Commit message (Collapse) | Author | Files | Lines | ||
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2021-05-03 | refacto: Hud: make driver, client, player, inventory, tsrc private & drop ↵ | Loic Blot | 4 | -14/+12 | |
unused guienv also fix c_content.h, on client it includes the src/client/hud.h instead of src/hud.h, which leads to wrong file dependency on the lua stack | |||||
2021-05-03 | refacto: drop unused Hud::smgr | Loic Blot | 1 | -1/+0 | |
2021-05-03 | refacto: don't use RenderingEngine singleton on CAO | Loic Blot | 5 | -21/+20 | |
* we don't need on CAO side more than SceneManager, and temporary. Pass only required SceneManager as a parameter to build CAO and add them to the current scene * Use temporary the RenderingEngine singleton from ClientEnvironment, waitfor for better solution * Make ClientActiveObject::addToScene virtual function mandatory to be defined by children to ensure we don't forget to properly define it | |||||
2021-05-03 | refacto: protect some RenderingEngine::get_scene_manager | Loic Blot | 8 | -52/+56 | |
* protect it from Camera, Sky, ClientMap object calls * rename Game::sky to Game::m_sky | |||||
2021-05-03 | refacto: RenderingEngine is now better hidden | Loic Blot | 14 | -121/+112 | |
* No more access to the singleton instance from everywhere (RenderingEngine::get_instance dropped) * RenderingEngine::get_timer_time is now non static * RenderingEngine::draw_menu_scene is now non static * RenderingEngine::draw_scene is now non static * RenderingEngine::{initialize,finalize} are now non static * RenderingEngine::run is now non static * RenderingEngine::getWindowSize now have a static helper. It was mandatory to hide the global get_instance access | |||||
2021-05-03 | refacto: hide mesh_cache inside the rendering engine | Loic Blot | 4 | -32/+13 | |
This permit cleaner access to meshCache and ensure we don't access to it from all the code | |||||
2021-05-03 | refacto: add RenderingEngine::cleanupMeshCache | Loic Blot | 3 | -6/+11 | |
This permits to prevent client to own the mesh cache cleanup logic. It's better in RenderingEngine | |||||
2021-05-03 | refacto: rendering engine singleton removal step 1 (filesystem) | Loic Blot | 5 | -86/+84 | |
Make the RenderingEngine filesystem member non accessible from everywhere This permits also to determine that some lua code has directly a logic to extract zip file. Move this logic inside client, it's not the lua stack role to perform a such complex operation Found also another irrlicht <1.8 compat code to remove | |||||
2021-05-03 | fix: drop old irrlicht <1.8 compat on Client::loadMedia | Loic Blot | 1 | -7/+0 | |
2021-04-28 | Fix Windows pipelines on Gitlab-CI | sfan5 | 1 | -4/+4 | |
2021-04-28 | Fix rotation for falling mesh degrotate nodes (#11159) | Wuzzy | 3 | -9/+20 | |
2021-04-28 | Add helpful error messages if Irrlicht library / include dir are set ↵ | sfan5 | 1 | -3/+17 | |
incorrectly (#11232) | |||||
2021-04-27 | Update library versions in buildbot (#11229) | sfan5 | 2 | -94/+76 | |
2021-04-23 | Rename “Irrlicht” to “IrrlichtMt” in documentation | Wuzzy | 5 | -9/+10 | |
2021-04-23 | Add `minetest.colorspec_to_colorstring` (#10425) | Vincent Robinson | 5 | -225/+233 | |
2021-04-21 | Fix two CMake build issues | sfan5 | 2 | -1/+2 | |
* PostgreSQL fallback code missed the includes (closes #11219) * build failed when Freetype enabled but not found | |||||
2021-04-21 | Fix devtest Lua error | sfan5 | 1 | -1/+0 | |
fallback_image() was removed in 3e1904fa8c4aae3448d58b7e60545a4fdd8234f3, which was written after this PR but merged before it. | |||||
2021-04-20 | Look for PostgreSQL library properly and fix CI | sfan5 | 3 | -4/+12 | |
2021-04-20 | Enable cleanTransparent filter for mipmapping and improve its' algorithm ↵ | sfan5 | 6 | -32/+105 | |
(#11145) | |||||
2021-04-20 | Put torch/signlike node on floor if no paramtype2 (#11074) | Wuzzy | 5 | -27/+43 | |
2021-04-20 | Add a key to toggle map block bounds (#11172) | Seth Traverse | 8 | -33/+100 | |
It's often useful to know where the map block boundaries are for doing server admin work and the like. Adds three modes: single mapblock, range of 5, and disabled. | |||||
2021-04-18 | GLES fixes (#11205) | sfan5 | 2 | -5/+11 | |
* Consistently set float precision for GLES * Enable DPI scaling on Windows+GLES | |||||
2021-04-18 | Isolate library tables between sandbox and insecure env | sfan5 | 1 | -1/+43 | |
2021-04-16 | Fix ignored OpenGLES2 include path and cmake warning | sfan5 | 2 | -2/+5 | |
2021-04-13 | Also return the ObjectRef from minetest.spawn_falling_node() (#11184) | benrob0329 | 2 | -2/+2 | |
2021-04-13 | Attachments: Avoid data loss caused by set_attach() in callbacks (#11181) | SmallJoker | 1 | -3/+8 | |
2021-04-11 | Buildbot changes to allow out-of-tree builds (#11180) | sfan5 | 3 | -45/+47 | |
* Do proper out-of-tree builds with buildbot * Don't write to bin/ for cross builds * This allows safely building multiple builds from the same source dir, e.g. with the buildbot. * Disable Gettext (by default) and Freetype (entirely) for server builds | |||||
2021-04-11 | Modifying fall damage via armor group (#11080) | Wuzzy | 2 | -9/+32 | |
Adds a new fall_damage_add_percent armor group which influences the fall damage in addition to the existing node group. | |||||
2021-04-09 | Fix server favorites not saving when client/serverlist/ doesn't exist ↵ | sfan5 | 3 | -13/+18 | |
already (#11152) | |||||
2021-04-09 | Update German builtin translation | Wuzzy | 1 | -27/+19 | |
2021-04-09 | Update builtin locale files | Wuzzy | 3 | -16/+78 | |
2021-04-09 | Don't reseed stars when changing star count | Wuzzy | 1 | -1/+2 | |
2021-04-09 | Update Android build config | sfan5 | 1 | -14/+1 | |
2021-04-05 | Make edit boxes respond to string input (IME) (#11156) | yw05 | 4 | -28/+52 | |
Make edit boxes respond to string input events (introduced in minetest/irrlicht#23) that are usually triggered by entering text with an IME. | |||||
2021-04-05 | Add vector.to_string and vector.from_string (#10323) | DS | 3 | -0/+45 | |
Writing vectors as strings is very common and should belong to `vector.*`. `minetest.pos_to_string` is also too long to write, implies that one should only use it for positions and leaves no spaces after the commas. | |||||
2021-04-05 | Don't apply connection timeout limit to locally hosted servers | sfan5 | 1 | -1/+1 | |
fixes #11085 | |||||
2021-04-05 | Game: Scale damage flash to max HP | SmallJoker | 2 | -4/+10 | |
The flash intensity is calculated proportionally to the maximal HP. | |||||
2021-04-05 | Reserve vectors before pushing and other code quality changes (#11161) | sfan5 | 20 | -108/+106 | |
2021-04-05 | Devtest: Remove testnodes_show_fallback_image | Wuzzy | 3 | -29/+0 | |
2021-04-02 | fix(ci): ensure we build on docker only modifications | Loic Blot | 1 | -0/+4 | |
2021-04-02 | fix(docker): reduce the number of required libraries on build | Loic Blot | 1 | -9/+2 | |
2021-04-02 | fix: use irrlicht fork instead of the standard library | Loic Blot | 1 | -2/+11 | |
2021-04-02 | fix: don't send the whole local context to the docker image | Loic Blot | 2 | -1/+5 | |
2021-04-02 | CGUITTFont optimizations (#11136) | sfan5 | 4 | -23/+27 | |
2021-04-02 | Sort out cURL timeouts and increase default | sfan5 | 8 | -73/+18 | |
2021-04-02 | Add `math.round` and fix `vector.round` (#10803) | Vincent Robinson | 4 | -4/+16 | |
2021-03-31 | Irrlicht support code maintenance | sfan5 | 11 | -79/+5 | |
2021-03-30 | Draw items as 2D images (instead of meshes) when possible | sfan5 | 1 | -14/+28 | |
2021-03-30 | Block & report player self-interaction (#11137) | Lars Müller | 2 | -0/+7 | |
2021-03-30 | Consistent title bar + render information in mainmenu (#10764) | SmallJoker | 5 | -14/+28 | |