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* Optimize item.luatenplus12017-03-101-18/+19
* GUI: Convert loading screen's progress bar to image (#5362)kilbith2017-03-103-21/+27
* CI: Add memleak checking using valgrind (#5350)Loïc Blot2017-03-063-1/+15
* Update .appdata and .desktop filesJuhani Numminen2017-03-053-11/+23
* Dungeons: Use 'block' instead of 'brick' for nodebox stairsparamat2017-03-052-10/+10
* Font: attempt fallback font, abort if no fonts found.Auke Kok2017-03-051-3/+23
* README.txt: Clarify loading of minetest.confFixer2017-03-051-1/+3
* Add minetest.spawn_falling_node(pos) (#5339)zaoqi2017-03-042-0/+17
* FormSpec: Add position and anchor elements (#5284)adelcoding12017-03-043-8/+109
* Fixed spelling mistakes (#5312)Bond-0092017-02-271-4/+4
* Dungeongen: Add and improve parametersparamat2017-02-264-108/+137
* Fix crash that can be caused by the shutdown command. (#5292)red-0012017-02-251-1/+2
* Fix wrong meta key in item meta on ItemStack constructionrubenwardy2017-02-221-22/+6
* Fix the documentation for `minetest.is_yes` (#5276)red-0012017-02-201-1/+1
* Fixes for colorwallmounted and colorfacedir nodesDániel Juhász2017-02-183-4/+8
* Voxelmanip: Do not emerge or blit to blocks over map gen limitparamat2017-02-181-1/+1
* Multiplayer menu: fix attempt to open nonexistant imagekilbith2017-02-182-2/+3
* Statbars.lua: Cache enable_damage settingtenplus12017-02-181-5/+5
* Fix not being able to damage players in minimal (#5266)red-0012017-02-181-14/+47
* Use the `ARRLEN` macro in more places and remove an unused macro. (#5260)red-0012017-02-182-5/+4
* Add support for the new arguments of `request_shutdown` to the `/shutdown` ch...red-0012017-02-181-1/+3
* Revert part of eb49009d023e6e3b5d59a97b8fb5fed5eee83296 (#5230)Auke Kok2017-02-1638-619/+23
* Cavegen: Place correct biome surface in tunnel entrancesparamat2017-02-161-15/+33
* Objectpos over limit: Avoid crash caused by sector over limitparamat2017-02-162-9/+13
* Fix a small regression caused by e2ad76f.red-0012017-02-161-9/+10
* Fix >5 year old PlayerSAO deletion bugsfan52017-02-151-8/+4
* FreeType: address font license issues (#5230)Auke Kok2017-02-1446-4/+610
* Lighting: Update lighting at block loadingDániel Juhász2017-02-137-121/+273
* Mainmenu: Brighter text colours for readabilityHybrid Dog2017-02-121-3/+3
* Footsteps: Fix offset footstep and shallow water sound bugsparamat2017-02-123-1/+14
* Plantlike: Fix visual_scale being applied squaredparamat2017-02-103-5/+9
* Use tree to list mods rather than textlistrubenwardy2017-02-103-112/+59
* Revert "Plantlike: Fix visual_scale being applied squared (#5115)"Craig Robbins2017-02-101-0/+2
* Revert "Plantlike visual scale: Send sqrt(visual_scale) to old clients"Craig Robbins2017-02-102-9/+3
* Add textures for air and ignore items (#5196)Wuzzy2017-02-103-4/+4
* Correct lua_api.txt docs related to meta (#5198)rubenwardy2017-02-101-7/+12
* Change default nodetimer_interval to 0.2s. (#5193)Auke Kok2017-02-093-3/+3
* Perform mesh animation only once per frame.Lars Hofhansl2017-02-091-1/+1
* OpenAL sound: Use a simpler distance modelparamat2017-02-091-2/+1
* No longer auto-generate a 'guest####' player name when name is emptyred-0012017-02-091-4/+5
* Fix android buildLoic Blot2017-02-081-0/+1
* Add ModMetadata API (#5131)Loïc Blot2017-02-0812-12/+384
* Fix incompatibility of ItemStack.to_table() introduced by stack metarubenwardy2017-02-072-15/+28
* Face shading: Add shade factor commentsparamat2017-02-071-2/+9
* Add support for unix socket connection to redis (#5179)Travis Burtrum2017-02-061-1/+2
* Prevent SIGFPE on entity tile loading issue. (#5178)Auke Kok2017-02-051-0/+6
* Improve mesh shading (#5172)numberZero2017-02-051-6/+7
* Add per-stack descriptions using ItemStack Metadatarubenwardy2017-02-042-1/+10
* Add ItemStack key-value meta storagerubenwardy2017-02-0421-123/+459
* Derive NodeMetaRef from MetaDataRefrubenwardy2017-02-049-232/+407