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* Fix usage of 'minetest' where 'engine' was intendedShadowNinja2013-11-211-2/+2
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* Fix modmanager screenshot pathBlockMen2013-11-191-1/+1
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* Fix issue #1009 (minetest.get_connected_players() returns non-existing players)kwolekr2013-11-171-1/+3
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* Replace print()s with minetest.log() in builtinPilzAdam2013-11-173-6/+6
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* Fix "TODO read modinfo" in modmanager to improve ui usabilitysapier2013-11-102-15/+113
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* Add BlockMen to core dev listPilzAdam2013-11-091-0/+1
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* Fix game buttons not beeing 48x48sapier2013-11-091-7/+8
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* Fix crash updating gametype without gamesapier2013-11-091-2/+3
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* Add wrapper for minetest.rotate_and_place.4Evergreen42013-11-071-0/+14
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* Don't assert scalars must be vectors.Cy2013-11-061-4/+4
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* Fix orient_flags to be optional.Vanessa Ezekowitz2013-11-061-0/+1
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* Add 6d facedir rotation prediction routineVanessa Ezekowitz2013-11-061-0/+78
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* Add seed entry to world creation dialogkwolekr2013-11-051-89/+87
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* Reworked formspecs and kahrl's hexcolor parserBlockMen2013-11-032-5/+5
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* Add basic protection support to builtinShadowNinja2013-11-023-0/+30
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* Move the sapling growing and grass adding/removing ABMs to LuaNovatux2013-11-021-0/+1
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* Add my email address to the main menu creditsShadowNinja2013-11-011-1/+1
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* Add more checks to vector functionsShadowNinja2013-11-011-14/+25
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* Don't remove background of games in submenusBlockMen2013-11-011-1/+1
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* Fixed ignoring of "diggable" property of nodes.0gb.us2013-11-012-2/+2
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* Add a callback: minetest.register_on_craft(itemstack, player,Novatux2013-11-011-0/+16
| | | | | | old_craft_grid, craft_inv) and minetest.register_craft_predict(itemstack, player, old_craft_grid, craft_inv)
* Made unknown nodes stop falling nodes properly and shorten linesShadowNinja2013-11-011-8/+14
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* Move new core devs to the "Core Developpers" section of mainmenu.Novatux2013-11-011-2/+3
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* Add sanity checks to vector functionsShadowNinja2013-10-171-1/+13
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* Remove vector metatable settingShadowNinja2013-10-171-45/+27
| | | | | This not only makes the vector functions faster, but also makes them more consistent with other functions.
* Add tool callbackNovatux2013-10-161-7/+12
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* Fix minetest.facedir_to_dir when param2 is 5 or 7.Novatux2013-10-161-1/+1
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* Optimized minetest.get_connected_players()fairiestoy2013-10-011-7/+14
| | | | | | Instead of collecting all objects within a huge radius (which could be a big value), just register each player that connects and give back the current hold list.
* Allow to manually specify param2 in minetest.item_place() and return successPilzAdam2013-09-281-12/+12
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* Change mainmenu texture handling + small misc changesKahrl2013-09-114-7/+11
| | | | | | | | | | | | | | Texture names must now be escaped in formspec elements image[], background[], image_button[], image_button_exit[]. Instead of special-case handling of texture loading (and unloading which was missing) in guiFormSpecMenu.cpp, use the newly created ISimpleTextureSource interface which is a minimal subset of ITextureSource. There is an implementation of this interface used by GUIEngine (MenuTextureSource). Fix an off-by-one bug in unescape_string; it caused requests for a texture called "\0".
* Fix bug: texture pack not overriding default menu texturessapier2013-09-101-2/+1
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* Use engine.is_yes() in mainmenuPilzAdam2013-09-102-31/+21
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* Use the Settings Lua interface to read world.mtPilzAdam2013-09-101-72/+46
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* Prevent ModMgr from deleting backend setting in world.mtSfan52013-09-091-1/+3
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* Add sanity check to sort functionsapier2013-09-051-0/+6
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* Add backtrace to error functionsapier2013-09-042-0/+12
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* Add escaping to world list in main menu (fixes #896).Ilya Zhuravlev2013-08-291-2/+2
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* World config dialog: Use engine determined path for game modsKahrl2013-08-193-31/+37
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* GUIFormSpecMenu focus fixesKahrl2013-08-191-48/+43
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* Fix trailing nils being dropped by deprecated minetest.env handlerKahrl2013-08-181-1/+1
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* Add translation for main menusapier2013-08-175-165/+218
| | | | Add engine.gettext() and remove gettext() calls in guiFormspecMenu.cpp
* Fix modstore pagecountNovatux2013-08-161-5/+5
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* Use get_texturepath() instead of get_gamepath()/../texturesNovatux2013-08-162-4/+2
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* Sort modlist alphabeticallyPilzAdam2013-08-162-0/+37
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* Add ability to activate mods with doubleclick (remove old_style_mod_selection)PilzAdam2013-08-162-82/+67
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* Fix formspec escaping, add escaping to info.txt for texture packs.Novatux2013-08-154-49/+21
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* Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenuKahrl2013-08-141-0/+3
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* Fix my name.Ilya Zhuravlev2013-08-141-1/+1
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* Dont download modstore info if its isnt neededPilzAdam2013-08-102-1/+1
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* Simplify code of mainmenu world sortNovatux2013-08-061-14/+6
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