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* Add forceloadingNovatux2014-01-111-0/+10
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* Fix issue #1009 (minetest.get_connected_players() returns non-existing players)kwolekr2013-11-171-1/+3
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* Add basic protection support to builtinShadowNinja2013-11-021-0/+11
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* Optimized minetest.get_connected_players()fairiestoy2013-10-011-7/+14
| | | | | | Instead of collecting all objects within a huge radius (which could be a big value), just register each player that connects and give back the current hold list.
* Fix formspec escaping, add escaping to info.txt for texture packs.Novatux2013-08-151-7/+0
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* Move math.hypot() to misc_helpers.lua and fix zero-division errorShadowNinja2013-07-071-10/+0
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* Add vector helpersShadowNinja2013-07-071-0/+10
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* Move scriptapi to separate folder (by sapier)sapier2013-05-251-1/+1
| | | | | | | | | | | On the lua side, notably minetest.env:<function>(<args>) should now be replaced by minetest.<function>(<args>). The old way is and will stay supported for a long time. Also: Update and clean up lua_api.txt (by celeron55) Move EnvRef to lua and remove add_rat and add_firefly (by kahrl) Add separate src/util/CMakeLists.txt, other minor fixes (by kahrl)
* Prevent passing nil to unpack() in minetest.afterPilzAdam2013-03-191-2/+2
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* Allow minetest.after to take a variable number of argumentsJeija2013-03-171-3/+3
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* Allow any character in formspec strings with escape charkwolekr2013-03-051-0/+7
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* Add ObjRef:is_player() and modify ObjRef:get_player_name() to always return ↵Perttu Ahola2012-06-031-1/+1
| | | | a string to aid better inter-object compatibility of code that assumes objects to be players
* Support static_spawnpoint settingPerttu Ahola2012-04-091-0/+32
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* Improve doc/lua_api.txt and add minetest.get_item_group(name, group)Perttu Ahola2012-04-091-4/+8
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* minetest.get_node_group(name, group)Perttu Ahola2012-04-081-0/+7
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* Split builtin.lua to multiple filesPerttu Ahola2012-04-011-0/+58