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* Ore: Add biomes parameterkwolekr2015-04-204-23/+69
* Fix build on OS X (Thanks neoascetic)kwolekr2015-04-201-1/+2
* Add 'persistence' alias for Lua noiseparams and validate more vector parameterskwolekr2015-04-194-14/+74
* Noise: Correct noise objects created with invalid dimensionskwolekr2015-04-191-0/+7
* Porting: Refactor initalizePaths()kwolekr2015-04-193-184/+294
* Disable connection timeout for singleplayer and server tabsest312015-04-191-1/+2
* Biome API: Add biome-specific river waterparamat2015-04-193-19/+23
* fix infinite spawnersobneq2015-04-181-1/+2
* Schematics: Fix core.schematic_create()kwolekr2015-04-171-0/+1
* 10s timeout when connecting to serverSmallJoker2015-04-171-2/+13
* Fix build since: "Remove referenced schematics from Decorations on clear"est312015-04-171-1/+2
* Switch to check_v3s16 in l_mapgen.cpp and l_vmanip.cpp for type safetykwolekr2015-04-172-18/+18
* Schematics: Remove referenced schematics from Decorations on clearkwolekr2015-04-176-38/+67
* Refactor around translatePasswordest312015-04-178-22/+24
* Biomes: Remove referenced biomes from Decorations on clearkwolekr2015-04-166-17/+36
* Fix path detection with --std= parameterest312015-04-171-2/+2
* Fix build for < C++11 since last commitest312015-04-171-1/+1
* Schematics: Refactor NodeResolver and add NodeResolveMethodkwolekr2015-04-1617-435/+470
* Use std::vector instead of std::set for Environment::getObjectsInsideRadiusLoic Blot2015-04-164-9/+9
* Mgv5: Fix above/below ground spawn when water level is alteredparamat2015-04-161-1/+1
* Mgv5/v7: Add check for water for deciding biome node stabilityparamat2015-04-162-2/+2
* Defaultsettings: Add dungeons and jungles flags. Update conf.exampleparamat2015-04-142-15/+18
* Schematics: Reorganize (de)serialization and add Lua serialization APIkwolekr2015-04-135-89/+254
* Conf.example: Update, fix and improve mapgen flags docsparamat2015-04-131-14/+16
* Add Spanish comment translation to minetest.desktopngosang2015-04-121-1/+2
* Mgv6: Fix taiga, allow pine tree spawning on snowblocksparamat2015-04-121-3/+4
* Mgv6: Add optional snow biomesparamat2015-04-122-107/+190
* Fix a rare crash case un SendPlayerHPNer'zhul2015-04-111-1/+5
* Document for api functions that rely on current_modname, that it doesn't work...est312015-04-082-2/+4
* Link against shlwapi.lib and unify linker input sources for Windowskwolekr2015-04-082-9/+8
* Fix freetype detectionDmitry Marakasov2015-04-081-16/+23
* Schematics: Prepend mod path to relative schematic filepathskwolekr2015-04-086-48/+92
* TOCLIENT_ACTIVE_OBJECT_MESSAGES: channel must be 1 for unreliable messageLoic Blot2015-04-071-1/+1
* Fix missing SQLite3 statement pointer initializationShadowNinja2015-04-071-1/+3
* Cavegen: Remove now unnecessary checks for water, lava, iceparamat2015-04-073-39/+39
* Make comments consistent with TOSERVER_INIT -> TOSERVER_INIT_LEGACY renameest312015-04-072-3/+3
* Change screenshot filename to one likely to work on all modern filesystemsCraig Robbins2015-04-061-2/+2
* TOCLIENT_ACTIVE_OBJECT_REMOVE_ADD can be unreliable, catch PacketError except...Loic Blot2015-04-052-17/+22
* craftdef.cpp: Return 0 after assert to make Clang happyLoic Blot2015-04-051-0/+4
* Fix uninitialized variabled in ConnectionEventLoic Blot2015-04-051-1/+2
* Crafting speedupest312015-04-053-88/+349
* Add reason to kicked log message and use present tenseest312015-04-051-3/+6
* Remove errorstream logging on password changeest312015-04-031-1/+0
* Fix players spawned at (0,0,0) in some rare cases instead of static_spawnpoin...Loic Blot2015-04-032-25/+17
* Create PacketError exception and use it with ACTIVEOBJECT_REMOVE_ADD handler ...Loic Blot2015-04-033-15/+24
* Fix crash caused by null texture in GUI formspec/HUD.Aaron Suen2015-04-021-1/+6
* Fix MSVC error caused by ed10005SmallJoker2015-04-021-0/+1
* Treegen: Add pine tree. Force place trunksparamat2015-04-012-266/+495
* Move globals from main.cpp to more sane locationsCraig Robbins2015-04-0172-193/+119
* NetworkPacket: reading outside packet is now clearer.Loic Blot2015-04-012-38/+31