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2022-05-29Improve a translation stringsfan51-4/+2
fixes #11442
2022-05-29Default settings, presets and configuration for dynamic shadows (#12359)x20481-8/+9
2022-05-28Lua workflow: Use Leafo's Luarocks actionLars Müller1-3/+4
instead of installing outdated packages which lead to failing workflows
2022-05-27Builtin: Optimize misc helpers (#12377)Lars Müller3-20/+31
Also add formspec_escape unit test
2022-05-27DevTest: Add nodes and items for testing overlays (#12304)Wuzzy8-0/+151
2022-05-26Force-update shadows when the world is changed (#12364)x20483-6/+19
2022-05-26Reduce size of ContentFeatures structuresfan54-125/+143
On my system this is a reduction from 4664 to 3704 bytes. This is not for the sake of saving RAM but ensuring commonly used structures fit into caches better.
2022-05-26Get rid of global buffer that would ruin concurrent MapBlock serializationsfan51-15/+19
2022-05-26Improve code in mapblock_mesh.cpp a bitsfan51-21/+13
2022-05-23Quantize light frustum calculations (#12357)x20481-1/+19
* Quantize light frustum calculations Reduces shadow flicker * Fix function name to match conventions
2022-05-23Formally drop support for building with upstream Irrlichtsfan55-26/+14
It stopped working with (at least) the last commit.
2022-05-23Fix hash implementation for SerializedBlockCachesfan51-3/+2
2022-05-23Use unordered_map instead of map for MapSectorsRichard Try2-2/+2
2022-05-23Add missing concurrency protection in logger (#12325)paradust72-4/+16
2022-05-23Fix no_texture.png for unknown nodes with ID < 125 (#12329)Wuzzy1-1/+1
2022-05-23Docs: clarify spawn_by for decorationsZughy1-3/+2
2022-05-22Add missing comma in example in lua_api.txt (#12339)Wuzzy1-1/+1
2022-05-22Add relative numbers for commands by prepending ~ (#9588)Wuzzy4-48/+261
* Add relative numbers for commands by prepending ~ * Some builtin code cleanup * Disallow nan and inf in minetest.string_to_area * Remove unused local variable teleportee (makes Luacheck happy) * Clean up core.string_to_pos * Make area parsing less permissive * Rewrite tests as busted tests * /time: Fix negative minutes not working Co-authored-by: Lars Mueller <appgurulars@gmx.de>
2022-05-22Replace all uses of core::list with std::list (#12313)paradust716-148/+36
2022-05-22Fixes needed to use irrArray backed by std::vector (#12263)paradust76-55/+77
2022-05-22Bump IrrlichtMt version in CIsfan56-6/+6
2022-05-21Don't ignore server disconnects in client codesfan51-3/+5
If the server stops talking to us without saying bye we should actually end the in-game session with an error message.
2022-05-21Fixes to Android build + option to turn LuaJIT on/off for testing purposes ↵paradust72-3/+61
(#12334)
2022-05-21Make no_screenshot image more clear (#12346)Zughy2-0/+3
2022-05-21Patch built-in Lua to fix miscompile on Android (#12347)paradust71-2/+7
2022-05-21Optimize JSON string (de)serialization routinessfan51-104/+113
stringstreams were shown to be slow when reading/writing single characters and there is lots of potential by having functions perform on existing buffers whenever possible.
2022-05-21Improve testSerializeJsonString unit testssfan53-21/+62
this also removes the requirement that / is escaped, there is no reason for doing so.
2022-05-21Deprecate game.conf name, use title instead (#12030)rubenwardy12-31/+90
2022-05-21Improve shadow filters (#12195)x20489-224/+135
* Rewrite shadow filtering for the new distortion * Calculate penumbra radius using a single sample * Avoid peter-panning effect due to filtering of short shadows * Add adaptive filter quality for soft shadows * Avoid sharp shadows on surfaces without normals (e.g. plants) * Increase default and maximum soft shadow radius * Make line numbers in shader errors match the code
2022-05-20Fix lighting of upright_sprite entities (#12336)x20481-6/+2
Use MeshNode materials to set the light since ReadOnlyMaterials is now false
2022-05-20Fix lighting of the wield mesh (#12341)x20483-3/+11
* Assign node light to player before final color blend. Fixes day/night lightbank ratio for wield meshes * Update wield mesh light when changing mesh
2022-05-18Use std::map instead of core::map (#12301)paradust74-27/+25
2022-05-17Remove confusing message in keybindings menusavilli1-1/+1
2022-05-17Add vcs-browser and contribute URLs to AppdataJakobDev1-6/+8
2022-05-17DevTest: Fix broken PNG texturesWuzzy13-0/+0
2022-05-15Initialize wield mesh color when wield_image is setDmitry Kostenko1-0/+3
#12245
2022-05-10Use native packer to transfer globals into async env(s)sfan56-11/+11
2022-05-10Support packing arbitrary graphs (#12289)Jude Melton-Houghton3-55/+90
2022-05-10Fix cooking and fuel crafts with aliasesJude Melton-Houghton2-6/+14