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* Use GenericCAO in place of LuaEntityCAO and PlayerCAOPerttu Ahola2012-03-296-965/+561
* Add GenericCAO and player armor groups, but don't use them yetPerttu Ahola2012-03-297-25/+532
* on_joinplayer + on_leaveplayer + scriptapi_run_callbacks + bugfixKahrl2012-03-294-109/+206
* added PlayerSAO and RemotePlayer, removed ServerRemotePlayerKahrl2012-03-2920-806/+829
* Modify minimal/give_initial_stuff to always give stuffPerttu Ahola2012-03-291-9/+12
* Rework tool_capabilities a bit (maxwear->uses, scale dig time according to le...Perttu Ahola2012-03-295-79/+141
* Try a default day+night length of 20 minutes instead of 15Perttu Ahola2012-03-291-1/+1
* Generate beachesPerttu Ahola2012-03-293-10/+13
* Generate blobs of dirt and gravel in stonePerttu Ahola2012-03-291-2/+37
* Remove unnecessary debug outputPerttu Ahola2012-03-292-3/+2
* Area-based MapEditEvent ignore and that put to use for on_generate tooPerttu Ahola2012-03-293-8/+82
* Reduce EnvRef:set_node() time tenfold by postponing the dayNightDiff update u...Perttu Ahola2012-03-295-20/+47
* Fix on_generate minp/maxp (was broken due to chunkymapgen)Perttu Ahola2012-03-281-2/+3
* Add EnvRef:set_node()Perttu Ahola2012-03-282-5/+12
* Add range option to PseudoRandom:next()Perttu Ahola2012-03-282-3/+17
* Add blockseed to on_generatedPerttu Ahola2012-03-286-7/+25
* Default to having fancy trees and 3d clouds turned onPerttu Ahola2012-03-281-2/+2
* Add minetest.is_singleplayer()Perttu Ahola2012-03-283-0/+11
* doc/lua_api.txt: minetest.get_worldpath(modname) -> minetest.get_worldpath()Perttu Ahola2012-03-281-1/+1
* Correctly lock mutexes when the server sends MapEditEvents (could cause memor...Perttu Ahola2012-03-281-0/+4
* No occlusion culling when free_move is on and camera is inside groundPerttu Ahola2012-03-281-0/+11
* Make mapgen use mapgen_* node aliases rather than the LEGN macroPerttu Ahola2012-03-282-33/+56
* Add PseudoRandom in Lua APIPerttu Ahola2012-03-283-0/+127
* Tune skyboxPerttu Ahola2012-03-271-9/+69
* Try to make background/fog/sky color selection work betterPerttu Ahola2012-03-271-2/+2
* Set default minimum viewing range of 35 nodesPerttu Ahola2012-03-271-1/+1
* Unrelated, but anyway: tune light levels againPerttu Ahola2012-03-271-0/+24
* Tune cavesPerttu Ahola2012-03-271-3/+1
* Fix deep ground cave generation a bitPerttu Ahola2012-03-271-4/+6
* Fix mapgen block_is_underground heuristicPerttu Ahola2012-03-271-3/+1
* Tune mapgenPerttu Ahola2012-03-271-13/+47
* Set default maximum viewing range to a bit more than default server send rang...Perttu Ahola2012-03-271-2/+2
* Re-implement and re-tune mapgen v2Perttu Ahola2012-03-272-351/+839
* Tune generation responsiveness and cheat inhibition on serverPerttu Ahola2012-03-271-1/+1
* Increase maximum generate distance now that generation might actually keep up...Perttu Ahola2012-03-271-1/+1
* Remove usage of mapgen::add_random_objects(block)Perttu Ahola2012-03-271-15/+0
* Remove no-op mapgen::add_random_objectsPerttu Ahola2012-03-272-73/+0
* Fix inexistent_top_provides_sunlight heuristic in make_block and remove clitc...Perttu Ahola2012-03-271-39/+9
* Remove some debug outputPerttu Ahola2012-03-271-3/+1
* Tune block fetching to clients on serverPerttu Ahola2012-03-271-2/+2
* Do post-mapgen lighting using the VoxelManipulator-based functions (causes gl...Perttu Ahola2012-03-272-2/+37
* voxalgo::clearLightAndCollectSourcesPerttu Ahola2012-03-275-9/+112
* Implement propagateSunlight for VoxelManipulatorPerttu Ahola2012-03-276-13/+337
* Fix tree generation density for different mapgen chunk sizesPerttu Ahola2012-03-271-5/+10
* Post-mapgen lighting optimizationPerttu Ahola2012-03-271-13/+26
* Make mapgen generate stuff in chunks of 3^3 mapblocksPerttu Ahola2012-03-273-114/+114
* Update minetest.conf.example and defaultsettings.cppPerttu Ahola2012-03-272-18/+11
* Increase vertical FOV on lower aspect ratios (<16:10)Perttu Ahola2012-03-271-0/+3
* Fix minetest_game installation and don't fail if it doesn't existPerttu Ahola2012-03-271-1/+5
* Fix and extend minetest.after(time, func, param)Perttu Ahola2012-03-272-14/+15