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* Sneak: Stripped down versionSmallJoker2017-07-152-231/+176
* Remove remaining modstore code (#6120)Elijah Duffy2017-07-1414-1241/+1
* Dont search for locale folders if gettext is disabled (#6133)adrido2017-07-141-1/+1
* Advanced settings: Reformat noise parameter format exampleparamat2017-07-111-2/+3
* Biomes/decorations/ores: Make relative to 'water_level' settingparamat2017-07-1114-43/+90
* Add 'plantlike_rooted' drawtypenumber Zero2017-07-119-121/+193
* Mapgen Carpathian: Add lava_depth parametervlapsley2017-07-074-2/+13
* Expose getPointedThing to LuaDániel Juhász2017-07-0725-313/+671
* Mapgen: Add Carpathian mapgen (#6015)Vaughan Lapsley2017-07-069-0/+725
* Fog effect when camera is inside cloudBen Deutsch2017-07-057-30/+84
* Treegen: Fix s16 overflow warning (#6082)Vincent Glize2017-07-041-7/+4
* Main Menu: Allow copying directories from non-Minetest locations (#6095)Elijah Duffy2017-07-041-2/+1
* Camera: Arm inertia code cleanup (#6094)kilbith2017-07-042-44/+32
* Fix crash due to missing pointer validationLoic Blot2017-07-021-4/+4
* Irrlicht cleanup: cleanup various object to use RenderingEngine (#6088)Loïc Blot2017-07-0213-52/+37
* Camera: Improve arm inertiaJean-Patrick Guerrero2017-07-022-33/+52
* Dungeons: Add setting to prevent projecting dungeonsparamat2017-07-024-2/+14
* Include TILE_MATERIAL_OPAQUE in shaders header (#6086)stujones112017-07-011-1/+1
* C++11 cleanup inventorymanager (#6077)Vincent Glize2017-07-014-168/+111
* Tile material: Add 'TILE_MATERIAL_OPAQUE', use for drawtype 'NDT_NORMAL'stujones112017-07-013-27/+35
* Create a filesystem abstraction layer for CSM and only allow accessing files ...red-0012017-06-3024-101/+230
* Mapgen: Remove unnecessary 'this->' from constructors (#6069)Paramat2017-06-306-63/+63
* Change the server description after a search (#6074)Vincent Glize2017-06-291-0/+1
* Mgv7: Fix undefined 'float_mount_height'paramat2017-06-281-0/+1
* Fix for empty key/value when reading item string with wear but no metadata (#...Jesse McDonald2017-06-271-10/+12
* Fix msvc annoyances (#5963)adrido2017-06-2710-19/+24
* Fix arm inertia limit casekilbith2017-06-271-4/+8
* Fix undefined behaviour in arm movement when dividing by zeroLoic Blot2017-06-261-6/+11
* Isolate irrlicht references and use a singleton (#6041)Loïc Blot2017-06-2650-1567/+1568
* Fix Camera::add_arm_inertia -> addArmInertiaLoic Blot2017-06-262-3/+3
* Add Arm Inertia (#6050)kilbith2017-06-265-3/+99
* Ores: Make 'absheight' flag non-functionalparamat2017-06-263-25/+6
* Revert "Ores: Make 'absheight' flag non-functional"Loic Blot2017-06-253-6/+25
* Inventory: Fix wrong stack size behaviour and item loss (#6039)SmallJoker2017-06-254-13/+8
* Mgv7: Clean up divide-by-zero fixparamat2017-06-252-5/+6
* Ores: Make 'absheight' flag non-functionalparamat2017-06-253-25/+6
* Helper methods for hardware colorization (#5870)Dániel Juhász2017-06-242-3/+30
* Emit liquid sound if the player walks in liquid (#6040)Dániel Juhász2017-06-241-0/+3
* C++11 cleanup on constructors guiEngine (#6036)Vincent Glize2017-06-242-52/+36
* Game::showOverlayMessage: securise functionLoic Blot2017-06-241-13/+11
* Mgv7: Avoid divide-by-zero errorsparamat2017-06-242-6/+10
* Mgvalleys: Use existing 'lava_max_height' value in CavesRandomWalkparamat2017-06-241-1/+1
* Show param1 and param2 in debug screen (#6031)Wuzzy2017-06-231-8/+10
* LINT fixLoïc Blot2017-06-221-2/+1
* Fix CSM crash caused by move to C++11. (#6027)red-0012017-06-221-1/+2
* CavesRandomWalk: Make 'lava_depth' a mapgen parameterparamat2017-06-2214-13/+59
* Add minetest.rgba function that returns ColorString from RGBA or RGB valuesGael-de-Sailly2017-06-223-1/+15
* Cpp11 initializers: last src root changeset (#6022)Loïc Blot2017-06-2120-225/+129
* Fix render order of overlays (#6008)Dániel Juhász2017-06-211-42/+35
* C++11 cleanup on constructors dir network (#6021)Vincent Glize2017-06-214-182/+103