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* updated changelogPerttu Ahola2011-04-231-0/+7
* changed version for making a test binaryPerttu Ahola2011-04-231-1/+1
* fix to the previous commitPerttu Ahola2011-04-231-1/+3
* tuned error reporting a bitPerttu Ahola2011-04-231-7/+22
* port to be not set to 0 from configurationPerttu Ahola2011-04-231-0/+2
* Code refactoring; split half of main.cpp to game.cpp.Perttu Ahola2011-04-239-2253/+2376
* cleaning up main.cpp a bitPerttu Ahola2011-04-231-159/+34
* fixed flowing water lighting when it is below a solid blockPerttu Ahola2011-04-231-3/+9
* Updated to-do list and added the give_initial_stuff setting for testingPerttu Ahola2011-04-224-36/+35
* Removed IrrlichtWrapperPerttu Ahola2011-04-2213-770/+18
* set client to not show hp if server doesn't support itPerttu Ahola2011-04-211-0/+3
* Some work-in-progress in hp and mobs and a frightening amount of random fixes.Perttu Ahola2011-04-2140-922/+1839
* item drop multiplication fixPerttu Ahola2011-04-193-13/+31
* Menu will now ignore an invalid port or the port 0.Perttu Ahola2011-04-151-1/+9
* fixed port setting not being loaded from configuration file for clientPerttu Ahola2011-04-121-1/+1
* fixingPerttu Ahola2011-04-122-0/+5
* Fixed some problems with crafting and inventoryPerttu Ahola2011-04-116-34/+75
* updated example map generator python scriptPerttu Ahola2011-04-114-22/+176
* support for format 0 and 1 mapsPerttu Ahola2011-04-112-1/+7
* Added installing build-essential to build instructions and modified the main....Perttu Ahola2011-04-112-1/+3
* fixed warnings reported by cppcheckPerttu Ahola2011-04-1110-9/+19
* Fixed error reported by cppcheck:Perttu Ahola2011-04-111-3/+6
* fixed problem with vc++ build crashing at startupPerttu Ahola2011-04-111-3/+0
* hopefully fixed a bit morePerttu Ahola2011-04-111-1/+2
* improved old map supportPerttu Ahola2011-04-111-4/+21
* added ignoring of map_meta.txt to better support old mapsPerttu Ahola2011-04-111-6/+6
* updated changelog and versionPerttu Ahola2011-04-102-1/+5
* fixed the object update interval thingyPerttu Ahola2011-04-103-7/+8
* changed server to do object management at longer intervals (0.5s)Perttu Ahola2011-04-102-186/+192
* Made environment to not consider disconnected players when dealing with Activ...Perttu Ahola2011-04-101-0/+15
* better support for old mapsPerttu Ahola2011-04-106-50/+145
* missing include for server buildPerttu Ahola2011-04-101-0/+1
* added missing filePerttu Ahola2011-04-101-0/+167
* Map generation is now properly threaded and doesn't block block placement and...Perttu Ahola2011-04-104-115/+152
* a commit before starting to reorganize the map loading/generation logicPerttu Ahola2011-04-105-540/+355
* new-style rats are now generated in the mapPerttu Ahola2011-04-104-6/+98
* fixed a bitPerttu Ahola2011-04-101-0/+7
* implemented rats in new system to verify that it worksPerttu Ahola2011-04-1014-85/+974
* items now fall by gravity... also some other random updatingPerttu Ahola2011-04-109-46/+147
* new object systemPerttu Ahola2011-04-1015-160/+535
* added libgl1-mesa-dev to dependenciesPerttu Ahola2011-04-091-1/+1
* set GUIInventoryMenu to be scaled according to the height of the window (not ...Perttu Ahola2011-04-091-3/+3
* Some progress on transitioning from MapBlockObject to ActiveObject.Perttu Ahola2011-04-0813-40/+522
* stone shovel now needs cobble, not stone.Perttu Ahola2011-04-062-1/+4
* still modified version!Perttu Ahola2011-04-061-1/+1
* Fixed wrong version numberPerttu Ahola2011-04-061-1/+1
* cleaning notes and stuffPerttu Ahola2011-04-062-70/+32
* Changed version number according to a new versioning scheme.Perttu Ahola2011-04-061-2/+2
* updated changelogPerttu Ahola2011-04-061-0/+4
* Server: Only send node removal/addition to client if client's player is near ...Perttu Ahola2011-04-062-7/+86