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path: root/builtin/item_entity.lua (follow)
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* Add an option to disable object <-> object collision for Lua entitiesPilzAdam2013-07-201-0/+1
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* Move scriptapi to separate folder (by sapier)sapier2013-05-251-2/+2
| | | | | | | | | | | On the lua side, notably minetest.env:<function>(<args>) should now be replaced by minetest.<function>(<args>). The old way is and will stay supported for a long time. Also: Update and clean up lua_api.txt (by celeron55) Move EnvRef to lua and remove add_rat and add_firefly (by kahrl) Add separate src/util/CMakeLists.txt, other minor fixes (by kahrl)
* Fix pickup of dropped items when the player only takes a part of themPilzAdam2013-03-031-0/+1
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* Drop nodes as items when dugged and no room in inventory and dont remove ↵PilzAdam2013-02-211-1/+4
| | | | dropped items when no room in inventory
* Fix item entity's collision with nodeboxesjordan4ibanez2012-12-151-2/+3
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* Revert "Use wielditem drawtype for all nodes in item_entity"Perttu Ahola2012-11-271-6/+6
| | | | This reverts commit ffad18e42442fed10c312adc989fc62b74e05896.
* Use wielditem drawtype for all nodes in item_entityPilzAdam2012-11-261-6/+6
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* Statically store always_collect field of __builtin:itemPerttu Ahola2012-09-091-2/+14
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* Check whether node is known before reading definition in ↵Perttu Ahola2012-07-211-1/+2
| | | | __builtin:item:on_step()
* Fix super-small size of regular item entitiesPerttu Ahola2012-04-041-0/+1
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* Fix dropped nodeitem visualsPerttu Ahola2012-04-041-5/+17
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* Implement dropped items as LuaEntities; leave the old ones as is for ↵Perttu Ahola2012-04-011-0/+90
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