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* Improve a translation stringsfan52022-05-291-4/+2
* Default settings, presets and configuration for dynamic shadows (#12359)x20482022-05-291-8/+9
* Lua workflow: Use Leafo's Luarocks actionLars Müller2022-05-281-3/+4
* Builtin: Optimize misc helpers (#12377)Lars Müller2022-05-273-20/+31
* DevTest: Add nodes and items for testing overlays (#12304)Wuzzy2022-05-278-0/+151
* Force-update shadows when the world is changed (#12364)x20482022-05-263-6/+19
* Reduce size of ContentFeatures structuresfan52022-05-264-125/+143
* Get rid of global buffer that would ruin concurrent MapBlock serializationsfan52022-05-261-15/+19
* Improve code in mapblock_mesh.cpp a bitsfan52022-05-261-21/+13
* Quantize light frustum calculations (#12357)x20482022-05-231-1/+19
* Formally drop support for building with upstream Irrlichtsfan52022-05-235-26/+14
* Fix hash implementation for SerializedBlockCachesfan52022-05-231-3/+2
* Use unordered_map instead of map for MapSectorsRichard Try2022-05-232-2/+2
* Add missing concurrency protection in logger (#12325)paradust72022-05-232-4/+16
* Fix no_texture.png for unknown nodes with ID < 125 (#12329)Wuzzy2022-05-231-1/+1
* Docs: clarify spawn_by for decorationsZughy2022-05-231-3/+2
* Add missing comma in example in lua_api.txt (#12339)Wuzzy2022-05-221-1/+1
* Add relative numbers for commands by prepending ~ (#9588)Wuzzy2022-05-224-48/+261
* Replace all uses of core::list with std::list (#12313)paradust72022-05-2216-148/+36
* Fixes needed to use irrArray backed by std::vector (#12263)paradust72022-05-226-55/+77
* Bump IrrlichtMt version in CIsfan52022-05-226-6/+6
* Don't ignore server disconnects in client codesfan52022-05-211-3/+5
* Fixes to Android build + option to turn LuaJIT on/off for testing purposes (#...paradust72022-05-212-3/+61
* Make no_screenshot image more clear (#12346)Zughy2022-05-212-0/+3
* Patch built-in Lua to fix miscompile on Android (#12347)paradust72022-05-211-2/+7
* Optimize JSON string (de)serialization routinessfan52022-05-211-104/+113
* Improve testSerializeJsonString unit testssfan52022-05-213-21/+62
* Deprecate game.conf name, use title instead (#12030)rubenwardy2022-05-2112-31/+90
* Improve shadow filters (#12195)x20482022-05-219-224/+135
* Fix lighting of upright_sprite entities (#12336)x20482022-05-201-6/+2
* Fix lighting of the wield mesh (#12341)x20482022-05-203-3/+11
* Use std::map instead of core::map (#12301)paradust72022-05-184-27/+25
* Remove confusing message in keybindings menusavilli2022-05-171-1/+1
* Add vcs-browser and contribute URLs to AppdataJakobDev2022-05-171-6/+8
* DevTest: Fix broken PNG texturesWuzzy2022-05-1713-0/+0
* Initialize wield mesh color when wield_image is setDmitry Kostenko2022-05-151-0/+3
* Use native packer to transfer globals into async env(s)sfan52022-05-106-11/+11
* Support packing arbitrary graphs (#12289)Jude Melton-Houghton2022-05-103-55/+90
* Fix cooking and fuel crafts with aliasesJude Melton-Houghton2022-05-102-6/+14
* Add doc to list breaking changes for the next major releaseZughy2022-05-101-0/+8
* Fix possible unreliable behavior due to uninitialized variablesOctavian2022-05-101-0/+1
* Add more Prometheus metrics (#12274)sfan52022-05-0910-119/+224
* HUD: Update selection mesh every frame (#12270)Lars Müller2022-05-091-3/+5
* Fix Minetest blaming the wrong mod for errors (#12241)Lars Müller2022-05-093-9/+10
* Docs: Recommend `self.name` (#12239)Lars Müller2022-05-091-1/+1
* Consolidate some data structures in MapBlockMeshsfan52022-05-082-38/+44
* Cache serialized mapblocks during sendingsfan52022-05-082-13/+45
* item_entity: Cache collisionbox for use in on_stepsfan52022-05-081-3/+7
* Fix mapblock geometry optimisation not workingROllerozxa2022-05-081-1/+0
* Remove unused variable WARN_INITZughy2022-05-081-11/+0