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* Add vector.combine (#11920)Lars Müller2022-05-044-0/+20
* ContentDB: Fix ungraceful crash on aliases when list download failsrubenwardy2022-05-031-1/+1
* Fix broken FPS/dtime counters in debug infosfan52022-05-031-1/+1
* Async environment for mods to do concurrent tasks (#11131)sfan52022-05-0238-48/+1646
* Fix synchronization issue at thread startsfan52022-05-021-3/+3
* Refactor some Lua API functions in preparation for async envsfan52022-05-028-45/+37
* Reorganize some builtin functions in preparation for async envsfan52022-05-025-233/+251
* Remove some unused variable from Lua class wrapperssfan52022-05-024-23/+20
* Add German translation to AppData file (#12161)JakobDev2022-05-021-0/+18
* Initialize wield mesh colors when changing item. (#12254)x20482022-05-011-0/+8
* Deal with compiler warningssfan52022-04-3012-30/+30
* Enable additional warning flagssfan52022-04-301-7/+7
* Run automated tests when lua files change (#12184)x20482022-04-303-32/+103
* Update mods_here.txt to mention installing mods via CDB (#11876)qwerty123a22022-04-291-1/+7
* Clean up some auth packet handling related codesfan52022-04-289-98/+52
* Fix password changing getting stuck if wrong password is entered oncesfan52022-04-283-0/+13
* Apply disallow_empty_password to password changes toosfan52022-04-282-4/+14
* Fix race condition in registration leading to duplicate create_auth callssfan52022-04-281-1/+12
* Refactor local time getter functions (#12221)Oblomov2022-04-282-8/+29
* Remove HW_buffer_counter after IrrlichtMt fix to remove HWBufferMap (#12232)paradust72022-04-282-0/+7
* Show unknown node in debug screen (#12230)Wuzzy2022-04-281-3/+7
* DevTest: Fix armorball sprite (#12228)Wuzzy2022-04-282-1/+1
* Support CSS Color Module Level 4 (#12204)Lars Müller2022-04-272-1/+2
* Fix texture packs not showing as enabled in mainmenurubenwardy2022-04-241-1/+1
* Fix invalid queued package element and path (#12218)Alex2022-04-241-2/+1
* DevTest: Add more test weapons and armorball modes (#11870)Wuzzy2022-04-2415-34/+129
* Fix worldaligned texturesGiuseppe Bilotta2022-04-241-2/+5
* Fix some textures not being sent correctly to older clientsGiuseppe Bilotta2022-04-241-3/+15
* Fix typo: vector.check() ought to be vector.check(v)Lars Müller2022-04-241-1/+1
* Use mod names/titles instead of technical names (#12192)olive2022-04-245-16/+42
* Builtin: Allow to revoke unknown privilegesSmallJoker2022-04-241-12/+13
* Fix some debug info showing despite being disabled in the UI (#12205)Lars Müller2022-04-211-1/+2
* Update docs to reference CSS Color Module Level 3Lars Müller2022-04-211-1/+1
* Fix '[combine' when EVDF_TEXTURE_NPOT is disabled. (#12187)paradust72022-04-161-3/+0
* Send chat error when attemping to /set a secure setting (#12193)olive2022-04-161-0/+4
* upright_sprite: Fix walk animation in first person (#12194)SmallJoker2022-04-151-10/+7
* Implement shadow offsets for the new SM distortion function (#12191)x20482022-04-149-121/+183
* Fix item entity Z-fightingLars Mueller2022-04-101-1/+2
* Remove unneeded ObjectRef setter return values (#12179)Lars Müller2022-04-102-31/+17
* Don't test overflow behavior for VoxelArea extentsShadowNinja2022-04-081-2/+2
* Remove generate-texture-normals.shShadowNinja2022-04-081-255/+0
* Fix typo and update settings filesShadowNinja2022-04-083-4/+75
* Fix spaces generated by settings file generatorShadowNinja2022-04-081-4/+11
* Use CMake's -B, --build, and --install optionsShadowNinja2022-04-086-33/+22
* Fix OOB read in trim("")ShadowNinja2022-04-081-2/+2
* Remove duplicate test for trimShadowNinja2022-04-081-11/+2
* Update directory name sanitizationShadowNinja2022-04-083-30/+23
* Add tests for sanitizeDirNameShadowNinja2022-04-081-0/+11
* Add additional reserved directory namesShadowNinja2022-04-081-2/+29
* Auto-detect level of parallelismShadowNinja2022-04-083-7/+3