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hax-minetest-server.git
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Server-optimized Minetest 5.6.0
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...
*
Made mesh update on node removal asynchronous on client, to reduce frametime ...
Perttu Ahola
2011-04-06
1
-1
/
+2
*
Made mesh update on node addition asynchronous on client, to reduce frametime...
Perttu Ahola
2011-04-06
2
-3
/
+13
*
fixed the bug of disabled removal of empty chests
Perttu Ahola
2011-04-06
2
-3
/
+9
*
changelog update
Perttu Ahola
2011-04-05
1
-0
/
+1
*
changelog update
Perttu Ahola
2011-04-05
1
-0
/
+5
*
Incremented version to 0.0.2.
Perttu Ahola
2011-04-05
1
-1
/
+1
*
Furnace is now usable. Added more tools.
Perttu Ahola
2011-04-05
22
-99
/
+419
*
forgot the furnace menu files!
Perttu Ahola
2011-04-05
2
-0
/
+102
*
A more robust format for node metadata
Perttu Ahola
2011-04-05
3
-11
/
+59
*
initial workings of the furnace
Perttu Ahola
2011-04-05
9
-165
/
+423
*
updated changelog a bit
Perttu Ahola
2011-04-05
1
-0
/
+5
*
changed node metadata format to better accomodate future needs and problems
Perttu Ahola
2011-04-05
12
-46
/
+192
*
Fixed chest contents not immediately updating to all players
Perttu Ahola
2011-04-04
2
-2
/
+15
*
Modified windows build parameters a bit to make it build
Perttu Ahola
2011-04-04
1
-1
/
+2
*
removed reference to script directory in cmake install
Perttu Ahola
2011-04-04
1
-2
/
+0
*
Chests work now!
Perttu Ahola
2011-04-04
17
-147
/
+519
*
initial chest metadata
Perttu Ahola
2011-04-04
7
-52
/
+122
*
now the server builds
Perttu Ahola
2011-04-04
2
-2
/
+11
*
still a missing file
Perttu Ahola
2011-04-04
1
-0
/
+66
*
forgot some files
Perttu Ahola
2011-04-04
2
-0
/
+305
*
fully implemented the sign with the new framework
Perttu Ahola
2011-04-04
8
-8
/
+158
*
Node metadata framework
Perttu Ahola
2011-04-04
7
-8
/
+70
*
Made a proper queued thread to client for handling some block mesh updates. A...
Perttu Ahola
2011-04-04
7
-382
/
+714
*
Modified block mesh generation to have clearer input and output. Instead of b...
Perttu Ahola
2011-04-03
9
-83
/
+240
*
commit before some more radical changes
Perttu Ahola
2011-04-03
12
-63
/
+222
*
copied draft of updateNodeMeshes from backup
Perttu Ahola
2011-04-03
2
-24
/
+42
*
Removed lua stuff
Perttu Ahola
2011-04-03
70
-19008
/
+6
*
Revert mapgen to best working version (2)
Perttu Ahola
2011-04-03
6
-2802
/
+316
*
reverted mud to old texture
Perttu Ahola
2011-04-03
1
-0
/
+0
*
tuned water texture and removed two debug prints from server
Perttu Ahola
2011-04-02
2
-3
/
+3
*
Mapgen is better now. Not a lot, but a bit!
Perttu Ahola
2011-04-02
9
-210
/
+1074
*
commit before some radical changes
Perttu Ahola
2011-04-02
8
-137
/
+203
*
mapgen work-in-progress
Perttu Ahola
2011-03-02
8
-122
/
+993
*
mapgen tweaking
Perttu Ahola
2011-03-01
4
-97
/
+178
*
tweaked mapgen
Perttu Ahola
2011-02-28
1
-11
/
+64
*
fixed server sending wrong position of node removal
Perttu Ahola
2011-02-28
1
-1
/
+1
*
tweaked mapgen
Perttu Ahola
2011-02-28
5
-74
/
+130
*
added trees (very glitchy) and changed grass texture
Perttu Ahola
2011-02-28
3
-6
/
+40
*
-
Perttu Ahola
2011-02-28
1
-3
/
+5
*
A third try on terrain generation. No trees yet.
Perttu Ahola
2011-02-28
13
-226
/
+974
*
modified grass texture
Perttu Ahola
2011-02-28
2
-0
/
+0
*
fixed 3d noise and made 2d noise faster
Perttu Ahola
2011-02-27
1
-1
/
+23
*
3d noise stuff
Perttu Ahola
2011-02-26
2
-7
/
+82
*
fixed a possible infinite loop in ClientEnvironment (dtime counter getting so...
Perttu Ahola
2011-02-24
2
-2
/
+11
*
modified the build system of lua to a more minimal one
Perttu Ahola
2011-02-24
6
-168
/
+56
*
fixed a path in build system's packaging part
Perttu Ahola
2011-02-23
1
-1
/
+1
*
updated scripting api a bit
Perttu Ahola
2011-02-23
8
-252
/
+485
*
mainly work on object scripting api
Perttu Ahola
2011-02-23
19
-429
/
+961
*
removed an old comment
Perttu Ahola
2011-02-23
1
-2
/
+0
*
Fixed insufficient error handling in narrow_to_wide, which caused a crash if ...
Perttu Ahola
2011-02-23
1
-5
/
+76
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