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* Tune gravel and picksPerttu Ahola2011-11-292-4/+4
* Make possible and do update textures in node definitions after late texture a...Perttu Ahola2011-11-294-1/+26
* GameDef compilesPerttu Ahola2011-11-2949-1035/+1158
* Create framework for getting rid of global definitions of node/tool/item/what...Perttu Ahola2011-11-2960-741/+1015
* Move tool stuff to tool.{h,cpp}Perttu Ahola2011-11-296-104/+171
* Tune the tool speed thingPerttu Ahola2011-11-292-8/+8
* New kind of tool speed and wear calculation thingyPerttu Ahola2011-11-294-159/+231
* Set version to 0.4Perttu Ahola2011-11-291-2/+2
* Clean headers a bitPerttu Ahola2011-11-292-2/+2
* Allocate MapBlock::m_node_metadata on heap to allow less header bloatPerttu Ahola2011-11-296-14/+19
* Generic NodeMetadata text inputPerttu Ahola2011-11-293-28/+20
* Generalize selection boxesPerttu Ahola2011-11-293-148/+80
* Set the BS constant to be floating-point; this removes the need for floating ...Perttu Ahola2011-11-291-1/+1
* Clean code and modify comments in mapnode_contentfeatures.hPerttu Ahola2011-11-291-5/+5
* Move ContentFeatures to mapnode_contentfeatures.{h,cpp} and clean stuffPerttu Ahola2011-11-2924-618/+698
* Scripting: Allow multiple global step callbacks and improve documentationPerttu Ahola2011-11-292-15/+89
* Handle undefined objects betterPerttu Ahola2011-11-296-76/+23
* Scripting WIP: Add global environment step function on_stepPerttu Ahola2011-11-294-2/+35
* Scripting WIP: dynamic object stuffPerttu Ahola2011-11-2911-92/+271
* ServerRemotePlayer implements ServerActiveObjectPerttu Ahola2011-11-295-34/+39
* Scripting WIPPerttu Ahola2011-11-291-0/+45
* Scripting WIPPerttu Ahola2011-11-2914-15/+148
* Scripting WIPPerttu Ahola2011-11-299-29/+59
* Scripting WIPPerttu Ahola2011-11-294-10/+26
* Scripting WIPPerttu Ahola2011-11-293-3/+13
* Scripting WIPPerttu Ahola2011-11-298-100/+203
* Scripting WIPPerttu Ahola2011-11-2912-104/+228
* Scripting WIPPerttu Ahola2011-11-297-76/+118
* Scripting WIPPerttu Ahola2011-11-297-112/+341
* Scripting WIP; Lua entity step callback worksPerttu Ahola2011-11-294-52/+121
* Add textures in data/textures (appeared to not have been added)Perttu Ahola2011-11-29102-0/+0
* random scripting work-in-progressPerttu Ahola2011-11-297-24/+55
* Add the default.lua scriptPerttu Ahola2011-11-291-0/+184
* Scripting WIPPerttu Ahola2011-11-2922-187/+1212
* Move images to data/textures and fix some path stuff; hope that installation ...Perttu Ahola2011-11-29107-11/+13
* Make it actually buildPerttu Ahola2011-11-292-4/+0
* Add LuaPerttu Ahola2011-11-2959-1/+17180
* Better spawn position finding and checkingPerttu Ahola2011-11-131-20/+28
* Update changelog and call this 0.3.1Perttu Ahola2011-11-092-5/+16
* Fix water-glass and water-lava surfacesPerttu Ahola2011-11-085-45/+91
* Call this 0.3.dev-20111108Perttu Ahola2011-11-081-1/+1
* Reset block usage timer on client only if it is very probably drawnPerttu Ahola2011-11-081-3/+3
* Make Connection::Receive return the data via a SharedBuffer reference, so the...Kahrl2011-11-075-35/+33
* utility.h: Change Buffer's interface to be more compatible with SharedBuffer'...Kahrl2011-11-072-8/+50
* Add new Connection test in test.cpp in case needed in the future (commented o...Perttu Ahola2011-11-071-6/+15
* Infinite packet flood test for debugging the new network layerPerttu Ahola2011-11-071-3/+39
* Command-line signal handling for WindowsConstantin Wenger2011-11-061-1/+36
* Make water invisible next to underwater glassPerttu Ahola2011-11-051-1/+15
* Improve "compile on Windows" section in readmePerttu Ahola2011-11-051-7/+10
* Call this version 0.3.dev-20111104Perttu Ahola2011-11-041-1/+1