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2022-04-24Fix typo: vector.check() ought to be vector.check(v)Lars Müller1-1/+1
2022-04-24Use mod names/titles instead of technical names (#12192)olive5-16/+42
2022-04-24Builtin: Allow to revoke unknown privilegesSmallJoker1-12/+13
2022-04-21Fix some debug info showing despite being disabled in the UI (#12205)Lars Müller1-1/+2
2022-04-21Update docs to reference CSS Color Module Level 3Lars Müller1-1/+1
as the named color "rebeccapurple" is unavailable, Level 4 clearly isn't supported; the link should not point to a dev version of the spec either
2022-04-16Fix '[combine' when EVDF_TEXTURE_NPOT is disabled. (#12187)paradust71-3/+0
Stop scaling images to POT immediately when loaded. The 'combine' modifier hardcodes X and Y coordinates, and so behaves incorrectly if applied to a scaled image. Images emitted by generateImage() are already scaled to POT before being used as a texture, so nothing should break.
2022-04-16Send chat error when attemping to /set a secure setting (#12193)olive1-0/+4
Attempting to /set a secure setting will now say that is disallowed. Previously this would shut down the server. Reading secure settings via /set is still allowed.
2022-04-15upright_sprite: Fix walk animation in first person (#12194)SmallJoker1-10/+7
2022-04-14Implement shadow offsets for the new SM distortion function (#12191)x20489-121/+183
* Move shadow position calculation to vertex shaders * Animate entire scene before rendering shadows to prevent lagging of shadows * Remove unnecessary use of PolygonOffsetFactor * Apply normal offset to both nodes and objects * Rename getPerspectiveFactor -> applyPerspectiveDistortion * Remove perspective distortion from fragment shaders
2022-04-10Fix item entity Z-fightingLars Mueller1-1/+2
2022-04-10Remove unneeded ObjectRef setter return values (#12179)Lars Müller2-31/+17
2022-04-08Don't test overflow behavior for VoxelArea extentsShadowNinja1-2/+2
2022-04-08Remove generate-texture-normals.shShadowNinja1-255/+0
Minetest does not use normal maps any more.
2022-04-08Fix typo and update settings filesShadowNinja3-4/+75
2022-04-08Fix spaces generated by settings file generatorShadowNinja1-4/+11
2022-04-08Use CMake's -B, --build, and --install optionsShadowNinja6-33/+22
2022-04-08Fix OOB read in trim("")ShadowNinja1-2/+2
2022-04-08Remove duplicate test for trimShadowNinja1-11/+2
2022-04-08Update directory name sanitizationShadowNinja3-30/+23
Only ASCII spaces have to be handles specially, and leading spaces are also disallowed.
2022-04-08Add tests for sanitizeDirNameShadowNinja1-0/+11
2022-04-08Add additional reserved directory namesShadowNinja1-2/+29
2022-04-08Auto-detect level of parallelismShadowNinja3-7/+3
2022-04-08Remove duplication in config.hShadowNinja1-10/+6
2022-04-08Spacing fixesShadowNinja31-83/+82
2022-04-08Treat empty XDG_CACHE_HOME same as unsetShadowNinja1-1/+1
This matches the XDG base directory spec.
2022-04-08Use build directory for buildsShadowNinja5-11/+11
2022-04-08Fix compiler warningsShadowNinja9-51/+44
2022-04-07Remove reference to a removed file in devtest (followup to #12157)Dmitry Kostenko1-1/+0
2022-04-07Remove obsolete commented code (follow up to #12166)Dmitry Kostenko1-9/+0
2022-04-07Adjust shadowmap distortion to use entire SM texture (#12166)x204812-112/+156
2022-04-07Disentangle map implementations (#12148)Jude Melton-Houghton6-57/+57
Fixes violation of Liskov substitution principle Fixes #12144
2022-04-07Enable shadows by default in devtest (#12157)x20482-8/+14
* Move all shadow control to util_commands * Shadows are now controlled with /set_shadow Co-authored-by: sfan5 <sfan5@live.de>
2022-04-07Compile Lua as C++ (#11683)Jude Melton-Houghton5-34/+103
Co-authored-by: sfan5 <sfan5@live.de>
2022-04-03Fix -mwindows flag not being applied anymoresfan51-1/+4
closes #12165
2022-04-02Add depth sorting for node faces (#11696)x20488-93/+629
Use BSP tree to order transparent triangles https://en.wikipedia.org/wiki/Binary_space_partitioning
2022-04-02Increase the ratio between shadow range and viewing rangeDmitry Kostenko1-1/+1
2022-04-01Avoid negation of comparison operator (luacheck warning)Dmitry Kostenko1-1/+1
2022-03-31Limit shadow map to the viewing range (#12158)x20481-0/+2
2022-03-31Tune shadow perspective distortion (#12146)x204812-59/+117
* Pass perspective distortion parameters as uniforms * Set all perspective bias parameters via ShadowRenderer * Recalibrate perspective distortion and shadow range to render less shadow geometry with the same quality and observed shadow distance
2022-03-29Store vector metatable in registryJude Melton-Houghton10-21/+36
2022-03-29Optimize swapping nodes with equivalent lightingJude Melton-Houghton2-20/+51
2022-03-29Fix the documentation of InvRef:get_lists() and clean up code (#12150)DS10-96/+56
2022-03-26Add API to control shadow intensity from the game/mod (#11944)x204824-169/+375
* Also Disable shadows when sun/moon is hidden. Fixes #11972.
2022-03-19Improve lua vector helper class doumentation (#12090)DS1-23/+81
2022-03-14Fix memory leak in EmergeManagerDaroc Alden1-0/+1
EmergeManager keeps a copy of the BiomeGen that it creates, but never deletes it.
2022-03-14Fix footsteps for players whose collision box min y != 0 (#12110)Gregor Parzefall1-3/+5
2022-03-11Fix undefined behavior in TileLayer (#12125)Daroc Alden1-2/+3
Initialize the values properly
2022-03-09Remove direct OpenGL(ES) dependencysfan53-106/+3
IrrlichtMt now provides this for us (see last commit) fixes #12041
2022-03-09Use Irrlicht bindings for GL callsfan51-18/+11
2022-03-09Fix memory leak from SpatialAreaStore (#12120)Daroc Alden1-0/+1