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* Add sqlite3 backend hack for androidsapier2014-08-163-9/+45
* Fix the *CDP displaySmallJoker2014-08-151-4/+4
* Fix mainmenu game initialisationBlockMen2014-08-141-0/+5
* Make faces shading correct for all possible modes.RealBadAngel2014-08-142-17/+17
* Move #includes from version.h to version.cppKahrl2014-08-103-13/+17
* Formspec escape fixed seen in world creation menuShadowNinja2014-08-051-0/+1
* Disable preload_item_visuals by defaultShadowNinja2014-08-051-1/+1
* Fix issue 1527Craig Robbins2014-07-291-34/+34
* Add ZLIBWAPI_DLL and LEVELDB_DLL CMake options Remove legacy MINGWM10_DLL CMa...sfan52014-07-295-40/+67
* Rework texture generating code, add texture grouping via ( ... )sfan52014-07-294-229/+233
* Don't include cmake_config_githash.h into files that don't need itsfan52014-07-253-7/+5
* Dont display interior of glasslike_framed node when its not defined.RealBadAngel2014-07-241-1/+1
* Allow full circle rotation with 2degs step for plantlike drawtype.RealBadAngel2014-07-241-2/+2
* Add rotation for plantlike drawtype.RealBadAngel2014-07-221-2/+2
* Bugfix in makeCuboid - apply rotations to all faces when 1 tile is given.RealBadAngel2014-07-201-2/+2
* Remove vector assertionsShadowNinja2014-07-191-21/+0
* Speedup mapblock_meshRealBadAngel2014-07-174-100/+114
* Fix texture glitches for plants with visual scale > 1.0 (jungle grass).RealBadAngel2014-07-171-2/+2
* Fix texture hack in fences.RealBadAngel2014-07-171-9/+4
* Fix error handling on inconsistent client ready messagesapier2014-07-162-3/+13
* Make tooltip_show_delay=0 workZefram2014-07-161-4/+6
* Permit non-integer sizes for item_image[]Zefram2014-07-161-2/+2
* Fix indexing error in timer processingZefram2014-07-161-1/+5
* Fix flipped textures for drawtype "glasslike"sapier2014-07-161-4/+4
* Add srollbar formspec elementsapier2014-07-165-50/+222
* Fix android build after removal of indev and math mapgensapier2014-07-161-2/+0
* Fix crash reported here: https://forum.minetest.net/viewtopic.php?f=6&t=9726Novatux2014-07-131-1/+1
* Move MapBlock (de)serializing code out of Database classsfan52014-07-1212-494/+120
* Remove proller from creditsproller2014-07-121-1/+0
* Remove indev mapgenproller2014-07-126-529/+2
* Remove math mapgenproller2014-07-127-444/+1
* Update default control documentationBlockMen2014-07-071-4/+23
* Switch back repository to dev-mode after 0.4.10 release.sapier2014-07-071-1/+1
* Faces shading fixesRealBadAngel2014-07-073-99/+27
* Don't copy back already generated blocks on map generationkwolekr2014-07-072-7/+8
* Don't unload blocks if save failedkwolekr2014-07-0711-68/+109
* Fix regression in leveldb backendsapier2014-07-071-3/+3
* Update version numbers for 0.4.10sapier2014-07-063-4/+4
* Fix client crash on deletion of an object the clients localplayer is attached tosapier2014-07-061-1/+8
* Switch android to leveldb as sqlite3 is broken and fails to save any mapblock...sapier2014-07-064-17/+20
* Improve error reporting in leveldb backendsfan52014-07-061-8/+13
* Fix non-smooth non-shader node shading (Fixes #1436, regression by commit a0f...Perttu Ahola2014-07-061-0/+4
* Fix errors/warnings reported by valgrindsfan52014-07-064-32/+32
* Fix memory leak in EmergeManagerPilzAdam2014-07-061-0/+5
* Fix warnings reported by clangsfan52014-07-065-16/+8
* Fix typos in doc/lua-api.txtsfan52014-07-051-83/+82
* Remove FPS from being next to the version stringPerttu Ahola2014-07-051-2/+1
* Fix typo in doc/lua_api.txtKahrl2014-07-051-1/+1
* Fix memory leaks in GenericCAO, ShaderSource and Player classessapier2014-07-023-3/+8
* Fix inversion of full_punch_intervalNovatux2014-07-021-1/+1