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* minetest.after(): simplify further, pause in singleplayer (#5500)Auke Kok2017-04-021-11/+1
| | | | | | Using the `dtime` value entirely, this will stop the clock if the game is paused in singleplayer. Since most of the clocks were fixed a long time ago, this should again be safe to use.
* [CSM] sound_play & sound_stop support + client_lua_api doc (#5096)Loïc Blot2017-03-131-0/+43
* squashed: CSM: Implement register_globalstep * Re-use fatal error mechanism from server to disconnect client on CSM error * Little client functions cleanups * squashed: CSM: add core.after function * core.after is shared code between client & server * ModApiUtil get_us_time feature enabled for client