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* Improve shadow filters (#12195)x20482022-05-219-224/+135
| | | | | | | | | * Rewrite shadow filtering for the new distortion * Calculate penumbra radius using a single sample * Avoid peter-panning effect due to filtering of short shadows * Add adaptive filter quality for soft shadows * Avoid sharp shadows on surfaces without normals (e.g. plants) * Increase default and maximum soft shadow radius * Make line numbers in shader errors match the code
* Fix lighting of upright_sprite entities (#12336)x20482022-05-201-6/+2
| | | Use MeshNode materials to set the light since ReadOnlyMaterials is now false
* Fix lighting of the wield mesh (#12341)x20482022-05-203-3/+11
| | | | | * Assign node light to player before final color blend. Fixes day/night lightbank ratio for wield meshes * Update wield mesh light when changing mesh
* Use std::map instead of core::map (#12301)paradust72022-05-184-27/+25
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* Remove confusing message in keybindings menusavilli2022-05-171-1/+1
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* Add vcs-browser and contribute URLs to AppdataJakobDev2022-05-171-6/+8
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* DevTest: Fix broken PNG texturesWuzzy2022-05-1713-0/+0
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* Initialize wield mesh color when wield_image is setDmitry Kostenko2022-05-151-0/+3
| | | | #12245
* Use native packer to transfer globals into async env(s)sfan52022-05-106-11/+11
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* Support packing arbitrary graphs (#12289)Jude Melton-Houghton2022-05-103-55/+90
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* Fix cooking and fuel crafts with aliasesJude Melton-Houghton2022-05-102-6/+14
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* Add doc to list breaking changes for the next major releaseZughy2022-05-101-0/+8
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* Fix possible unreliable behavior due to uninitialized variablesOctavian2022-05-101-0/+1
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* Add more Prometheus metrics (#12274)sfan52022-05-0910-119/+224
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* HUD: Update selection mesh every frame (#12270)Lars Müller2022-05-091-3/+5
| | | Fixes outdated selection boxes after entity property changes.
* Fix Minetest blaming the wrong mod for errors (#12241)Lars Müller2022-05-093-9/+10
| | | Covers the case where mods insert their callbacks manually into "minetest.registered_<callbacks>" (often to achieve a particular order of execution).
* Docs: Recommend `self.name` (#12239)Lars Müller2022-05-091-1/+1
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* Consolidate some data structures in MapBlockMeshsfan52022-05-082-38/+44
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* Cache serialized mapblocks during sendingsfan52022-05-082-13/+45
| | | | | | | This reduces the (absolute) time spent in Server::SendBlocks() from 700ms to 300ms (relative) share of MapBlock::serialize() from 80% to 60% in a test setup with 10 players and many block changes
* item_entity: Cache collisionbox for use in on_stepsfan52022-05-081-3/+7
| | | | | I don't have absolute numbers but if calls to get_properties() take up 30%+ of on_step() execution time that's bound to matter.
* Fix mapblock geometry optimisation not workingROllerozxa2022-05-081-1/+0
| | | | Caused by the depth sorting PR marking not only transparent nodes to be ignored but also opaque ones with the TILE_MATERIAL_BASIC material type
* Remove unused variable WARN_INITZughy2022-05-081-11/+0
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* Enable dependencies when enabling modpacks (#12202)Jude Melton-Houghton2022-05-081-2/+1
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* Fix enabling of dependencies with identical names (#12253)Jude Melton-Houghton2022-05-081-2/+7
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* Fix mods not being recursively enabledrubenwardy2022-05-081-1/+1
| | | | Fixes #12290
* Fix texture packs showing as "Nil (enabled)" in Content tabrubenwardy2022-05-071-2/+2
| | | | Fixes #12285
* Add benchmarks for json string serialize/deserialize (#12258)paradust72022-05-0614-4/+18190
| | | Co-authored-by: sfan5 <sfan5@live.de>
* Enable chat clickable weblinks by default (#12115)Froggo2022-05-063-3/+5
| | | Co-authored-by: rubenwardy <rw@rubenwardy.com>
* Bump IrrlichtMt to 1.9.0mt5 in CIsfan52022-05-066-7/+7
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* Declare all bundled libs as staticsfan52022-05-063-3/+3
| | | | | Otherwise it can happen that these are built as shared depending on the options passed to CMake, which obviously isn't intended.
* Sort out some issues with our CI setupsfan52022-05-067-37/+33
| | | | | | | * add missing apt-get update where needed * move some jobs to run on ubuntu-20.04 * update actions plugins to latest * speed up the job that runs multiplayer tests
* Fix Windows Visual Studio actions (#11176)LoneWolfHT2022-05-042-13/+18
| | | Co-authored-by: rubenwardy <rw@rubenwardy.com>
* Avoid rendering invisible faces of simple nodeboxes (#12262)x20482022-05-042-13/+82
| | | | | | * Skip rendering faces adjacent to opaque nodes * Cancel out opposite faces of adjacent nodebox nodes of the same type Fixes #6409
* hud_get: Return precision field for waypoints (#12215)Lars Müller2022-05-041-0/+6
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* guiScalingFilter: Fix most memory leaks (#12256)SmallJoker2022-05-042-3/+11
| | | | Calls to the cache function ended up creating a new texture regardless whether the texture is already cached.
* Make logging cost free when there is no output target (#12247)paradust72022-05-0414-194/+338
| | | | | The logging streams now do almost no work when there is no output target for them. For example, if LL_VERBOSE has no output targets, then `verbosestream << x` will return a StreamProxy with a null target. Any further `<<` operations applied to it will do nothing.
* Add vector.combine (#11920)Lars Müller2022-05-044-0/+20
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* ContentDB: Fix ungraceful crash on aliases when list download failsrubenwardy2022-05-031-1/+1
| | | | Fixes #12267 and fixes #12154
* Fix broken FPS/dtime counters in debug infosfan52022-05-031-1/+1
| | | | was broken by a89afe1229e327da3c397a3912b2d43d2196ea2b
* Async environment for mods to do concurrent tasks (#11131)sfan52022-05-0238-48/+1646
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* Fix synchronization issue at thread startsfan52022-05-021-3/+3
| | | | | | | | | | If a newly started thread immediately exits then m_running would immediately be set to false again and the caller would be stuck waiting for m_running to become true forever. Since a mutex for synchronizing startup already exists we can simply move the while loop into it. see also: #5134 which introduced m_start_finished_mutex
* Refactor some Lua API functions in preparation for async envsfan52022-05-028-45/+37
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* Reorganize some builtin functions in preparation for async envsfan52022-05-025-233/+251
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* Remove some unused variable from Lua class wrapperssfan52022-05-024-23/+20
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* Add German translation to AppData file (#12161)JakobDev2022-05-021-0/+18
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* Initialize wield mesh colors when changing item. (#12254)x20482022-05-011-0/+8
| | | Fixes #12245
* Deal with compiler warningssfan52022-04-3012-30/+30
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* Enable additional warning flagssfan52022-04-301-7/+7
| | | | also make them work with the RelWithDebInfo build type
* Run automated tests when lua files change (#12184)x20482022-04-303-32/+103
| | | | | | | | | | | * Run automated tests when lua files change * skip busted on devtest * use newer build env * Add .luacheckrc for games/devetest Co-authored-by: sfan5 <sfan5@live.de>
* Update mods_here.txt to mention installing mods via CDB (#11876)qwerty123a22022-04-291-1/+7
| | | Co-authored-by: rubenwardy <rw@rubenwardy.com>