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Server-optimized Minetest 5.6.0
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Age
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*
Inventory menu changes: Tooltips; dragging; drop from menu. Lag is a bit ↵
Kahrl
2012-01-13
4
-78
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+182
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annoying (even in single player).
*
Tool progress bar tweaking
Kahrl
2012-01-12
1
-3
/
+10
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*
The huge item definition and item namespace unification patch (itemdef), see ↵
Kahrl
2012-01-12
65
-7179
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+7129
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http://c55.me/minetest/wiki/doku.php?id=changes:itemdef
*
Call this 0.4.dev-20120106-1
Perttu Ahola
2012-01-06
1
-1
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+1
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*
Fix key change menu a bit
Perttu Ahola
2012-01-06
1
-17
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+17
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*
ObjectRef:setpos() to move player properly (a bit shortcuttish implementation)
Perttu Ahola
2012-01-06
1
-0
/
+4
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*
Implement minetest.register_on_dieplayer()
Perttu Ahola
2012-01-06
5
-1
/
+32
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*
Add missing checks to texture caching
Perttu Ahola
2012-01-04
3
-3
/
+34
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*
Limit range of ABM timer initial value randomization
Perttu Ahola
2012-01-03
1
-1
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+4
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*
Use free rather than delete for malloc'd memory
Perttu Ahola
2012-01-02
2
-2
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+2
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*
Initialize ABM timer to random value to spread processing
Perttu Ahola
2012-01-02
2
-4
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+14
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*
Fix ABM trigger chance being often way too high
Perttu Ahola
2012-01-02
2
-2
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+5
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*
Fix server sending stuff before textures have been sent
Perttu Ahola
2012-01-02
2
-4
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+13
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*
Mark ObjectRef::get_entity_name() deprecated
Perttu Ahola
2012-01-02
2
-1
/
+2
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*
Add name field to registered entities
Perttu Ahola
2012-01-02
2
-0
/
+5
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*
Add ObjectRef:getvelocity(), ObjectRef:setyaw() and ObjectRef:getyaw()
Perttu Ahola
2012-01-02
4
-0
/
+61
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*
Add ObjectRef:get_luaentity()
Perttu Ahola
2012-01-02
2
-0
/
+13
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*
Call this 0.4.dev-20120102-1
Perttu Ahola
2012-01-02
1
-1
/
+1
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*
Make text area in message dialog a bit larger
Perttu Ahola
2012-01-02
1
-2
/
+2
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*
Texture cache on client (mostly made by sapier) (breaks network compatibility)
Perttu Ahola
2012-01-02
5
-94
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+470
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*
ObjectRef:get_entity_name() and fixing of comments in default/init.lua
Perttu Ahola
2012-01-02
4
-5
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+30
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*
Make add_entity return a reference to added entity (or nil)
Perttu Ahola
2012-01-02
2
-3
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+8
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*
Clean up InvRef documentation in default/init.lua a bit
Perttu Ahola
2012-01-02
1
-3
/
+3
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*
Improve mini Lua reference
Perttu Ahola
2012-01-02
1
-2
/
+4
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*
Add ObjectRef:get_inventory() and add stuff to documentation comments
Perttu Ahola
2012-01-02
2
-4
/
+37
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*
Working implementation of experimental:luafurnace
Perttu Ahola
2012-01-02
3
-64
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+102
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*
Random fixes to InvRef related stuff and a broken luafurnace
Perttu Ahola
2012-01-02
2
-9
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+189
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*
Add InvRef:get_list() and InvRef:set_list() and fix some things (untested)
Perttu Ahola
2012-01-02
1
-0
/
+32
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*
Add minetest.get_inventory(location), untested
Perttu Ahola
2012-01-02
1
-718
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+792
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*
A small robustness addition to ItemStack
Perttu Ahola
2012-01-02
1
-1
/
+1
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*
Rename InvStack to ItemStack
Perttu Ahola
2012-01-02
1
-20
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+20
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*
Add InvRef and InvStack (currently untested and unusable)
Perttu Ahola
2012-01-02
13
-744
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+1328
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*
Add default: to everything in default/init.lua (...hopefully doesn't break ↵
Perttu Ahola
2012-01-01
1
-37
/
+37
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anything)
*
Fix segfault when generating stuff on world boundaries
Perttu Ahola
2012-01-01
1
-2
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+7
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*
Correctly pop stuff from the Lua stack in script_load()
Perttu Ahola
2011-12-31
1
-0
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+2
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*
Add virtual destructors to abstract classes
Giuseppe Bilotta
2011-12-28
3
-1
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+4
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IRespawnInitiator and InventoryActions are abstract classes, but they were missing a virtual destructor. Define it, even if it does nothing and its absence most likely makes no difference other tha causing warnings during compile.
*
Fix mirrored sign texture
Perttu Ahola
2011-12-28
1
-6
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+6
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*
Add wooden planks to creative inventory
Perttu Ahola
2011-12-28
1
-0
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+1
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*
Add EnvRef:get_objects_inside_radius(pos, radius)
Perttu Ahola
2011-12-28
5
-9
/
+70
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*
Add get_look_dir(), get_look_pitch() and get_look_yaw() for players
Perttu Ahola
2011-12-28
4
-35
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+107
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*
Fix minetest.env:get_player_by_name(nil) causing segfault and similar things
Perttu Ahola
2011-12-28
1
-17
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+17
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*
Extend load screen maximum time
Perttu Ahola
2011-12-11
1
-1
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+1
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*
Add minetest.get_modpath(modname)
Perttu Ahola
2011-12-11
6
-8
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+50
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*
add_luaentity->add_entity in mods/experimental
Perttu Ahola
2011-12-11
1
-1
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+1
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*
Call this 0.4.dev-20111209-1
Perttu Ahola
2011-12-09
1
-1
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+1
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*
Enforce modname naming convention
Perttu Ahola
2011-12-04
1
-1
/
+9
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*
Delete unknown LuaEntities when punched
Perttu Ahola
2011-12-04
1
-1
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+4
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*
Improve /spawnentity a bit
Perttu Ahola
2011-12-04
1
-1
/
+3
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*
Rename EnvRef:add_luaentity to EnvRef:add_entity
Perttu Ahola
2011-12-04
2
-7
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+7
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*
Add EnvRef:get_node_light(pos, timeofday)
Perttu Ahola
2011-12-04
2
-0
/
+31
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