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* Revert "Use wielditem drawtype for all nodes in item_entity"Perttu Ahola2012-11-271-6/+6
| | | | This reverts commit ffad18e42442fed10c312adc989fc62b74e05896.
* Use wielditem drawtype for all nodes in item_entityPilzAdam2012-11-261-6/+6
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* Fix server crash on /clearpasswordAnthony2012-11-201-2/+2
| | | | According to #253, using `/clearpassword` without an argument causes the server to crash from an assertion failure. I've resubmitted matttpt's patch as a pull request to aid in merging.
* Merge pull request #274 from PilzAdam/fallingPilzAdam2012-11-031-0/+5
|\ | | | | Fix a bug in falling code where entities get stuck
| * Fix a bug in falling code where entities get stuckPilzAdam2012-11-031-0/+5
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* | Make air and ignore drop nothingPilzAdam2012-11-031-0/+2
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* Remove a useless commentPilzAdam2012-10-311-5/+0
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* Move falling to builtinPilzAdam2012-10-312-0/+142
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* Statically store always_collect field of __builtin:itemPerttu Ahola2012-09-091-2/+14
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* Add overridable function for handling dropped items from nodesPerttu Ahola2012-09-021-8/+13
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* Fix github issue #213: Dropping unknown items crashes the gamePerttu Ahola2012-08-191-4/+6
| | | | The items will now just disappear when dropped.
* Move chat commands to Lua and remove servercommand.{cpp,h}Matthew I2012-08-121-20/+102
| | | | | | | | | | Commands moved: /me /status /time /shutdown /ban /clearobjects
* Allow digging of unknown nodesMatthew I2012-08-121-1/+2
| | | | | | | | This allows the removal of nodes with unknown types. get_item_callback() (C++) would fail if a node has an unknown type. Now it will try using the callback from minetest.nodedef_default in this case. Also, minetest.node_dig() (Lua) was altered to always allow digging when the node definition is empty (i.e. unknown node).
* Make the rollback system VERY FUCKING GOD DAMN POWERFULPerttu Ahola2012-07-271-4/+11
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* Don't track liquids for rollback because of too much logPerttu Ahola2012-07-271-1/+1
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* Experimental-ish rollback functionalityPerttu Ahola2012-07-272-1/+73
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* Deprecate minetest.add_to_creative_inventory and use group ↵Perttu Ahola2012-07-252-10/+8
| | | | not_in_creative_inventory instead
* Remove special handling of creative modePerttu Ahola2012-07-251-17/+15
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* Detached inventory callbacks and reworked node metadata callbacksPerttu Ahola2012-07-254-35/+23
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* builtin/item.lua: callbacks with copies of positions and nodes rather than ↵Perttu Ahola2012-07-241-68/+82
| | | | recycle the same ones, which callbacks can modify
* Add oldnode parameter to minetest.register_on_placenode callbackPerttu Ahola2012-07-231-2/+3
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* Fix building on top of (pointable && buildable_to) nodesPerttu Ahola2012-07-231-15/+35
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* Move /give, /giveme, /spawnentity and /pulverize to builtin/chatcommands.luaPerttu Ahola2012-07-231-1/+109
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* minetest.register_on_player_receive_fields()Perttu Ahola2012-07-221-0/+7
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* Add "/mods" command to list mods to clientMatthew I2012-07-221-0/+17
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* Actually fix facedir-rotated nodes placed using minetest.env:place_node()Perttu Ahola2012-07-211-5/+7
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* Check whether node is known before reading definition in ↵Perttu Ahola2012-07-211-1/+2
| | | | __builtin:item:on_step()
* Message cleanups (consistency) and prevent /me when not allowed to shoutCalinou2012-07-211-1/+1
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* Handle nil placer as it might occur when using minetest.env:place_node. (Uberi)darkrose2012-07-211-1/+1
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* Fix /setpassword and /clearpasswordPerttu Ahola2012-06-161-6/+26
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* Remove tiles and special_tiles from node definition prototype because ↵Perttu Ahola2012-06-161-5/+7
| | | | otherwise the old names can't be used
* Update field names to non-deprecated ones in node definition prototypePerttu Ahola2012-06-161-4/+4
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* Node placement client-side predictionPerttu Ahola2012-06-101-0/+1
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* Don't deprecate minetest.register_on_placenode and minetest.register_on_dignodePerttu Ahola2012-06-081-13/+2
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* Add minetest.serialize() and minetest.deserialize()Perttu Ahola2012-06-072-0/+208
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* place_node, dig_node and punch_node; an in-game tester tool; remove old codePerttu Ahola2012-06-051-4/+6
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* Add can_dig callbackdarkrose2012-06-031-1/+2
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* Add ObjRef:is_player() and modify ObjRef:get_player_name() to always return ↵Perttu Ahola2012-06-031-1/+1
| | | | a string to aid better inter-object compatibility of code that assumes objects to be players
* Implement locked chest; add after_place_node and after_dig_node node callbacksPerttu Ahola2012-06-032-4/+33
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* on_metadata_inventory_{move,offer,take}Perttu Ahola2012-06-031-0/+41
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* Random node metadata thingsPerttu Ahola2012-06-031-6/+0
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* Attempt to begin to implement chests and furnace in Lua (with problems)Perttu Ahola2012-06-031-9/+0
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* Take out the "Privileges of foo are hidden from you." response of /privsPerttu Ahola2012-05-191-2/+3
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* Fix executing register_chatcommand-defined commands even in the middle of a ↵Perttu Ahola2012-04-131-1/+1
| | | | chat line
* basic_privs to allow granting/revoking interact_extra tooPerttu Ahola2012-04-101-2/+2
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* Support static_spawnpoint settingPerttu Ahola2012-04-094-1/+67
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* Allow redefining minetest.item_place and the likePerttu Ahola2012-04-091-8/+15
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* Add basic_privs privilegePerttu Ahola2012-04-092-2/+23
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* Improve doc/lua_api.txt and add minetest.get_item_group(name, group)Perttu Ahola2012-04-091-4/+8
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* Fix unable to join server first time with a passwordPerttu Ahola2012-04-091-5/+2
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