aboutsummaryrefslogtreecommitdiff
Commit message (Expand)AuthorAgeFilesLines
...
* Liquids: Update flow on block loadMillersMan2016-12-074-2/+266
* Liquids: Preserve flow state if 'ignore' is a neighbourMillersMan2016-12-071-4/+15
* Map::isValidPosition: Return false instead of throwing exceptionMillersMan2016-12-071-1/+1
* Optimize block sent: Fix rendering issueLars Hofhansl2016-12-033-4/+4
* Biomes: Increase heat and humidity noise spread to 1000paramat2016-12-031-2/+2
* Don't send a join message in singleplayer mode.red-0012016-12-031-1/+3
* Fix incorrect docs about minetest.hud_replace_builtin (#4833)Amaz2016-12-021-4/+4
* Very small documentation fix. (#4830)Bluebird2016-12-021-2/+2
* Lua_api.txt: Clarify use of looping soundsparamat2016-12-011-6/+15
* Mgv7 floatlands: Various improvementsparamat2016-12-011-5/+7
* Optimize/adjust blocks/ActiveObjects sent at the server based on client setti...lhofhansl2016-11-3011-28/+99
* Allow restricting detached inventories to one playersfan52016-11-285-13/+25
* Limit light_source in the engine (#4814)juhdanad2016-11-283-0/+9
* Fix filepath > RemoveRelativePathComponent unittestsfan52016-11-271-1/+1
* Wieldhand: Allow overriding the handTeTpaAka2016-11-266-4/+64
* Fix fs::RemoveRelativePathComponents for paths with a leading dot componentShadowNinja2016-11-241-1/+1
* Fix secure io.linesShadowNinja2016-11-241-2/+2
* Fix secure io.open without modeShadowNinja2016-11-241-2/+7
* Make supplying empty formspec strings close the formspec (#4737)orwell962016-11-234-10/+38
* No functional changes. Credit gcuZeno-2016-11-231-1/+1
* Fix superflous shader setting updates (#4800)ShadowNinja2016-11-233-127/+249
* Tool break: Reduce gain of break soundsparamat2016-11-201-1/+1
* Particles: Make attached particle spawners respect the parent's yaworwell962016-11-185-10/+37
* Builtin/../item: Enable tool breaking soundsAuke Kok2016-11-182-0/+4
* Introduce builtin_shared and use it to fix #4778est312016-11-163-5/+13
* Fix unexplained shader issue (glsl compiler bug??) (#4757)Rogier-52016-11-173-6/+42
* Lua_api.txt: Naming convention for custom item/entity fieldsWuzzy2016-11-151-2/+9
* Mgv7: Add optional floatlands, disabled by defaultparamat2016-11-154-68/+221
* Revert "Adding particle blend, glow and animation (#4705)"sfan52016-11-1415-800/+81
* Adding particle blend, glow and animation (#4705)Foghrye42016-11-1515-81/+800
* Rename nodeupdate and nodeupdate_single and make them part of the official APIest312016-11-142-15/+40
* Install texture_packs.txt to DOCDIRYutao Yuan2016-11-131-0/+1
* Fix crash when attached object no longer existsRogier2016-11-131-2/+3
* Add control information to player interacts (#4685)raymoo2016-11-124-49/+76
* Nodeupdate: Remove documentation in lua_api.txtparamat2016-11-121-5/+0
* Halo: Highlight selected faceRealBadAngel2016-11-126-2/+39
* Fixed tooltips not resizing with \n (#4766)lisacvuk2016-11-111-1/+1
* Fix incorrect distance computation for visible blocks (#4765)Rogier-52016-11-112-8/+9
* Fix mob deserialization errors in the client (#4743)Rogier-52016-11-101-16/+32
* Occlusion culling: Add comments, minor code improvementsparamat2016-11-091-4/+9
* Conf.example: Document block_send_optimize_distanceLars Hofhansl2016-11-081-0/+8
* Sky: Draw bottom of the sky box in 'cloudy fog color'Lars Hofhansl2016-11-081-0/+8
* Retrieve mapblocks from the server in a sphere, not a cubeLars Hofhansl2016-11-081-1/+2
* Occlusion culling: Fix 'end offset' distance, half this for centre pointLars Hofhansl2016-11-081-2/+3
* Don't use reduced vertical limits for mapblock send and generationLars Hofhansl2016-11-071-10/+0
* Builtin/../falling: Fix bugs caused by 'ignore' nodesparamat2016-11-071-14/+19
* Privileges: Only give singleplayer 4 basic privsWuzzy2016-11-071-11/+39
* Windows: Add manifest file and set "High DPI Aware" trueadrido2016-11-072-1/+17
* MSVC: Generate debug information for release builds (#4674)SmallJoker2016-11-061-2/+2
* Separate optional from required mod dependencies in main menu (#4721)Wuzzy2016-11-053-17/+39