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2016-03-30Mapgen: Don't spread light of nodes outside the desired areakwolekr1-4/+1
This fixes #3935, a regression from 0338c2e. An 'optimization' was performed where an index for the VoxelManip being operated on was mistakenly used for bounds checking within the incorrect VoxelArea, namely, the area wherein light should be spread.
2016-03-30Nodes shader: Decrease amplitude of waving leaves and plantsparamat1-11/+15
Fix initialisation of variable 'disp' Fix a few minor code style issues Add independent X motion combining 2 prime frequencies
2016-03-30Mgv7: Decrease cliff steepnessparamat3-3/+3
2016-03-29stop falling.lua errortenplus11-1/+3
2016-03-27 15:47:01: ERROR[Main]: ServerError: Lua: Runtime error from mod '*builtin*' in callback luaentity_Step(): Node name is not set or is not a string! 2016-03-27 15:47:01: ERROR[Main]: stack traceback: 2016-03-27 15:47:01: ERROR[Main]: [C]: in function 'add_node' 2016-03-27 15:47:01: ERROR[Main]: /usr/share/minetest/builtin/game/falling.lua:96: in function </usr/share/minetest/builtin/game/falling.lua:43>
2016-03-29Mapgen: Spread both night and day light banks in spreadLightkwolekr1-11/+40
2016-03-29Fix small formatting issue in SRP debug outputsfan51-1/+1
Writing an u8 to verbosestream writes a char, not it's numeric value.
2016-03-27Revert "Translated using Weblate (German)"est311-198/+186
This reverts commit 25da0594eb09bb0e72816aaf8280573a668af00c.