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2018-06-10Fix many Android build issuesLoic Blot5-15/+12
It remains one issue with MT itself and rtti
2018-06-10Fix typo (GH#7421)number Zero1-1/+1
2018-06-10Fix narrow/utf8 difference in incoming/outcoming messagesnumber Zero1-2/+2
2018-06-08Mapgen flags: Add 'biomes' global mapgen flag (#7355)Paramat10-20/+44
Previously the only way to disable biomes was to 'clear' the registered biomes in a mod, but this method causes large amounts of unnecessary processing: 1. Calculation of 4 2D noises. 2. Looping through all nodes of a mapchunk replacing nodes with identical nodes. The new flag disables those operations.
2018-06-08Lua_api.txt: Warn of errors possible with VoxelArea:index()/indexp() (#7422)Paramat1-2/+7
2018-06-06Stop autoforward on BACKWARD key-press (#7417)tukkek2-1/+6
2018-06-06CSM/SSM: Add on_mods_loaded callback (#7411)Loïc Blot12-0/+50
* CSM/SSM: Add on_mods_loaded callback
2018-06-05Fix builtin lua function os.tempfolder (#7368)nOOb31671-8/+3
* Fix builtin lua function os.tempfolder
2018-06-05Set ENABLE_GETTEXT to TRUE by default (#7415)Wuzzy1-1/+1
2018-06-04Modernize lua read (part 1): C++ templating insurance (#7394)Loïc Blot9-21/+43
* Modernize lua read (part 1): C++ templating assurance Implement the float reader
2018-06-04Biome dust placement: Improve comments, re-order some linesParamat1-4/+9
2018-06-03Lua_api.txt: Various improvements (#7402)Paramat1-19/+41
Node definition: Clearly document custom selection box/collision box (collision box documentation was missing). Remove incorrect light attenuation statement and duplicated light source statement. Nodes: Document which drawtypes require 'paramtype = "light"' to avoid appearing black. Remove incorrect light attenuation statement. HUD: Remove 'HUD API is experimental' text. Noise params: Spread of every octave must exceed 1. Particles and spawners: Document glow values.
2018-06-02Biomemap: Simplify code of recent commit (#7398)Paramat1-8/+5
2018-06-02Biomemap: Avoid empty biomemap entry to fix failing biome dust (#7393)Paramat1-0/+14
'generateBiomes()' constructs the biomemap as it generates biomes. The biome calculated at first stone surface encountered is added to the biomemap. Previously, if no stone surface was encountered in a mapchunk column the biomemap was left empty for that (x, z) position, causing biome dust and water surface decoration placement to fail. If at the base of a mapchunk column the biomemap is empty, add the currently active biome to the biomemap, or if biome is NULL calculate it for this position and add it to the biomemap.
2018-05-31Fix isNan on setYaw Lua call (#7380)Loïc Blot7-1/+30
* Fix isNan on setYaw Lua call
2018-05-31Mgv7: Avoid rivergen removing mod-placed nodes when overgenerating (#7388)Paramat1-0/+5
Only allow river generation to replace c_stone. This also acts as an optimisation by being placed before canyon shape calculation.
2018-05-30Update embedded Lua to 5.1.5 (#7387)sfan514-33/+36
2018-05-29LINT fixLoic Blot1-1/+1
2018-05-29Rename some keys for clarity (#7384)Wuzzy1-3/+3
2018-05-29Add crossview support (#7361)otdav335-6/+10
2018-05-29Tidy up dlg_config_world.lua (#5351)you2-127/+126
Move code to pkgmgr
2018-05-29Fix GameUI flag value regression introduced by ↵Loic Blot3-4/+11
a78659ed0529226ad937f5e241ad72ba93702959 Added more strong unittests on that part to prevent future regression
2018-05-28Print error when HOME is not set (#7376)Midgard1-3/+18
In some configurations, such as when using the runit supervisor and its tool chpst, the HOME variable might be unset. This resulted in an unclear error message that was hard to pin down.
2018-05-28Fix more GCC 8.1 warnings ↵Loïc Blot3-3/+3
  1   master  Fix 3 warnings reported by GCC 8.1 of the following type ```src/client/gameui.cpp:191:43: warning: « void* memset(void*, int, size_t) » effacement d'un objet du type non trivial « struct GameUI::Flags »; use assignment or value-initialization instead [-Wclass-memaccess] memset(&m_flags, 0, sizeof(GameUI::Flags)); ```
2018-05-28Fix a -Wcatch-value warning reported by GCC 8.1Loïc Blot1-2/+2
``` src/translation.cpp:43:16: warning: interception du type polymorphique « class std::out_of_range » par valeur [-Wcatch-value=] } catch (std::out_of_range) { ```·
2018-05-28Remove a useless struct keyword for ObjectPropertiesLoic Blot1-1/+1
2018-05-26Formspec verification: Fix show_formspec inside callbacks (#7374)SmallJoker1-1/+2
2018-05-24Vein ore: Fix bug caused by changing perlinmap Y size (#7371)Paramat2-9/+16
Because vein ore uses 3D noise (all the other ores use 2D noise) the perlinmap Y size can be different in different mapchunks when close to the ore Y limits. Previously this caused bugs in the vein structure because changes in perlinmap Y size did not recreate the noise objects. Delete and recreate the noise objects with the new Y size if Y size has changed.
2018-05-24Schematic decorations: Fix placement bug when centred and rotated (#7365)Paramat1-5/+14
Previously, the centering caused by the 'place center x/z' flags did not take rotation into account. So schematics with unequal X and Z dimensions were incorrectly placed. The bug was hidden for schematics equal in X and Z dimensions.
2018-05-20Dungeons: Fix duplication of y limit parameters (#7359)Paramat4-11/+0
2018-05-20Fix missing ignore textures (#7326)you3-18/+9
2018-05-20Small usage changes for air and ignore items (#7305)Wuzzy2-7/+17
* Remove “you hacker you!” from node description * Prevent placement of ignore in builtin * Prevent giving of "unknown" explicitly
2018-05-20Add screenshots to online content browserrubenwardy4-4/+74
2018-05-18Player marker on both minimaps (#7350)nanoproject1-7/+9
2018-05-16Add updating to online content browserrubenwardy11-103/+192
2018-05-16Pointed_thing_to_face_pos: Avoid crash when player is inside a node (#7342)Paramat1-0/+6
Avoid crash in some situations when player is inside a node, causing 'above' to equal 'under'. In this situation return 'under' which is the node position very close to the face position that would normally be returned.
2018-05-16Say position of locale dir more clearly in docs (#7338)Wuzzy1-1/+1
2018-05-16Minimal: Fix HP change crash (#7344)SmallJoker1-0/+4
2018-05-15Use server's zoom fov for distant world loading.Lars Hofhansl2-17/+6
2018-05-15Contributing.md: Various additions and edits (#7309)Paramat1-23/+28
Add a new point to encourage discussion before coding. Move the 'ask before significant coding' suggestion into this. Edit and extend commit message guidelines. Refer to core dev commit messages as good examples. Remove 'short' and 'briefly' from the description guideline to try to improve description quality. Larger text for '### A pull-request is considered ..'. Add a second roadmap link to celeron55's blog roadmap which is the 1st part of the forum roadmap. Add full stops to lists. Consistent text size for '## Donations'.
2018-05-15Don't show Android edit dialog when tapping read-only field (#7337)Muhammad Rifqi Priyo Susanto1-9/+11
* Don't show Android edit dialog when tapping read-only field From Lua API, "If the name is empty the textarea is readonly."
2018-05-14Fix segfault in player migration and crash in log_deprecatedSmallJoker2-3/+9
Makes log_deprecated work when triggered from no function
2018-05-14Vertical biome blend: Tune PRNG seed for finer detail (#7329)Paramat1-2/+2
2018-05-14Make sure color returns to normal after a damage flash (#7332)lhofhansl2-3/+3
2018-05-13Update contentdb_url to content.minetest.netrubenwardy1-1/+1
2018-05-12Camera: Improve subpixel movement (#7319)SmallJoker1-10/+13
2018-05-12Run detach callbacks on player leaveSmallJoker2-2/+5
Correct docs regarding non-nil detaching children
2018-05-10Fix crash guiConfirmRegistration quit menu (#7313)Vincent Glize1-1/+1
2018-05-08Fix luajit include not being foundrubenwardy1-1/+1
2018-05-07Mgv7: Code cleanup (#7299)Paramat2-100/+121