghton2021-12-191-2/+3
| | | | See https://github.com/LuaJIT/LuaJIT/issues/238
* Protect font initialization with mutexsfan52021-12-182-39/+14
| | | | fixes #4532
* Refactor trusted mod checking codesfan52021-12-184-72/+46
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* Remove setlocal and setupvalue from `debug` table whitelistsfan52021-12-181-2/+0
| | | | | It's likely that these could be used trick mods into revealing the insecure environment even if they do everything right (which is already hard enough).
* Don't let HTTP API pass through untrusted functionsfan52021-12-184-6/+27
| | | | This has been a problem since the first day, oops.
* Restructure devtest's unittests and run them in CI (#11859)sfan52021-12-1812-72/+289
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* Fix eat sound not playing if eating last of stacksfan52021-12-151-1/+2
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* Fix some issues with buildbot scripts (#11860)sfan52021-12-152-4/+22
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* Disable inventory if player's inventory formspec is blank (#11827)ROllerozxa2021-12-132-7/+15
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* Fix URL escaping in content storesfan52021-12-131-11/+24
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* Remove creative/damage info in Esc/Pause menuWuzzy2021-12-131-8/+10
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* Update German locale translationWuzzy2021-12-101-10/+4
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* Update builtin localeWuzzy2021-12-103-9/+23
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* Add pauloue's ItemStack example to docs (#9853)Francisco2021-12-101-0/+15
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* Fix get_bone_position() on unset bones modifying their positionsfan52021-12-061-2/+5
| | | | closes #11840
* Fix various code & correctness issues (#11815)sfan52021-12-058-37/+30
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* Fix wireshark packet dissector wrong coordinates (#11826)Richard Liu2021-12-051-2/+2
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* Improve error message if using "/help --" (#11796)Wuzzy2021-12-011-4/+6
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* Network: Delete copy constructor and use std::move instead (#11642)SmallJoker2021-12-017-552/+600
| | | This is a follow-up change which disables class copies where possible to avoid unnecessary memory movements.
* Update translation filesupdatepo.sh2021-11-2757-7051/+12916
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* Update minetest.conf.example and dummy cpp fileupdatepo.sh2021-11-272-69/+78
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* Translated using Weblate (Swedish)ROllerozxa2021-11-271-421/+304
| | | | Currently translated at 46.0% (643 of 1396 strings)
* Translated using Weblate (Czech)Ondřej Pfrogner2021-11-271-554/+540
| | | | Currently translated at 62.9% (879 of 1396 strings)
* Added translation using Weblate (Yue)Johann Lau2021-11-271-0/+6552
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* Translated using Weblate (Dutch)Molly2021-11-271-2/+6
| | | | Currently translated at 97.0% (1355 of 1396 strings)
* Translated using Weblate (Dutch)Vancha March2021-11-271-55/+39
| | | | Currently translated at 95.3% (1331 of 1396 strings)
* Translated using Weblate (Spanish)Joaquín Villalba2021-11-271-2/+2
| | | | Currently translated at 81.8% (1142 of 1396 strings)
* Translated using Weblate (Spanish)Manuel González2021-11-271-7/+15
| | | | Currently translated at 81.8% (1142 of 1396 strings)
* Translated using Weblate (Bulgarian)1092470198242021-11-271-403/+427
| | | | Currently translated at 12.6% (177 of 1396 strings)
* Translated using Weblate (Esperanto)phlostically2021-11-271-29/+21
| | | | Currently translated at 97.2% (1357 of 1396 strings)