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* Made unknown nodes stop falling nodes properly and shorten linesShadowNinja2013-11-011-8/+14
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* Better snow fall, finite liquid transform, leveled nodes apiproller2013-07-281-1/+10
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* Weather supportproller2013-07-271-16/+18
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* Add an option to disable object <-> object collision for Lua entitiesPilzAdam2013-07-201-0/+1
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* Move scriptapi to separate folder (by sapier)sapier2013-05-251-14/+14
| | | | | | | | | | | On the lua side, notably minetest.env:<function>(<args>) should now be replaced by minetest.<function>(<args>). The old way is and will stay supported for a long time. Also: Update and clean up lua_api.txt (by celeron55) Move EnvRef to lua and remove add_rat and add_firefly (by kahrl) Add separate src/util/CMakeLists.txt, other minor fixes (by kahrl)
* Only enqueue falling nodes if they really want to fallPilzAdam2013-04-051-8/+9
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* Add a delay to nodeupdate()PilzAdam2013-04-051-2/+4
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* Allow falling nodes to pass through solid "buildable_to" nodes.Splizard2013-03-191-1/+7
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* Fix spread of items in falling codePilzAdam2013-01-121-3/+3
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* Add the group attached_nodePilzAdam2012-12-011-0/+49
| | | | Nodes in this group will be dropped as items if the node under them or the node in the wallmounted direction is not walkable.
* Fix a bug in falling code where entities get stuckPilzAdam2012-11-031-0/+5
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* Remove a useless commentPilzAdam2012-10-311-5/+0
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* Move falling to builtinPilzAdam2012-10-311-0/+141