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2019-11-19Rework packet receiving in ServerThreadsfan55-24/+86
Notably it tries to receive all queued packets between server steps, not just one.
2019-11-18Randomwalk cave liquids: Remove deprecated 'lava depth' parameter (#9105)Paramat17-62/+7
Low-disruption first step towards removing the hardcoded cave liquid code. Since MT 5.0.0 cave liquids can be defined and located by biome definitions instead. In games that do not yet use biome definitions to define and locate cave liquids (MTGame does), lava will now appear below y = water_level - 256 instead of below 'lava depth' (usually y = -256). Therefore no change in most mapgens if using the default 'lava depth'.
2019-11-17Fix find_path for newer jsoncpp installationsWilliam Breathitt Gray1-1/+1
The upstream JsonCpp project has renamed the `json/features.h` file to `json/json_features.h`. This patch fixes the JsonCpp installation search by looking for `json/allocator.h` which has not been renamed on newer versions of JsonCpp. Fixes: https://github.com/minetest/minetest/issues/9119
2019-11-14Optimize semaphore wait with zero timeout on POSIXsfan51-11/+16
2019-11-11Install client_lua_api.txt documentation toosfan51-0/+1
fixes #9104
2019-11-11Fix clang-tidy and lint travis checkssfan52-1/+2
2019-11-11[CSM] Fix and improve minetest.get_language()sfan53-9/+21
Previously this method would accidentally reset the locale and break everything.
2019-11-11[CSM] Implement minetest.get_csm_restrictions()sfan55-0/+51
fixes #8068
2019-11-11Run on_item_use CSM callback even if item is not marked usablesfan52-0/+7
Mods may want to to handle item interaction even if the item is not marked usable (= server-side callback exists).
2019-11-11Fix camera:get_offset() in CSMsfan51-4/+3
2019-11-11[CSM] Expose more env functionssfan57-11/+124
2019-11-11Refactor CSM restriction code a bitsfan54-32/+27
This also fixes find_node_near restrictions being ineffective.
2019-11-10Call on_secondary_use when object is right-clickedsfan54-7/+15
2019-11-10Randomwalk caves: Extend beyond mapchunk vertically also (#9094)Paramat1-3/+5
Previously, randomwalk caves only extended beyond the mapchunk borders horizontally, preventing vertical overlap and interconnection.
2019-11-09Be lenient with extra slashes for CSM pathssfan53-3/+12
2019-11-09[CSM] Remove non-functional minetest.get_day_count()sfan53-5/+1
2019-11-09Corrections to client_lua_api.txtsfan52-24/+24
2019-11-09Introduce get_modpath() for CSMsfan55-4/+23
2019-11-09Load client mods into memory before execution.sfan54-24/+46
Preperation for server-sent CSM which will eventually need this.
2019-11-09Refactor loading of Lua code with mod securitysfan52-52/+28
2019-11-09Add arm64-v8a but it's not sufficient for 64bit buildLoic Blot1-1/+1
2019-11-09Bump to version code 25Loic Blot1-1/+1
2019-11-09Android: build fixes & compat fixesMoNTE4811-100/+91
2019-11-09Silence invalid Clang Format report (#9095)Paramat1-0/+6
2019-11-09Tunnels: Completely disable generation when 'cave width' >= 10.0 (#9093)Paramat2-1/+15
Previously, the only way to disable the 3D noise tunnels was to set 'cave width' > 1.0, however doing so did not disable the very intensive noise calculations or the generation loop. All the other types of cave generation (randomwalk caves, caverns) can already be independently and completely disabled. This feature is now needed more because the small randomwalk caves are now available for use as an alternative to the 3D noise tunnels.
2019-11-08Make core.get_favorites("local") ignore duplicates (#7926)Paul Ouellette1-0/+10
2019-11-08Randomwalk caves: Add parameters for number, proportion flooded. Allow small ↵Paramat17-188/+416
caves (#8928) Add mapgen parameters to set the range of the random number of randomwalk caves per mapchunk, and to set the proportion that are flooded with liquids. Default values are, for now, unchanged from the previous hardcoded values. Add parameters to allow small randomwalk caves Disabled by default for now as they have never been present in the non-mgv6 mapgens.
2019-11-07Formspec: draw order and clipping for all elements (#8740)DS14-454/+824
2019-11-05Improve documentation around banning (#9088)sfan52-10/+13
* Fix ban chatcommand description * Correct ban API documentation
2019-11-03Android: Fix broken double-tap after 49 days uptimeSmallJoker1-2/+2
2019-11-03Clean up font caching, fix bitmap fontsSmallJoker4-107/+99
2019-11-03Formspec: add hypertext elementPierre-Yves Rollo22-79/+1792
2019-11-02Add debug.txt.1 to .gitignore (#9081)DS1-0/+1
This should have been done in #8904.
2019-11-02Builtin: Improve /clearobjects message (#9084)Alistair Findlay1-2/+2
2019-10-29Change some usages of "deprecated" to "obsolete" (#9062)random-geek8-23/+23
"Deprecated" means that something is still in use, but is unsupported and needs to be removed. "Obsolete" means it is already out of use.
2019-10-25Add help texts for settings that lack one (#9007)Wuzzy1-14/+55
2019-10-24Change some rough/inappropriate language in comments (#9061)random-geek5-9/+12
2019-10-24Improve light curve parameter limits and documentation (#9054)Paramat2-31/+44
Revert gamma upper limit to 3.0 because that was raised based on a misunderstanding and had no benefit. A sane upper limit is needed as players on a competitive server tend to use the maximum. Set gamma lower limit to 0.33 for consistency with 3.0. Set sane limits on alpha, beta, boost and enforce these in code to limit values entered in minetest.conf and to avoid easy cheating by editing settingtypes.txt. Improve documentation and 'readable' setting names. Clarify that gamma does not significantly affect natural night light. light.cpp: Various codestyle and comment improvements.
2019-10-23Remove legacy file format documentationrandom-geek1-104/+0
2019-10-23Remove legacy flat-file map coderandom-geek3-216/+4
2019-10-23Fix build issue due to conflicting s64 type definitions (#9064)Dmitry Marakasov1-0/+1
See comment in irrlichttypes.h and https://sourceforge.net/p/irrlicht/bugs/433/
2019-10-23Allow calling ItemStack with no arguments (#8783)Paul Ouellette1-1/+3
2019-10-23Add 4 missing fallback/default textures (#8845)Wuzzy9-0/+0
Processed using 'optipng -o7 -strip all '
2019-10-20Formspecs: Reset version number on rebuildSmallJoker1-0/+2
2019-10-18Make natural night light as bright as MT 0.4.16 (#9053)Paramat1-2/+2
2019-10-18Correction for alpha blending issues in texture mod compositing (#9029)Warr10241-2/+20
2019-10-14Don't install fonts on ENABLE_CLIENT=0 configurationssfan51-2/+1
2019-10-14Settingtypes.txt: Various improvements (#9047)Paramat1-27/+30
2019-10-13Fix rotate_node to return the correct itemstack.Aaron Suen1-2/+1
All on_* hooks that return an itemstack are NOT guaranteed to modify and return the original stack. We cannot count on the behavior of the existing builtin definitions not to be overridden by game/mod logic.
2019-10-13Randomwalk caves: Reduce 'insure' value from 10 to 2 (#9035)Paramat1-3/+2
This value reduces how far randomwalk caves can extend into the mapchunk padding, to avoid 'out of voxelmanip' cave nodes which cause flattened cave walls. Testing shows that a value of 2 (instead of 10) is enough to make 'out of area' nodes extremely rare. Reducing this value results in a higher chance of overlap and connection with caves of neighbour mapchunks.