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hax-minetest-server.git
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Server-optimized Minetest 5.6.0
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Age
Files
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*
Tune gravel and picks
Perttu Ahola
2011-11-29
2
-4
/
+4
*
Make possible and do update textures in node definitions after late texture a...
Perttu Ahola
2011-11-29
4
-1
/
+26
*
GameDef compiles
Perttu Ahola
2011-11-29
49
-1035
/
+1158
*
Create framework for getting rid of global definitions of node/tool/item/what...
Perttu Ahola
2011-11-29
60
-741
/
+1015
*
Move tool stuff to tool.{h,cpp}
Perttu Ahola
2011-11-29
6
-104
/
+171
*
Tune the tool speed thing
Perttu Ahola
2011-11-29
2
-8
/
+8
*
New kind of tool speed and wear calculation thingy
Perttu Ahola
2011-11-29
4
-159
/
+231
*
Set version to 0.4
Perttu Ahola
2011-11-29
1
-2
/
+2
*
Clean headers a bit
Perttu Ahola
2011-11-29
2
-2
/
+2
*
Allocate MapBlock::m_node_metadata on heap to allow less header bloat
Perttu Ahola
2011-11-29
6
-14
/
+19
*
Generic NodeMetadata text input
Perttu Ahola
2011-11-29
3
-28
/
+20
*
Generalize selection boxes
Perttu Ahola
2011-11-29
3
-148
/
+80
*
Set the BS constant to be floating-point; this removes the need for floating ...
Perttu Ahola
2011-11-29
1
-1
/
+1
*
Clean code and modify comments in mapnode_contentfeatures.h
Perttu Ahola
2011-11-29
1
-5
/
+5
*
Move ContentFeatures to mapnode_contentfeatures.{h,cpp} and clean stuff
Perttu Ahola
2011-11-29
24
-618
/
+698
*
Scripting: Allow multiple global step callbacks and improve documentation
Perttu Ahola
2011-11-29
2
-15
/
+89
*
Handle undefined objects better
Perttu Ahola
2011-11-29
6
-76
/
+23
*
Scripting WIP: Add global environment step function on_step
Perttu Ahola
2011-11-29
4
-2
/
+35
*
Scripting WIP: dynamic object stuff
Perttu Ahola
2011-11-29
11
-92
/
+271
*
ServerRemotePlayer implements ServerActiveObject
Perttu Ahola
2011-11-29
5
-34
/
+39
*
Scripting WIP
Perttu Ahola
2011-11-29
1
-0
/
+45
*
Scripting WIP
Perttu Ahola
2011-11-29
14
-15
/
+148
*
Scripting WIP
Perttu Ahola
2011-11-29
9
-29
/
+59
*
Scripting WIP
Perttu Ahola
2011-11-29
4
-10
/
+26
*
Scripting WIP
Perttu Ahola
2011-11-29
3
-3
/
+13
*
Scripting WIP
Perttu Ahola
2011-11-29
8
-100
/
+203
*
Scripting WIP
Perttu Ahola
2011-11-29
12
-104
/
+228
*
Scripting WIP
Perttu Ahola
2011-11-29
7
-76
/
+118
*
Scripting WIP
Perttu Ahola
2011-11-29
7
-112
/
+341
*
Scripting WIP; Lua entity step callback works
Perttu Ahola
2011-11-29
4
-52
/
+121
*
Add textures in data/textures (appeared to not have been added)
Perttu Ahola
2011-11-29
102
-0
/
+0
*
random scripting work-in-progress
Perttu Ahola
2011-11-29
7
-24
/
+55
*
Add the default.lua script
Perttu Ahola
2011-11-29
1
-0
/
+184
*
Scripting WIP
Perttu Ahola
2011-11-29
22
-187
/
+1212
*
Move images to data/textures and fix some path stuff; hope that installation ...
Perttu Ahola
2011-11-29
107
-11
/
+13
*
Make it actually build
Perttu Ahola
2011-11-29
2
-4
/
+0
*
Add Lua
Perttu Ahola
2011-11-29
59
-1
/
+17180
*
Better spawn position finding and checking
Perttu Ahola
2011-11-13
1
-20
/
+28
*
Update changelog and call this 0.3.1
Perttu Ahola
2011-11-09
2
-5
/
+16
*
Fix water-glass and water-lava surfaces
Perttu Ahola
2011-11-08
5
-45
/
+91
*
Call this 0.3.dev-20111108
Perttu Ahola
2011-11-08
1
-1
/
+1
*
Reset block usage timer on client only if it is very probably drawn
Perttu Ahola
2011-11-08
1
-3
/
+3
*
Make Connection::Receive return the data via a SharedBuffer reference, so the...
Kahrl
2011-11-07
5
-35
/
+33
*
utility.h: Change Buffer's interface to be more compatible with SharedBuffer'...
Kahrl
2011-11-07
2
-8
/
+50
*
Add new Connection test in test.cpp in case needed in the future (commented o...
Perttu Ahola
2011-11-07
1
-6
/
+15
*
Infinite packet flood test for debugging the new network layer
Perttu Ahola
2011-11-07
1
-3
/
+39
*
Command-line signal handling for Windows
Constantin Wenger
2011-11-06
1
-1
/
+36
*
Make water invisible next to underwater glass
Perttu Ahola
2011-11-05
1
-1
/
+15
*
Improve "compile on Windows" section in readme
Perttu Ahola
2011-11-05
1
-7
/
+10
*
Call this version 0.3.dev-20111104
Perttu Ahola
2011-11-04
1
-1
/
+1
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