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* Add write_json() to the async APIShadowNinja2014-05-071-0/+1
* Add a limit to node meta data resolving recursionShadowNinja2014-05-072-22/+35
* Fix heart + bubble bar size on different texture packssapier2014-05-0715-51/+325
* Move message about missing normal maps to infostream instead of errorstream.RealBadAngel2014-05-051-5/+11
* Bugfix: make waypoints respect camera offsetRealBadAngel2014-05-053-4/+6
* Fix numeric underflow on calculating window size adjustmentsapier2014-05-042-2/+2
* Fix player:set_animation() in third person viewBlockMen2014-05-031-18/+20
* Add hack to avoid 2s startup delay on local gamessapier2014-05-021-13/+16
* Fix usage of deprecated functions in builtinsapier2014-04-291-6/+6
* Add proper lua api deprecated handlingsapier2014-04-2911-3/+75
* Add download rate to media progress bar (non http mode only!)sapier2014-04-298-130/+284
* Make debug text adjust it's border to the screensize and fix a border update bugShadowNinja2014-04-271-5/+24
* Fix rounding issue of hud dpi on some machinessapier2014-04-271-2/+2
* Add support for function serialization to minetest.serializeShadowNinja2014-04-271-4/+20
* Fix code style of async APIShadowNinja2014-04-277-110/+129
* Remove dependency on marshal and many other async changesShadowNinja2014-04-2716-1259/+568
* Only push the Lua error handler onceShadowNinja2014-04-279-279/+154
* Add support for dpi based HUD scalingsapier2014-04-2713-151/+266
* Client: Don't crash if trying to draw too many items from inventory in HUDPerttu Ahola2014-04-271-1/+1
* Move the old stuff to docBlockMen2014-04-252-0/+0
* Remove useless MSVC project filesBlockMen2014-04-252-444/+0
* Fix directional fog color in front viewBlockMen2014-04-251-2/+6
* Update documentation on is_ground_contentShadowNinja2014-04-241-1/+1
* Revert "Add backtrace to error function"ShadowNinja2014-04-242-12/+0
* Fix lost pause support in singleplayersapier2014-04-241-0/+4
* Fix argument type of the RaiseException() functionFessWolf2014-04-231-1/+1
* Revert binary database block position encodingShadowNinja2014-04-232-10/+31
* Fixed wrong node texture rotation for facedirs 5 and 7MetaDucky2014-04-231-2/+2
* Fix formspec replacement handling for in game formspecssapier2014-04-224-123/+125
* make formspec textarea wordwrapRealBadAngel2014-04-221-0/+1
* Add missing ip address to player join log entrysapier2014-04-211-2/+3
* Textureable sun and moon.RealBadAngel2014-04-212-104/+192
* Fix red background missing in deathscreensapier2014-04-211-0/+1
* Fix chat console not working anymoresapier2014-04-201-2/+1
* Fix macro ARRAYSIZE name collision on windowssapier2014-04-201-2/+2
* Reduce log level for incoming crap packetssapier2014-04-192-3/+9
* Fix win32 build (typo in jthread lock cleanup)sapier2014-04-191-0/+1
* Replace deathscreen by formspec variantsapier2014-04-194-285/+35
* Bunch of small fixes (coding style, very unlikely errors, warning messages)sapier2014-04-199-34/+51
* Use narrow_to_wide in gettext instead of os dependent conversion fctsapier2014-04-191-1/+8
* jthread remove locks that aren't absolutely requiredsapier2014-04-193-109/+39
* Add support for threadnames on BSD, Windows (MSVC-only), and OSXShadowNinja2014-04-191-15/+41
* Fix warningsproller2014-04-193-3/+1
* Remove liquid_finite and weatherproller2014-04-1818-836/+8
* Add redis database backendSfan52014-04-167-1/+322
* Fix invalid liquid lighting.RealBadAngel2014-04-161-1/+1
* Use bit shifts rather than multiplication in block position encodingShadowNinja2014-04-151-3/+3
* Use binary operators rather than "Python modulo" in decoding block positionsShadowNinja2014-04-152-23/+19
* Fix all warnings reported by clangSfan52014-04-1527-63/+49
* Fix problem with newer MinGW runtimesSfan52014-04-142-4/+10